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UTGame.UTVehicle_Cicada

Extends
UTAirVehicle
Modifiers
native ( Vehicle ) abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTHoverVehicle
                     |   
                     +-- UTGame.UTAirVehicle
                        |   
                        +-- UTGame.UTVehicle_Cicada

Direct Known Subclasses:

UTVehicle_Cicada_Content

Variables Summary
boolbFreelanceStart
UTSkelControl_JetThrusterJetControl
array<int>JetEffectIndices
nameJetScalingParam
ParticleSystemTurretBeamTemplate
byteTurretFiringMode
byteTurretFlashCount
vectorTurretFlashLocation
rotatorTurretWeaponRotation
Inherited Variables from UTGame.UTAirVehicle
bAutoLand, ContrailColorParameterName, ContrailEffectIndices, LastRadarLockWarnTime, PushForce, RadarLockMessage
Inherited Variables from UTGame.UTHoverVehicle
CustomGravityScaling, FullAirSpeed, GroundEffectDistParameterName, GroundEffectIndices, MaxGroundEffectDist, StallZGravityScaling, WaterGroundEffect

Functions Summary
functionbool DriverEnter (Pawn P))
function DriverLeft ()))
functionvector GetCameraStart (int SeatIndex))
functionbool ImportantVehicle ()))
functionbool PassengerEnter (Pawn P, int SeatIndex))
function PassengerLeave (int SeatIndex))
functionbool RecommendLongRangedAttack ()))
function ResetTurningSpeed ()))
event RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
functionbool ShouldClamp ()))
function SitDriver (UTPawn UTP, int SeatIndex))
function VehicleCalcCamera (float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly))
function VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
Inherited Functions from UTGame.UTAirVehicle
Died, Dodge, FastVehicle, GetGravityZ, JumpOutCheck, LockOnWarning, RecommendLongRangedAttack, SetDriving, Tick
Inherited Functions from UTGame.UTHoverVehicle
BlowupVehicle, TakeDamage


Variables Detail

bFreelanceStart Source code

var bool bFreelanceStart;

JetControl Source code

var UTSkelControl_JetThruster JetControl;

JetEffectIndices Source code

var array<int> JetEffectIndices;

JetScalingParam Source code

var name JetScalingParam;

TurretBeamTemplate Source code

var ParticleSystem TurretBeamTemplate;

TurretFiringMode Source code

var repnotify byte TurretFiringMode;

TurretFlashCount Source code

var repnotify byte TurretFlashCount;

TurretFlashLocation Source code

var repnotify vector TurretFlashLocation;

TurretWeaponRotation Source code

var repnotify rotator TurretWeaponRotation;


Functions Detail

DriverEnter Source code

function bool DriverEnter ( Pawn P) )

DriverLeft Source code

function DriverLeft ( ) )

GetCameraStart Source code

simulated function vector GetCameraStart ( int SeatIndex) )
We override GetCameraStart for the Belly Turret so that it just uses the Socket Location

ImportantVehicle Source code

function bool ImportantVehicle ( ) )

PassengerEnter Source code

function bool PassengerEnter ( Pawn P, int SeatIndex) )

PassengerLeave Source code

function PassengerLeave ( int SeatIndex) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

ResetTurningSpeed Source code

simulated function ResetTurningSpeed ( ) )

RigidBodyCollision Source code

simulated event RigidBodyCollision ( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ) )

ShouldClamp Source code

simulated function bool ShouldClamp ( ) )

SitDriver Source code

simulated function SitDriver ( UTPawn UTP, int SeatIndex) )

VehicleCalcCamera Source code

simulated function VehicleCalcCamera ( float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly) )
We override VehicleCalcCamera for the Belly Turret so that it just uses the Socket Location

VehicleWeaponImpactEffects Source code

simulated function VehicleWeaponImpactEffects ( vector HitLocation, int SeatIndex) )


Defaultproperties

defaultproperties
{
   PushForce=50000.000000
   bOverrideAVRiLLocks=True
   bLimitCameraZLookingUp=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAirVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAirVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   RespawnTime=45.000000
   VehicleIndex=0
   VehiclePositionString="in a Cicada"
   VehicleNameString="Cicada"
   HUDExtent=140.000000
   SpawnRadius=180.000000
   CameraLag=0.050000
   LookForwardDist=290.000000
   Begin Object Class=UTVehicleSimChopper Name=SimObject ObjName=SimObject Archetype=UTVehicleSimChopper'UTGame.Default__UTVehicleSimChopper'
      MaxThrustForce=700.000000
      MaxReverseForce=700.000000
      LongDamping=0.600000
      MaxStrafeForce=680.000000
      LatDamping=0.700000
      MaxRiseForce=1000.000000
      UpDamping=0.700000
      TurnTorqueFactor=7000.000000
      TurnTorqueMax=10000.000000
      TurnDamping=1.200000
      MaxYawRate=1.800000
      PitchTorqueFactor=450.000000
      PitchTorqueMax=60.000000
      PitchDamping=0.300000
      RollTorqueTurnFactor=700.000000
      RollTorqueStrafeFactor=100.000000
      RollTorqueMax=300.000000
      RollDamping=0.100000
      StopThreshold=100.000000
      MaxRandForce=30.000000
      RandForceInterval=0.500000
      bShouldCutThrustMaxOnImpact=True
      Name="SimObject"
      ObjectArchetype=UTVehicleSimChopper'UTGame.Default__UTVehicleSimChopper'
   End Object
   SimObj=SimObject
   COMOffset=(X=-40.000000,Y=0.000000,Z=-50.000000)
   bStayUpright=True
   StayUprightRollResistAngle=5.000000
   StayUprightPitchResistAngle=5.000000
   StayUprightStiffness=1200.000000
   StayUprightDamping=20.000000
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_0 ObjName=MyStayUprightSetup_0 Archetype=RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_0"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup_0'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_0 ObjName=MyStayUprightConstraintInstance_0 Archetype=RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_0"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance_0'
   UprightLiftStrength=30.000000
   UprightTorqueStrength=30.000000
   GroundSpeed=1600.000000
   AirSpeed=2000.000000
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTAirVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTAirVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAirVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTAirVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Cicada"
   ObjectArchetype=UTAirVehicle'UTGame.Default__UTAirVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.579 - Created with UnCodeX