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UTGame.UTSkelControl_JetThruster

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation , Adjustment ) native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_JetThruster

Variables Summary
floatDesiredStrength
Thruster
floatBlendRate
floatMaxForwardVelocity
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

DesiredStrength Source code

var transient float DesiredStrength;

Thruster

BlendRate Source code

var(Thruster) float BlendRate;

MaxForwardVelocity Source code

var(Thruster) float MaxForwardVelocity;


Defaultproperties

defaultproperties
{
   MaxForwardVelocity=1500.000000
   BlendRate=0.300000
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_JetThruster"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:57.041 - Created with UnCodeX