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skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UTGame.UTSkelControl_HugGround
Variables Summary | |
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float | LastUpdateTime |
UTSkelControl_HugGround | |
bool | bOppositeFromParent |
float | DesiredGroundDist |
float | MaxDist |
float | MaxTranslationPerSec |
name | ParentBone |
float | XYDistFromParentBone |
float | ZDistFromParentBone |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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SetSkelControlActive, SetSkelControlStrength |
Variables Detail |
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time bone transforms were last updated
if true, rotate the bone in the opposite direction of the parent instead of in the same direction
desired distance from bone to ground
maximum distance the bone may be moved from its normal location
maximum amount the BoneTranslation may change per second
optional name of a bone that the controlled bone will always be rotated towards
if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it
Defaultproperties |
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defaultproperties { DesiredGroundDist=60.000000 MaxDist=60.000000 MaxTranslationPerSec=150.000000 bApplyTranslation=True bAddTranslation=True BoneTranslationSpace=BCS_ActorSpace BoneRotationSpace=BCS_BoneSpace bIgnoreWhenNotRendered=True Name="Default__UTSkelControl_HugGround" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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