| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Controller used by hoverboard for moving lower part in response to wheel movements.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlSingleBone
|
+-- UTGame.UTSkelControl_HoverboardVibration
| Variables Summary | |
|---|---|
| float | VibInput |
| UTSkelControl_HoverboardVibration | |
| float | VibFrequency |
| float | VibMaxAmplitude |
| float | VibSpeedAmpScale |
| float | VibTurnAmpScale |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SkelControlBase |
|---|
| EBoneControlSpace |
| Functions Summary |
|---|
| Inherited Functions from Engine.SkelControlBase |
|---|
| SetSkelControlActive, SetSkelControlStrength |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
bApplyTranslation=True
bAddTranslation=True
BoneTranslationSpace=BCS_BoneSpace
Name="Default__UTSkelControl_HoverboardVibration"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||