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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Controller used by hoverboard for moving lower part in response to wheel movements.
Core.Object | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UTGame.UTSkelControl_HoverboardVibration
Variables Summary | |
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float | VibInput |
UTSkelControl_HoverboardVibration | |
float | VibFrequency |
float | VibMaxAmplitude |
float | VibSpeedAmpScale |
float | VibTurnAmpScale |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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SetSkelControlActive, SetSkelControlStrength |
Variables Detail |
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Defaultproperties |
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defaultproperties { bApplyTranslation=True bAddTranslation=True BoneTranslationSpace=BCS_BoneSpace Name="Default__UTSkelControl_HoverboardVibration" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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