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UTGame.UTSkelControl_HoverboardSwing

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation ) native ( Animation )

Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_HoverboardSwing

Variables Summary
floatCurrentSwing
array<float>SwingHistory
intSwingHistorySlot
UTSkelControl_HoverboardSwing
floatMaxSwing
floatMaxUseVel
intSwingHistoryWindow
floatSwingScale
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

CurrentSwing Source code

var float CurrentSwing;

SwingHistory Source code

var array<float> SwingHistory;

SwingHistorySlot Source code

var int SwingHistorySlot;

UTSkelControl_HoverboardSwing

MaxSwing Source code

var(UTSkelControl_HoverboardSwing) float MaxSwing;

MaxUseVel Source code

var(UTSkelControl_HoverboardSwing) float MaxUseVel;

SwingHistoryWindow Source code

var(UTSkelControl_HoverboardSwing) int SwingHistoryWindow;

SwingScale Source code

var(UTSkelControl_HoverboardSwing) float SwingScale;


Defaultproperties

defaultproperties
{
   SwingHistoryWindow=15
   bApplyRotation=True
   bAddRotation=True
   BoneRotationSpace=BCS_BoneSpace
   Name="Default__UTSkelControl_HoverboardSwing"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:57.013 - Created with UnCodeX