UTGame.UTSkelControl_HoverboardSwing
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Rotation ) native ( Animation )
Controller used by hoverboard for moving lower part in response to wheel movements.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_HoverboardSwing
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
var float CurrentSwing;
var array<float> SwingHistory;
var int SwingHistorySlot;
UTSkelControl_HoverboardSwing
defaultproperties
{
SwingHistoryWindow=15
bApplyRotation=True
bAddRotation=True
BoneRotationSpace=BCS_BoneSpace
Name="Default__UTSkelControl_HoverboardSwing"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:57.013 - Created with
UnCodeX