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UTGame.UTSkelControl_HoverboardSuspension

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation ) native ( Animation )

Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_HoverboardSuspension

Variables Summary
floatCurrentRot
UTSkelControl_HoverboardSuspension
floatMaxRot
floatMaxRotRate
floatMaxTrans
floatMinTrans
floatRotScale
floatTransIgnore
floatTransOffset
floatTransScale
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

CurrentRot Source code

var float CurrentRot;

UTSkelControl_HoverboardSuspension

MaxRot Source code

var(UTSkelControl_HoverboardSuspension) float MaxRot;

MaxRotRate Source code

var(UTSkelControl_HoverboardSuspension) float MaxRotRate;

MaxTrans Source code

var(UTSkelControl_HoverboardSuspension) float MaxTrans;

MinTrans Source code

var(UTSkelControl_HoverboardSuspension) float MinTrans;

RotScale Source code

var(UTSkelControl_HoverboardSuspension) float RotScale;

TransIgnore Source code

var(UTSkelControl_HoverboardSuspension) float TransIgnore;

TransOffset Source code

var(UTSkelControl_HoverboardSuspension) float TransOffset;

TransScale Source code

var(UTSkelControl_HoverboardSuspension) float TransScale;


Defaultproperties

defaultproperties
{
   MaxRotRate=0.500000
   bApplyTranslation=True
   bAddTranslation=True
   bApplyRotation=True
   bAddRotation=True
   BoneTranslationSpace=BCS_BoneSpace
   BoneRotationSpace=BCS_BoneSpace
   Name="Default__UTSkelControl_HoverboardSuspension"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:57.003 - Created with UnCodeX