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Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UTGame.UTSkelControl_HoverboardSuspension
Variables Summary | |
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float | CurrentRot |
UTSkelControl_HoverboardSuspension | |
float | MaxRot |
float | MaxRotRate |
float | MaxTrans |
float | MinTrans |
float | RotScale |
float | TransIgnore |
float | TransOffset |
float | TransScale |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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SetSkelControlActive, SetSkelControlStrength |
Variables Detail |
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Defaultproperties |
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defaultproperties { MaxRotRate=0.500000 bApplyTranslation=True bAddTranslation=True bApplyRotation=True bAddRotation=True BoneTranslationSpace=BCS_BoneSpace BoneRotationSpace=BCS_BoneSpace Name="Default__UTSkelControl_HoverboardSuspension" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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