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/** * Controller used by hoverboard for moving lower part in response to wheel movements. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_HoverboardSuspension extends SkelControlSingleBone hidecategories(Translation,Rotation) native(Animation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() float TransIgnore; var() float TransScale; var() float TransOffset; var() float MaxTrans; var() float MinTrans; var() float RotScale; var() float MaxRot; var() float MaxRotRate; var float CurrentRot; defaultproperties { MaxRotRate=0.500000 bApplyTranslation=True bAddTranslation=True bApplyRotation=True bAddRotation=True BoneTranslationSpace=BCS_BoneSpace BoneRotationSpace=BCS_BoneSpace Name="Default__UTSkelControl_HoverboardSuspension" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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