Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSkelControl_DarkWalkerHeadTurret

Extends
UTSkelControl_TurretConstrained
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_TurretConstrained
         |   
         +-- UTGame.UTSkelControl_DarkWalkerHeadTurret

Variables Summary
UTAnimNodeFramePlayerPlayer
DarkWalker
nameFramePlayerName
Inherited Variables from UTGame.UTSkelControl_TurretConstrained
AssociatedSeatIndex, bConstrainPitch, bConstrainRoll, bConstrainYaw, bFixedWhenFiring, bInvertPitch, bInvertRoll, bInvertYaw, bIsInMotion, bResetWhenUnattended, ConstrainedBoneRotation, DesiredBoneRotation, LagDegreesPerSecond, MaxAngle, MinAngle, PitchSpeedScale, Steps
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName

Structures Summary
Inherited Structures from UTGame.UTSkelControl_TurretConstrained
TurretConstraintData, TurretStepData

Functions Summary
Inherited Functions from UTGame.UTSkelControl_TurretConstrained
InitTurret, WouldConstrainPitch


Variables Detail

Player Source code

var transient UTAnimNodeFramePlayer Player;

DarkWalker

FramePlayerName Source code

var(DarkWalker) name FramePlayerName;


Defaultproperties

defaultproperties
{
   Name="Default__UTSkelControl_DarkWalkerHeadTurret"
   ObjectArchetype=UTSkelControl_TurretConstrained'UTGame.Default__UTSkelControl_TurretConstrained'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:56.994 - Created with UnCodeX