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UTGame.UTSkelControl_DamageSpring

Extends
UTSkelControl_Damage
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_Damage
         |   
         +-- UTGame.UTSkelControl_DamageSpring

Variables Summary
rotatorCurrentAngle
vectorLastHitMomentum
floatLastHitTime
floatMomentumPortion
floatRandomPortion
Spring
floatAVModifier
floatFalloff
rotatorMaxAngle
rotatorMinAngle
floatSpringStiffness
Inherited Variables from UTGame.UTSkelControl_Damage
ActivationThreshold, bControlStrFollowsHealth, bInitialized, bIsBreaking, bIsBroken, bOnDamageActive, bOnDeathActive, bOnDeathUseForSecondaryExplosion, BreakMesh, BreakSpeed, BreakThreshold, BreakTime, BreakTimer, BrokenBone, DamageBoneScale, DamageMax, DamageScale, DeathBoneScale, DeathImpulseDir, DeathPercentToActuallySpawn, DeathScale, DeathStaticMesh, DefaultBreakDir, HealthPerc, OwnerVehicle, OwnerVehicleMaxHealth, PS_DamageOnBreak, PS_DamageTrail, PS_DeathOnBreak, PS_DeathTrail
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName

Functions Summary
Inherited Functions from UTGame.UTSkelControl_Damage
BreakApart, BreakApartOnDeath, RestorePart


Variables Detail

CurrentAngle Source code

var transient rotator CurrentAngle;
The current angle of the hinge

LastHitMomentum Source code

var vector LastHitMomentum;

LastHitTime Source code

var float LastHitTime;

MomentumPortion Source code

var float MomentumPortion;

RandomPortion Source code

var float RandomPortion;
% of movement decided randomly

Spring

AVModifier Source code

var(Spring) float AVModifier;

Falloff Source code

var(Spring) float Falloff;
How fast does it return to normal

MaxAngle Source code

var(Spring) rotator MaxAngle;
The Maximum size of the angle this spring can open to in Degrees

MinAngle Source code

var(Spring) rotator MinAngle;
The Minmum size of the angle this spring can open to in Degrees

SpringStiffness Source code

var(Spring) float SpringStiffness;
How stiff is the spring


Defaultproperties

defaultproperties
{
   Falloff=0.975000
   SpringStiffness=-0.035000
   AVModifier=1.000000
   RandomPortion=0.200000
   MomentumPortion=0.750000
   bControlStrFollowsHealth=True
   ActivationThreshold=1.000000
   bApplyRotation=True
   BoneRotationSpace=BCS_ActorSpace
   Name="Default__UTSkelControl_DamageSpring"
   ObjectArchetype=UTSkelControl_Damage'UTGame.Default__UTSkelControl_Damage'
}

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Creation time: sk 18-3-2018 10:00:56.986 - Created with UnCodeX