UTGame.UTSkelControl_Damage
- Extends
- SkelControlSingleBone
- Modifiers
- native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_Damage
Direct Known Subclasses:
UTSkelControl_DamageHinge, UTSkelControl_DamageSpring
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
var bool bInitialized;
var transient bool bIsBreaking;
var transient bool bIsBroken;
var transient float BreakTimer;
var transient name BrokenBone;
var float HealthPerc;
var transient float OwnerVehicleMaxHealth;
Damage
var(Damage) float ActivationThreshold;
bControlStrFollowsHealth Source code
var(Damage) bool bControlStrFollowsHealth;
var(Damage) bool bOnDamageActive;
var(Damage) StaticMesh BreakMesh;
var(Damage) float BreakThreshold;
var(Damage) float BreakTime;
var(Damage) float DamageBoneScale;
var(Damage) int DamageMax;
var(
Damage)
vector DamageScale;
var(
Damage)
vector DefaultBreakDir;
OnDeath
var(OnDeath) bool bOnDeathActive;
bOnDeathUseForSecondaryExplosion Source code
var(OnDeath) bool bOnDeathUseForSecondaryExplosion;
var(OnDeath) float DeathBoneScale;
var(OnDeath)
vector DeathImpulseDir;
DeathPercentToActuallySpawn Source code
var(OnDeath) float DeathPercentToActuallySpawn;
var(OnDeath)
vector DeathScale;
var(OnDeath) StaticMesh DeathStaticMesh;
UTSkelControl_Damage
simulated event BreakApart (
vector PartLocation,
bool bIsVisible) )
simulated event BreakApartOnDeath (
vector PartLocation,
bool bIsVisible) )
simulated event float RestorePart ( ) )
defaultproperties
{
bOnDamageActive=True
HealthPerc=1.000000
DamageMax=25
BreakThreshold=1.100000
DamageScale=(X=1.000000,Y=1.000000,Z=1.000000)
PS_DamageOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
PS_DamageTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
DeathPercentToActuallySpawn=1.000000
DeathScale=(X=1.000000,Y=1.000000,Z=1.000000)
PS_DeathOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
PS_DeathTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_Damage"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:56.969 - Created with
UnCodeX