UTGame.UTSkelControl_CoreSpin
- Extends
- SkelControlSingleBone
- Modifiers
- native ( Animation ) hidecategories ( Adjustments , Translation , Rotation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_CoreSpin
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
Spin
var(Spin) bool bCounterClockwise;
var(Spin) float DegreesPerSecondMax;
var(Spin) float DegreesPerSecondMin;
defaultproperties
{
DegreesPerSecondMax=180.000000
DegreesPerSecondMin=40.000000
bApplyRotation=True
bAddRotation=True
BoneRotationSpace=BCS_ActorSpace
Name="Default__UTSkelControl_CoreSpin"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:56.957 - Created with
UnCodeX