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UTGame.UTSkelControl_CoreSpin

Extends
SkelControlSingleBone
Modifiers
native ( Animation ) hidecategories ( Adjustments , Translation , Rotation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_CoreSpin

Variables Summary
Spin
boolbCounterClockwise
floatDegreesPerSecondMax
floatDegreesPerSecondMin
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

Spin

bCounterClockwise Source code

var(Spin) bool bCounterClockwise;
Spin the other way

DegreesPerSecondMax Source code

var(Spin) float DegreesPerSecondMax;
How fast is the core to spin at max health

DegreesPerSecondMin Source code

var(Spin) float DegreesPerSecondMin;


Defaultproperties

defaultproperties
{
   DegreesPerSecondMax=180.000000
   DegreesPerSecondMin=40.000000
   bApplyRotation=True
   bAddRotation=True
   BoneRotationSpace=BCS_ActorSpace
   Name="Default__UTSkelControl_CoreSpin"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:56.957 - Created with UnCodeX