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UTGame.UTSkelControl_CicadaEngine

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation , Adjustment ) native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_CicadaEngine

Variables Summary
intDesiredPitch
floatLastThrust
floatPitchTime
UTSkelControl_CicadaEngine
floatBackPitch
floatForwardPitch
floatMaxVelocity
floatMaxVelocityPitchRateMultiplier
floatMinVelocity
floatPitchRate
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

DesiredPitch Source code

var transient int DesiredPitch;
This holds the desired pitches for a given engine

LastThrust Source code

var transient float LastThrust;
Holds the last thrust value

PitchTime Source code

var transient float PitchTime;
Used to time the change

UTSkelControl_CicadaEngine

BackPitch Source code

var(UTSkelControl_CicadaEngine) float BackPitch;
This holds the min. amount the engine can pitch

ForwardPitch Source code

var(UTSkelControl_CicadaEngine) float ForwardPitch;
This holds the max. amount the engine can pitch

MaxVelocity Source code

var(UTSkelControl_CicadaEngine) float MaxVelocity;
Velocity Range

MaxVelocityPitchRateMultiplier Source code

var(UTSkelControl_CicadaEngine) float MaxVelocityPitchRateMultiplier;

MinVelocity Source code

var(UTSkelControl_CicadaEngine) float MinVelocity;

PitchRate Source code

var(UTSkelControl_CicadaEngine) float PitchRate;
How fast does it change direction


Defaultproperties

defaultproperties
{
   ForwardPitch=-40.000000
   BackPitch=40.000000
   PitchRate=0.500000
   MaxVelocity=2100.000000
   MinVelocity=100.000000
   MaxVelocityPitchRateMultiplier=0.150000
   bApplyRotation=True
   bAddRotation=True
   BoneRotationSpace=BCS_ActorSpace
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_CicadaEngine"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:56.949 - Created with UnCodeX