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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_CicadaEngine extends SkelControlSingleBone hidecategories(Translation, Rotation, Adjustment) native(Animation); /** This holds the max. amount the engine can pitch */ var() float ForwardPitch; /** This holds the min. amount the engine can pitch */ var() float BackPitch; /** How fast does it change direction */ var() float PitchRate; /** Velocity Range */ var() float MaxVelocity; var() float MinVelocity; var() float MaxVelocityPitchRateMultiplier; /** Used to time the change */ var transient float PitchTime; /** Holds the last thrust value */ var transient float LastThrust; /** This holds the desired pitches for a given engine */ var transient int DesiredPitch; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ForwardPitch=-40.000000 BackPitch=40.000000 PitchRate=0.500000 MaxVelocity=2100.000000 MinVelocity=100.000000 MaxVelocityPitchRateMultiplier=0.150000 bApplyRotation=True bAddRotation=True BoneRotationSpace=BCS_ActorSpace bIgnoreWhenNotRendered=True Name="Default__UTSkelControl_CicadaEngine" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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