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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_CoreSpin extends SkelControlSingleBone native(Animation) hidecategories(Adjustments,Translation,Rotation); /** How fast is the core to spin at max health */ var(Spin) float DegreesPerSecondMax; var(Spin) float DegreesPerSecondMin; /** Spin the other way */ var(Spin) bool bCounterClockwise; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { DegreesPerSecondMax=180.000000 DegreesPerSecondMin=40.000000 bApplyRotation=True bAddRotation=True BoneRotationSpace=BCS_ActorSpace Name="Default__UTSkelControl_CoreSpin" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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