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UTGame.UTSkelControl_CantileverBeam

Extends
SkelControlLookAt
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlLookAt
      |   
      +-- UTGame.UTSkelControl_CantileverBeam

Variables Summary
vectorVelocity
vectorWorldSpaceGoal
LookAt
vectorInitialWorldSpaceGoalOffset
Spring
floatSpringDamping
floatSpringStiffness
UTSkelControl_CantileverBeam
floatPercentBeamVelocityTransfer
Inherited Variables from Engine.SkelControlLookAt
AllowRotationOtherBoneName, AllowRotationSpace, bAllowRotationX, bAllowRotationY, bAllowRotationZ, BaseBonePos, BaseLookDir, bDefineUpAxis, bDisableBeyondLimit, bEnableLimit, bInvertLookAtAxis, bInvertUpAxis, bLimitBasedOnRefPose, bNotifyBeyondLimit, bShowLimit, DeadZoneAngle, DesiredTargetLocation, LastCalcTime, LimitLookDir, LookAtAlpha, LookAtAlphaBlendTimeToGo, LookAtAlphaTarget, LookAtAxis, MaxAngle, TargetLocation, TargetLocationInterpSpeed, TargetLocationSpace, TargetSpaceBoneName, UpAxis
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Delegates Summary
delegatevector EntireBeamVelocity ()))

Functions Summary
Inherited Functions from Engine.SkelControlLookAt
CanLookAtPoint, InterpolateTargetLocation, SetLookAtAlpha, SetTargetLocation
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

Velocity Source code

var vector Velocity;
Current Velocity that TargetLocation is travelling at

WorldSpaceGoal Source code

var vector WorldSpaceGoal;
The TargetLocation's goal (e.g. where it wants to be)

LookAt

InitialWorldSpaceGoalOffset Source code

var(LookAt) vector InitialWorldSpaceGoalOffset;
from the initial bone, where to go to get the starting location for WorldSpaceGoal (in localbonespace)

Spring

SpringDamping Source code

var(Spring) float SpringDamping;

SpringStiffness Source code

var(Spring) float SpringStiffness;

UTSkelControl_CantileverBeam

PercentBeamVelocityTransfer Source code

var(UTSkelControl_CantileverBeam) float PercentBeamVelocityTransfer;
how much we want the tip of the beam to get of the base velocity


Delegates Detail

EntireBeamVelocity Source code

delegate vector EntireBeamVelocity ( ) )
the speed the entire beam is travelling at. (a delegate for cases like a tank, where we want the whole tank to effect less than the turret moving)


Defaultproperties

defaultproperties
{
   PercentBeamVelocityTransfer=0.900000
   Name="Default__UTSkelControl_CantileverBeam"
   ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt'
}

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Creation time: sk 18-3-2018 10:00:56.940 - Created with UnCodeX