UTGame.UTSkelControl_CantileverBeam
- Extends
- SkelControlLookAt
- Modifiers
- native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlLookAt
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+-- UTGame.UTSkelControl_CantileverBeam
Inherited Variables from Engine.SkelControlLookAt |
AllowRotationOtherBoneName, AllowRotationSpace, bAllowRotationX, bAllowRotationY, bAllowRotationZ, BaseBonePos, BaseLookDir, bDefineUpAxis, bDisableBeyondLimit, bEnableLimit, bInvertLookAtAxis, bInvertUpAxis, bLimitBasedOnRefPose, bNotifyBeyondLimit, bShowLimit, DeadZoneAngle, DesiredTargetLocation, LastCalcTime, LimitLookDir, LookAtAlpha, LookAtAlphaBlendTimeToGo, LookAtAlphaTarget, LookAtAxis, MaxAngle, TargetLocation, TargetLocationInterpSpeed, TargetLocationSpace, TargetSpaceBoneName, UpAxis |
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
LookAt
InitialWorldSpaceGoalOffset Source code
var(LookAt)
vector InitialWorldSpaceGoalOffset;
Spring
var(Spring) float SpringDamping;
var(Spring) float SpringStiffness;
UTSkelControl_CantileverBeam
PercentBeamVelocityTransfer Source code
delegate
vector EntireBeamVelocity ( ) )
defaultproperties
{
PercentBeamVelocityTransfer=0.900000
Name="Default__UTSkelControl_CantileverBeam"
ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt'
}
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Creation time: sk 18-3-2018 10:00:56.940 - Created with
UnCodeX