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UTGame.UTSkelControl_DamageHinge

Extends
UTSkelControl_Damage
Modifiers
hidecategories ( Translation , Rotation , Adjustments ) native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_Damage
         |   
         +-- UTGame.UTSkelControl_DamageHinge

Variables Summary
floatCurrentAngle
floatSpringStiffness
Hinge
floatAVModifier
floatMaxAngle
EAxisPivotAxis
Inherited Variables from UTGame.UTSkelControl_Damage
ActivationThreshold, bControlStrFollowsHealth, bInitialized, bIsBreaking, bIsBroken, bOnDamageActive, bOnDeathActive, bOnDeathUseForSecondaryExplosion, BreakMesh, BreakSpeed, BreakThreshold, BreakTime, BreakTimer, BrokenBone, DamageBoneScale, DamageMax, DamageScale, DeathBoneScale, DeathImpulseDir, DeathPercentToActuallySpawn, DeathScale, DeathStaticMesh, DefaultBreakDir, HealthPerc, OwnerVehicle, OwnerVehicleMaxHealth, PS_DamageOnBreak, PS_DamageTrail, PS_DeathOnBreak, PS_DeathTrail
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName

Functions Summary
Inherited Functions from UTGame.UTSkelControl_Damage
BreakApart, BreakApartOnDeath, RestorePart


Variables Detail

CurrentAngle Source code

var transient float CurrentAngle;
The current angle of the hinge

SpringStiffness Source code

var float SpringStiffness;
How stiff is the spring

Hinge

AVModifier Source code

var(Hinge) float AVModifier;
The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. NOTE: This should be negative

MaxAngle Source code

var(Hinge) float MaxAngle;
The Maximum size of the angle this hinge can open to in Degrees

PivotAxis Source code

var(Hinge) EAxis PivotAxis;
Which axis this hinge opens around


Defaultproperties

defaultproperties
{
   MaxAngle=45.000000
   PivotAxis=AXIS_Y
   AVModifier=-1.500000
   SpringStiffness=-0.035000
   bApplyRotation=True
   BoneRotationSpace=BCS_ActorSpace
   Name="Default__UTSkelControl_DamageHinge"
   ObjectArchetype=UTSkelControl_Damage'UTGame.Default__UTSkelControl_Damage'
}

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Creation time: sk 18-3-2018 10:00:56.977 - Created with UnCodeX