UTGame.UTSkelControl_DamageHinge
- Extends
- UTSkelControl_Damage
- Modifiers
- hidecategories ( Translation , Rotation , Adjustments ) native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_Damage
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+-- UTGame.UTSkelControl_DamageHinge
Inherited Variables from UTGame.UTSkelControl_Damage |
ActivationThreshold, bControlStrFollowsHealth, bInitialized, bIsBreaking, bIsBroken, bOnDamageActive, bOnDeathActive, bOnDeathUseForSecondaryExplosion, BreakMesh, BreakSpeed, BreakThreshold, BreakTime, BreakTimer, BrokenBone, DamageBoneScale, DamageMax, DamageScale, DeathBoneScale, DeathImpulseDir, DeathPercentToActuallySpawn, DeathScale, DeathStaticMesh, DefaultBreakDir, HealthPerc, OwnerVehicle, OwnerVehicleMaxHealth, PS_DamageOnBreak, PS_DamageTrail, PS_DeathOnBreak, PS_DeathTrail |
var transient float CurrentAngle;
var float SpringStiffness;
Hinge
var(Hinge) float AVModifier;
var(Hinge) float MaxAngle;
var(Hinge)
EAxis PivotAxis;
defaultproperties
{
MaxAngle=45.000000
PivotAxis=AXIS_Y
AVModifier=-1.500000
SpringStiffness=-0.035000
bApplyRotation=True
BoneRotationSpace=BCS_ActorSpace
Name="Default__UTSkelControl_DamageHinge"
ObjectArchetype=UTSkelControl_Damage'UTGame.Default__UTSkelControl_Damage'
}
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Creation time: sk 18-3-2018 10:00:56.977 - Created with
UnCodeX