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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_DamageHinge extends UTSkelControl_Damage hidecategories(Translation, Rotation, Adjustments) native(Animation); /** The Maximum size of the angle this hinge can open to in Degrees */ var(Hinge) float MaxAngle; /** Which axis this hinge opens around */ var(Hinge) EAxis PivotAxis; /** The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. * NOTE: This should be negative */ var(Hinge) float AVModifier; /** The current angle of the hinge */ var transient float CurrentAngle; /** How stiff is the spring */ var float SpringStiffness; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxAngle=45.000000 PivotAxis=AXIS_Y AVModifier=-1.500000 SpringStiffness=-0.035000 bApplyRotation=True BoneRotationSpace=BCS_ActorSpace Name="Default__UTSkelControl_DamageHinge" ObjectArchetype=UTSkelControl_Damage'UTGame.Default__UTSkelControl_Damage' } |
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