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UTGame.UTSkelControl_DamageHinge


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_DamageHinge extends UTSkelControl_Damage
	hidecategories(Translation, Rotation, Adjustments)
	native(Animation);

/** The Maximum size of the angle this hinge can open to in Degrees */
var(Hinge) float MaxAngle;

/** Which axis this hinge opens around */
var(Hinge) EAxis PivotAxis;

/** The angular velocity that is used to calculate the angle of the hinge will be multipled by this value.  
  * NOTE: This should be negative
  */
var(Hinge) float AVModifier;

/** The current angle of the hinge */
var transient float CurrentAngle;

/** How stiff is the spring */
var float SpringStiffness;


// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   MaxAngle=45.000000
   PivotAxis=AXIS_Y
   AVModifier=-1.500000
   SpringStiffness=-0.035000
   bApplyRotation=True
   BoneRotationSpace=BCS_ActorSpace
   Name="Default__UTSkelControl_DamageHinge"
   ObjectArchetype=UTSkelControl_Damage'UTGame.Default__UTSkelControl_Damage'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.246 - Created with UnCodeX