UTGame.UTSkelControl_TurretConstrained
- Extends
- SkelControlSingleBone
- Modifiers
- native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_TurretConstrained
Direct Known Subclasses:
UTSkelControl_DarkWalkerHeadTurret, UTSkelControl_TurretMultiBone
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
var bool bIsInMotion;
ConstrainedBoneRotation Source code
var
transient Rotator ConstrainedBoneRotation;
Constraint
var(Constraint) bool bConstrainPitch;
var(Constraint) bool bConstrainRoll;
var(Constraint) bool bConstrainYaw;
var(Constraint) bool bInvertPitch;
var(Constraint) bool bInvertRoll;
var(Constraint) bool bInvertYaw;
Constraints
Turret
var(Turret) int AssociatedSeatIndex;
var(Turret) bool bFixedWhenFiring;
var(Turret) bool bResetWhenUnattended;
var(Turret)
rotator DesiredBoneRotation;
var(Turret) float LagDegreesPerSecond;
var(Turret) float PitchSpeedScale;
delegate OnTurretStatusChange ( bool bIsMoving )
defaultproperties
{
LagDegreesPerSecond=360.000000
PitchSpeedScale=1.000000
bApplyRotation=True
BoneRotationSpace=BCS_ActorSpace
Name="Default__UTSkelControl_TurretConstrained"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:57.161 - Created with
UnCodeX