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UTGame.UTSkelControl_TurretMultiBone

Extends
UTSkelControl_TurretConstrained
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_TurretConstrained
         |   
         +-- UTGame.UTSkelControl_TurretMultiBone

Variables Summary
boolbIndexCacheIsValid
floatConstraintPct
intLeftTurretArmIndex
intPivotUpIndex
intRightTurretArmIndex
Turret
nameLeftTurretArmBone
floatPivotDownPerc
namePivotUpBone
floatPivotUpPerc
nameRightTurretArmBone
Inherited Variables from UTGame.UTSkelControl_TurretConstrained
AssociatedSeatIndex, bConstrainPitch, bConstrainRoll, bConstrainYaw, bFixedWhenFiring, bInvertPitch, bInvertRoll, bInvertYaw, bIsInMotion, bResetWhenUnattended, ConstrainedBoneRotation, DesiredBoneRotation, LagDegreesPerSecond, MaxAngle, MinAngle, PitchSpeedScale, Steps
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName

Structures Summary
Inherited Structures from UTGame.UTSkelControl_TurretConstrained
TurretConstraintData, TurretStepData

Functions Summary
Inherited Functions from UTGame.UTSkelControl_TurretConstrained
InitTurret, WouldConstrainPitch


Variables Detail

bIndexCacheIsValid Source code

var transient bool bIndexCacheIsValid;
This is set to true when the the control has precached all of the indexes

ConstraintPct Source code

var transient float ConstraintPct;
How much of the constraint has been met. If the value is negative, we are heading towards

LeftTurretArmIndex Source code

var transient int LeftTurretArmIndex;
Index of the above Bone

PivotUpIndex Source code

var transient int PivotUpIndex;
Index of the above Bone

RightTurretArmIndex Source code

var transient int RightTurretArmIndex;
Index of the above Bone

Turret

LeftTurretArmBone Source code

var(Turret) name LeftTurretArmBone;
The name of the bone that controls the left turret barrels

PivotDownPerc Source code

var(Turret) float PivotDownPerc;
Begin to pivot down when the turret's pitch has reached this % of the constraint

PivotUpBone Source code

var(Turret) name PivotUpBone;
The name of the bone that controls pivoting up

PivotUpPerc Source code

var(Turret) float PivotUpPerc;
Begin to pivot up when the turret's pitch has reached this % of the constraint

RightTurretArmBone Source code

var(Turret) name RightTurretArmBone;
The name of the bone that controls the right turret barrels


Defaultproperties

defaultproperties
{
   Name="Default__UTSkelControl_TurretMultiBone"
   ObjectArchetype=UTSkelControl_TurretConstrained'UTGame.Default__UTSkelControl_TurretConstrained'
}

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Creation time: sk 18-3-2018 10:00:57.171 - Created with UnCodeX