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UTGame.UTSkelControl_TurretMultiBone


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_TurretMultiBone extends UTSkelControl_TurretConstrained
	native(Animation);

/** The name of the bone that controls the left turret barrels */
var(Turret)	name LeftTurretArmBone;

/** Index of the above Bone */
var transient int LeftTurretArmIndex;

/** The name of the bone that controls the right turret barrels */
var(Turret)	name RightTurretArmBone;

/** Index of the above Bone */
var transient int RightTurretArmIndex;

/** The name of the bone that controls pivoting up */
var(Turret)	name PivotUpBone;

/** Index of the above Bone */
var transient int PivotUpIndex;

/** Begin to pivot up when the turret's pitch has reached this % of the constraint */
var(Turret) float PivotUpPerc;

/** Begin to pivot down when the turret's pitch has reached this % of the constraint */
var(Turret) float PivotDownPerc;

/** This is set to true when the the control has precached all of the indexes */
var transient bool bIndexCacheIsValid;

/** How much of the constraint has been met.  If the value is negative, we are heading towards
    the min angle */
var transient float ConstraintPct;

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defaultproperties
{
   Name="Default__UTSkelControl_TurretMultiBone"
   ObjectArchetype=UTSkelControl_TurretConstrained'UTGame.Default__UTSkelControl_TurretConstrained'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.415 - Created with UnCodeX