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UTGame.UTSkelControl_HugGround


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/**
 *  skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_HugGround extends SkelControlSingleBone
	native(Animation)
	hidecategories(Translation, Rotation, Adjustment);

/** desired distance from bone to ground */
var() float DesiredGroundDist;
/** maximum distance the bone may be moved from its normal location */
var() float MaxDist;
/** optional name of a bone that the controlled bone will always be rotated towards */
var() name ParentBone;
/** if true, rotate the bone in the opposite direction of the parent instead of in the same direction */
var() bool bOppositeFromParent;
/** if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it */
var() float XYDistFromParentBone;
var() float ZDistFromParentBone;
/** maximum amount the BoneTranslation may change per second */
var() float MaxTranslationPerSec;
/** time bone transforms were last updated */
var transient float LastUpdateTime;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   DesiredGroundDist=60.000000
   MaxDist=60.000000
   MaxTranslationPerSec=150.000000
   bApplyTranslation=True
   bAddTranslation=True
   BoneTranslationSpace=BCS_ActorSpace
   BoneRotationSpace=BCS_BoneSpace
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_HugGround"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.311 - Created with UnCodeX