UTGame.UTVehicle_DarkWalker
- Extends
- UTVehicle_Walker
- Modifiers
- native ( Vehicle ) abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UTGame.UTVehicleBase
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+-- UTGame.UTVehicle
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+-- UTGame.UTVehicle_Walker
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+-- UTGame.UTVehicle_DarkWalker
Direct Known Subclasses:
UTVehicle_DarkWalker_Content
Inherited Variables from UTGame.UTVehicle_Walker |
bAnimateDeadLegs, BaseBodyOffset, bCurrentlyVisible, bHoldingDuck, BodyActor, BodyAttachSocketName, BodyHandle, BodyHandleOrientInterpSpeed, BodyType, bPreviousInAir, bWasOnGround, CurrentStance, DuckForceMag, EyeStepBlendRate, EyeStepFadeRate, EyeStepOffset, HoverAdjust[EWalkerStance.EnumCount], InAirStart, LandingFinishTime, LegTraceOffset, LegTraceZUpAmount, MaxEyeStepOffset, PowerOrbBurnoutTeamMaterials, PowerOrbTeamMaterials, PreviousStance, StoppedBeingVisibleLocation, SuspensionTravelAdjustSpeed, WheelSuspensionTravel[EWalkerStance.EnumCount] |
Inherited Variables from UTGame.UTVehicle |
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects |
Functions Summary |
 | | AddBeamEmitter ()))
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 | | AddVelocity (vector NewVelocity, vector HitLocation, class<DamageType> DamageType, optional TraceHitInfo HitInfo ))
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 | | BlowupVehicle ()))
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 | | Destroyed ()))
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 | actor | FindWeaponHitNormal (out vector HitLocation, out Vector HitNormal, vector End, vector Start, out TraceHitInfo HitInfo))
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 | bool | ImportantVehicle ()))
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 | bool | InCustomEntryRadius (Pawn P))
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 | | KillBeamEmitter ()))
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 | bool | PassengerEnter (Pawn P, int SeatIndex))
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 | | PassengerLeave (int SeatIndex))
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 | | PlayWarningSoundIfInCone (Pawn Target)
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 | | PostBeginPlay ()))
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 | bool | RecommendLongRangedAttack ()))
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 | | SetBeamEmitterHidden (bool bHide))
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 | bool | ShouldClamp ()))
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 | | SleepCheckGroundDistance ()))
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 | | SpawnImpactEmitter (vector HitLocation, vector HitNormal, const out MaterialImpactEffect ImpactEffect, int SeatIndex))
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 | | TookStep (int LegIdx))
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 | | VehicleCalcCamera (float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly))
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 | | VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
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 | | VehicleWeaponStoppedFiring (bool bViaReplication, int SeatIndex ))
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 | | WalkerDuckEffect ()
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Inherited Functions from UTGame.UTVehicle_Walker |
AllowLinkThroughOwnedActor, BlowupVehicle, Destroyed, DriverEnter, DriverLeft, PlaySpawnEffect, PostBeginPlay, SetBurnOut, StopSpawnEffect, TeamChanged, TookStep, UpdateShadowSettings |
Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
var name BeamSockets[2];
var bool bIsBeamActive;
var bool bIsDucking;
var bool bSkipAggresiveSleep;
var name ConeParam;
var float CustomEntryRadius;
var float CustomGravityScaling;
var name EndPointParamName;
LastSleepCheckDistance Source code
var float LastSleepCheckDistance;
LengthDarkWalkerWarningCone Source code
var float LengthDarkWalkerWarningCone;
var byte TurretFiringMode;
var repnotify byte TurretFlashCount;
var repnotify
rotator TurretWeaponRotation;
var float WarningConeMaxRadius;
simulated function AddBeamEmitter ( ) )
simulated function BlowupVehicle ( ) )
simulated event Destroyed ( ) )
function bool ImportantVehicle ( ) )
function bool InCustomEntryRadius (
Pawn P) )
simulated function KillBeamEmitter ( ) )
function bool PassengerEnter (
Pawn P,
int SeatIndex) )
function PassengerLeave ( int SeatIndex) )
PlayWarningSoundIfInCone Source code
native simulated final
function PlayWarningSoundIfInCone (
Pawn Target )
simulated function PostBeginPlay ( ) )
RecommendLongRangedAttack Source code
function bool RecommendLongRangedAttack ( ) )
simulated function SetBeamEmitterHidden ( bool bHide) )
simulated function bool ShouldClamp ( ) )
SleepCheckGroundDistance Source code
simulated function SleepCheckGroundDistance ( ) )
function TookStep ( int LegIdx) )
simulated
function VehicleCalcCamera (
float DeltaTime,
int SeatIndex, out
vector out_CamLoc, out
rotator out_CamRot, out
vector CamStart, optional
bool bPivotOnly) )
VehicleWeaponImpactEffects Source code
simulated
function VehicleWeaponImpactEffects (
vector HitLocation,
int SeatIndex) )
VehicleWeaponStoppedFiring Source code
simulated function VehicleWeaponStoppedFiring ( bool bViaReplication, int SeatIndex ) )
event WalkerDuckEffect ( )
defaultproperties
{
LengthDarkWalkerWarningCone=7500.000000
CustomEntryRadius=300.000000
CustomGravityScaling=0.900000
WheelSuspensionTravel(1)=600.000000
WheelSuspensionTravel(3)=153.000000
Begin Object Class=RB_Handle Name=RB_BodyHandle ObjName=RB_BodyHandle Archetype=RB_Handle'UTGame.Default__UTVehicle_Walker:RB_BodyHandle'
LinearStiffness=99000.000000
AngularDamping=100.000000
AngularStiffness=99000.000000
ObjectArchetype=RB_Handle'UTGame.Default__UTVehicle_Walker:RB_BodyHandle'
End Object
BodyHandle=RB_BodyHandle
LegTraceZUpAmount=700.000000
HoverAdjust(1)=-280.000000
HoverAdjust(3)=-63.000000
SuspensionTravelAdjustSpeed=250.000000
MaxEyeStepOffset=48.000000
EyeStepFadeRate=2.000000
EyeStepBlendRate=2.000000
bHasCustomEntryRadius=True
bShouldAutoCenterViewPitch=False
bFindGroundExit=False
bIsNecrisVehicle=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Walker:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Walker:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=45.000000
MaxDesireability=1.250000
ObjectiveGetOutDist=750.000000
HornIndex=3
VehicleIndex=1
VehiclePositionString="in a Darkwalker"
VehicleNameString="Darkwalker"
NeedToPickUpAnnouncement=(AnnouncementText="Man the Darkwalker")
HUDExtent=250.000000
SpawnRadius=125.000000
ChargeBarPosX=3.000000
ChargeBarPosY=4.000000
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=350.000000)
LookForwardDist=40.000000
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
ExtraReachDownThreshold=450.000000
HeroBonus=2.000000
GreedCoinBonus=6
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
bDisableWheelsWhenOff=False
bCanClimbSlopes=True
MaxThrustForce=600.000000
MaxReverseForce=600.000000
LongDamping=0.300000
MaxStrafeForce=600.000000
LatDamping=0.300000
TurnTorqueFactor=9000.000000
TurnTorqueMax=10000.000000
TurnDamping=3.000000
MaxYawRate=1.600000
PitchTorqueMax=35.000000
PitchDamping=0.100000
RollTorqueMax=50.000000
RollDamping=0.100000
RandForceInterval=1000.000000
bFullThrustOnDirectionChange=True
bStabilizeStops=True
HardLimitAirSpeedScale=1.500000
WheelSuspensionStiffness=100.000000
WheelSuspensionDamping=40.000000
Name="SimObject"
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bCollidesVehicles=False
SteerFactor=1.000000
BoneName="BodyRoot"
BoneOffset=(X=0.000000,Y=0.000000,Z=-20.000000)
WheelRadius=70.000000
SuspensionTravel=20.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="RThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(0)=RThruster
COMOffset=(X=0.000000,Y=0.000000,Z=150.000000)
bStayUpright=True
bUseSuspensionAxis=True
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_13 ObjName=MyStayUprightSetup_13 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Walker:MyStayUprightSetup'
Name="MyStayUprightSetup_13"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Walker:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightSetup_13'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_13 ObjName=MyStayUprightConstraintInstance_13 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Walker:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_13"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Walker:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightConstraintInstance_13'
bTurnInPlace=True
bFollowLookDir=True
bDuckObstacles=True
bIgnoreStallZ=True
bCanStrafe=True
MeleeRange=-100.000000
GroundSpeed=350.000000
AirSpeed=350.000000
BaseEyeHeight=0.000000
EyeHeight=0.000000
Health=1000
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Walker:SVehicleMesh'
RBCollideWithChannels=(Untitled1=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Walker:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Walker:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Walker:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=RB_BodyHandle
Components(4)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_DarkWalker"
ObjectArchetype=UTVehicle_Walker'UTGame.Default__UTVehicle_Walker'
}
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Creation time: sk 18-3-2018 10:01:00.606 - Created with
UnCodeX