defaultproperties
{
HornImpulseMag=1250.000000
VehicleHornModifier=5.300000
Begin Object Class=ParticleSystemComponent Name=HornEffect ObjName=HornEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_HornEffect'
bAutoActivate=False
SecondsBeforeInactive=1.000000
Translation=(X=0.000000,Y=0.000000,Z=-400.000000)
Name="HornEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
DarkwalkerHornEffect=HornEffect
bSpeakerReady=True
SpeakerRadius=750.000000
SpeakerRechargeTime=7.000000
HornAttackSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_HornCue'
BeamTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MainGun_Beam'
BeamSockets(0)="MainGun_00"
BeamSockets(1)="MainGun_01"
EndPointParamName="LinkBeamEnd"
Begin Object Class=AudioComponent Name=BeamAmbientSoundComponent ObjName=BeamAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="BeamAmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BeamAmbientSound=BeamAmbientSoundComponent
BeamFireSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FireBeamCue'
Begin Object Class=AudioComponent Name=WarningSound ObjName=WarningSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_Darkwalker_WarningConeLoop'
Name="WarningSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
WarningConeSound=WarningSound
ConeParam="ConeScore"
PowerOrbTeamMaterials(0)=Material'VH_DarkWalker.Materials.M_VH_Darkwalker_EnergyCore_Glow'
PowerOrbTeamMaterials(1)=Material'VH_DarkWalker.Materials.M_VH_Darkwalker_EnergyCore_Glow_Blue'
PowerOrbBurnoutTeamMaterials(0)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_EnergyCore_Glow_BO'
PowerOrbBurnoutTeamMaterials(1)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_EnergyCore_Glow_Blue_BO'
Begin Object Class=RB_Handle Name=RB_BodyHandle ObjName=RB_BodyHandle Archetype=RB_Handle'UTGame.Default__UTVehicle_DarkWalker:RB_BodyHandle'
ObjectArchetype=RB_Handle'UTGame.Default__UTVehicle_DarkWalker:RB_BodyHandle'
End Object
BodyHandle=RB_BodyHandle
BodyType=Class'UTGameContent.UTWalkerBody_DarkWalker'
BodyAttachSocketName="PowerBallSocket"
bHasEnemyVehicleSound=True
AIPurpose=AIP_Any
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_DarkWalker:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_DarkWalker:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheDarkwalker')
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_DarkWalkerTurret',GunSocket=("MainGun_Fire"),GunPivotPoints=("PrimaryTurretPitch"),WeaponEffects=((SocketName="MainGun_00",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000)),(SocketName="MainGun_01",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000))),TurretControls=("MainGunPitch"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=40.000000,Y=0.000000,Z=0.000000),CameraSafeOffset=(X=0.000000,Y=0.000000,Z=200.000000),CameraOffset=-280.000000,MuzzleFlashLightClass=Class'UTGameContent.UTDarkWalkerMuzzleFlashLight',SeatIconPOS=(X=0.460000,Y=0.200000))
Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_DarkWalkerPassGun',GunSocket=("TurretBarrel_00","TurretBarrel_01","TurretBarrel_02","TurretBarrel_03"),GunPivotPoints=("SecondaryTurretYaw"),TurretVarPrefix="Turret",WeaponEffects=((SocketName="TurretBarrel_00",Offset=(X=-35.000000,Y=0.000000,Z=-12.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000)),(SocketName="TurretBarrel_01",Offset=(X=-35.000000,Y=0.000000,Z=-12.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000))),TurretControls=("TurretYaw","TurretPitch"),CameraTag="TurretViewSocket",CameraSafeOffset=(X=0.000000,Y=0.000000,Z=200.000000),bSeatVisible=True,SeatBone="SecondaryTurretYaw",SeatOffset=(X=162.000000,Y=0.000000,Z=-81.000000),SeatIconPOS=(X=0.460000,Y=0.500000))
VehicleEffects(0)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MuzzleFlash',EffectSocket="MainGun_00")
VehicleEffects(1)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MuzzleFlash',EffectSocket="MainGun_01")
VehicleEffects(2)=(EffectStartTag="TurretWeapon03",EffectEndTag="STOP_TurretWeapon00",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_00")
VehicleEffects(3)=(EffectStartTag="TurretWeapon00",EffectEndTag="STOP_TurretWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_01")
VehicleEffects(4)=(EffectStartTag="TurretWeapon01",EffectEndTag="STOP_TurretWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_02")
VehicleEffects(5)=(EffectStartTag="TurretWeapon02",EffectEndTag="STOP_TurretWeapon03",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_03")
VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_AimBeam',EffectSocket="Lt_AimBeamSocket")
VehicleEffects(7)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_AimBeam',EffectSocket="Rt_AimBeamSocket")
VehicleEffects(8)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall',EffectTemplate_Blue=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall_Blue',EffectSocket="PowerBallSocket")
VehicleEffects(9)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_DarkWalker',EffectSocket="DamageSmoke01")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=2.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.600000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_DamageFront",InfluenceBone="head",Health=300,DamagePropNames=("Damage3"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_DamageRear",InfluenceBone="RtUpperTailFin",Health=300,DamagePropNames=("Damage2"))
DamageMorphTargets(2)=(InfluenceBone="LtPanel_Damage",Health=250,DamagePropNames=("Damage1"))
DamageMorphTargets(3)=(InfluenceBone="RtPanel_Damage",Health=250,DamagePropNames=("Damage1"))
TeamMaterials(0)=MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_DarkWalker_Death_Main')
BigExplosionSocket="PowerBallSocket"
ExplosionSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_ExplosionCue'
Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
Name="BaseScrapeSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
ScrapeSound=BaseScrapeSound
SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
FlagBone="head"
IconCoords=(U=907.000000,V=36.000000,UL=26.000000,VL=37.000000)
PassengerTeamBeaconOffset=(X=-150.000000,Y=0.000000,Z=0.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_Blue_BO'
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyDarkwalker'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyDarkwalker'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyDarkwalker'
VehicleDestroyedSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyDarkwalkerDestroyed'
VehicleDestroyedSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyDarkwalkerDestroyed'
VehicleDestroyedSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyDarkwalkerDestroyed'
HudCoords=(U=644.000000,UL=-98.000000,VL=129.000000)
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_DarkWalker:SimObject'
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_DarkWalker:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_DarkWalker:RThruster'
ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_DarkWalker:RThruster'
End Object
Wheels(0)=RThruster
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_13 ObjName=MyStayUprightSetup_13 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightSetup_13'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightSetup_13'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_DarkWalker_Content:MyStayUprightSetup_13'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_13 ObjName=MyStayUprightConstraintInstance_13 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightConstraintInstance_13'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightConstraintInstance_13'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_DarkWalker_Content:MyStayUprightConstraintInstance_13'
Begin Object Class=AudioComponent Name=MantaEngineSound ObjName=MantaEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_EngineLoopCue'
Name="MantaEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=MantaEngineSound
CollisionSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_CollideCue'
EnterVehicleSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_StartCue'
ExitVehicleSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_StopCue'
TargetLocationAdjustment=(X=0.000000,Y=0.000000,Z=150.000000)
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_DarkWalker:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso'
AnimTreeTemplate=AnimTree'VH_DarkWalker.Anims.AT_VH_DarkWalker'
PhysicsAsset=PhysicsAsset'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso_Physics'
AnimSets(0)=AnimSet'VH_DarkWalker.Anims.K_VH_DarkWalker'
MorphSets(0)=MorphTargetSet'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso_MorphTargets'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_DarkWalker:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_DarkWalker:CollisionCylinder'
CollisionHeight=100.000000
CollisionRadius=140.000000
Translation=(X=0.000000,Y=0.000000,Z=50.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_DarkWalker:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=RB_BodyHandle
Components(4)=SimObject
Components(5)=WarningSound
Components(6)=HornEffect
Components(7)=MantaEngineSound
Components(8)=BaseScrapeSound
Components(9)=BeamAmbientSoundComponent
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_DarkWalker_Content"
ObjectArchetype=UTVehicle_DarkWalker'UTGame.Default__UTVehicle_DarkWalker'
}
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