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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_DarkWalker_Content extends UTVehicle_DarkWalker; /** dynamic light which moves around following primary fire beam impact point */ var UTDarkWalkerBeamLight BeamLight; var float HornImpulseMag; var float VehicleHornModifier; var ParticleSystemComponent DarkwalkerHornEffect; var repnotify bool bSpeakerReady; var float SpeakerRadius; var float SpeakerRechargeTime; var SoundCue HornAttackSound; replication { if (!bNetOwner) bSpeakerReady; } event MantaDuckEffect() { if (bHoldingDuck) { VehicleEvent('CrushStart'); } else { VehicleEvent('CrushStop'); } } function DriverLeft() { Super.DriverLeft(); if (Role == ROLE_Authority && UTVWeap_DarkWalkerTurret(Seats[0].Gun) != none) { UTVWeap_DarkWalkerTurret(Seats[0].Gun).StopBeamFiring(); } } /** Overloaded so we can attach the muzzle flash light to a custom socket */ simulated function CauseMuzzleFlashLight(int SeatIndex) { Super.CauseMuzzleFlashLight(SeatIndex); if ( (SeatIndex == 0) && Seats[SeatIndex].MuzzleFlashLight != none ) { Mesh.DetachComponent(Seats[SeatIndex].MuzzleFlashLight); Mesh.AttachComponentToSocket(Seats[SeatIndex].MuzzleFlashLight, 'PrimaryMuzzleFlash'); } } simulated function SpawnImpactEmitter(vector HitLocation, vector HitNormal, const out MaterialImpactEffect ImpactEffect, int SeatIndex) { Super.SpawnImpactEmitter(HitLocation, HitNormal, ImpactEffect, SeatIndex); if ( SeatIndex == 0 ) { if (BeamLight == None || BeamLight.bDeleteMe) { BeamLight = Spawn(class'UTDarkWalkerBeamLight'); BeamLight.AmbientSound.Play(); } BeamLight.SetLocation(HitLocation + HitNormal*128); } } simulated function KillBeamEmitter() { Super.KillBeamEmitter(); if (BeamLight != None) { BeamLight.Destroy(); } } simulated event Destroyed() { Super.Destroyed(); if (BeamLight != None) { BeamLight.Destroy(); } } simulated function SetBeamEmitterHidden(bool bHide) { Super.SetBeamEmitterHidden(bHide); if (bHide && BeamLight != None) { BeamLight.AmbientSound.Stop(); BeamLight.Destroy(); } } simulated function bool OverrideBeginFire(byte FireModeNum) { if (FireModeNum == 1) { if (bSpeakerReady) { PlayHornAttack(); } return true; } return false; } function byte ChooseFireMode() { if (Controller != None && Controller.Enemy != None && bSpeakerReady && VSize2D(Controller.Enemy.Location - Location) <= SpeakerRadius) { return 1; } else { return 0; } } function bool NeedToTurn(vector Targ) { // speaker fire is a radius, so if bot wants to do that, don't need to turn return (ChooseFireMode() == 1) ? false : Super.NeedToTurn(Targ); } simulated function PlayHornAttack() { local Pawn HitPawn; local vector HornImpulse, HitLocation, HitNormal; local Pawn BoardPawn; local UTVehicle_Scavenger UTScav; local UTPawn OldDriver; local UTVehicle UTV; bSpeakerReady = false; if (Trace(HitLocation, HitNormal, Location - vect(0,0,600), Location) != None) { DarkwalkerHornEffect.SetTranslation(HitLocation - Location); } else { HitLocation = Location; HitLocation.Z -= 400; DarkwalkerHornEffect.SetTranslation(vect(0,0,-400)); } if (WorldInfo.NetMode != NM_DedicatedServer) { PlaySound(HornAttackSound, true); DarkwalkerHornEffect.ActivateSystem(); } if (Role == ROLE_Authority) { MakeNoise(1.0); foreach OverlappingActors(class 'Pawn', HitPawn, SpeakerRadius, HitLocation) { if ( (HitPawn.Mesh != None) && !WorldInfo.GRI.OnSameTeam(HitPawn, self)) { // throw him outwards also HornImpulse = HitPawn.Location - HitLocation; HornImpulse.Z = 0; HornImpulse = HornImpulseMag * Normal(HornImpulse); HornImpulse.Z = 250.0; if (HitPawn.Physics != PHYS_RigidBody && HitPawn.IsA('UTPawn')) { HitPawn.Velocity += HornImpulse; UTPawn(HitPawn).ForceRagdoll(); UTPawn(HitPawn).FeignDeathStartTime = WorldInfo.TimeSeconds + 1.5; HitPawn.LastHitBy = Controller; } else if( UTVehicle_Hoverboard(HitPawn) != none) { HitPawn.Velocity += HornImpulse; BoardPawn = UTVehicle_Hoverboard(HitPawn).Driver; // just in case the board gets destroyed from the ragdoll UTVehicle_Hoverboard(HitPawn).RagdollDriver(); HitPawn = BoardPawn; HitPawn.LastHitBy = Controller; } else if ( HitPawn.Physics == PHYS_RigidBody ) { UTV = UTVehicle(HitPawn); if(UTV != none) { // Special case for scavenger - force into ball mode for a bit. UTScav = UTVehicle_Scavenger(UTV); if(UTScav != None && UTScav.bDriving) { UTScav.BallStatus.bIsInBallMode = TRUE; UTScav.BallStatus.bBoostOnTransition = FALSE; UTScav.NextBallTransitionTime = WorldInfo.TimeSeconds + 2.0; // Stop player from putting legs out for 2 secs. UTScav.BallModeTransition(); } // See if darkwalker forces this player out of vehicle. else if(UTV.bRagdollDriverOnDarkwalkerHorn) { OldDriver = UTPawn(UTV.Driver); if (OldDriver != None) { UTV.DriverLeave(true); OldDriver.Velocity += HornImpulse; OldDriver.ForceRagdoll(); OldDriver.FeignDeathStartTime = WorldInfo.TimeSeconds + 1.5; OldDriver.LastHitBy = Controller; } } HitPawn.Mesh.AddImpulse(HornImpulse*VehicleHornModifier, HitLocation); } else { HitPawn.Mesh.AddImpulse(HornImpulse, HitLocation,, true); } } } } } SetTimer(SpeakerRechargeTime, false, 'ClearHornTimer'); } simulated function ClearHornTimer() { bSpeakerReady = true; } simulated event ReplicatedEvent(name VarName) { if (VarName == 'bSpeakerReady') { if (!bSpeakerReady) { PlayHornAttack(); } } else { Super.ReplicatedEvent(VarName); } } simulated function TeamChanged() { local MaterialInterface NewMaterial; if( Team < PowerOrbTeamMaterials.length ) { NewMaterial = PowerOrbTeamMaterials[Team]; } else { NewMaterial = PowerOrbTeamMaterials[0]; } if (NewMaterial != None) { Mesh.SetMaterial(1, NewMaterial); if (DamageMaterialInstance[1] != None) { DamageMaterialInstance[1].SetParent(NewMaterial); } } Super.TeamChanged(); } defaultproperties { HornImpulseMag=1250.000000 VehicleHornModifier=5.300000 Begin Object Class=ParticleSystemComponent Name=HornEffect ObjName=HornEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_HornEffect' bAutoActivate=False SecondsBeforeInactive=1.000000 Translation=(X=0.000000,Y=0.000000,Z=-400.000000) Name="HornEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object DarkwalkerHornEffect=HornEffect bSpeakerReady=True SpeakerRadius=750.000000 SpeakerRechargeTime=7.000000 HornAttackSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_HornCue' BeamTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MainGun_Beam' BeamSockets(0)="MainGun_00" BeamSockets(1)="MainGun_01" EndPointParamName="LinkBeamEnd" Begin Object Class=AudioComponent Name=BeamAmbientSoundComponent ObjName=BeamAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="BeamAmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object BeamAmbientSound=BeamAmbientSoundComponent BeamFireSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FireBeamCue' Begin Object Class=AudioComponent Name=WarningSound ObjName=WarningSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_Darkwalker_WarningConeLoop' Name="WarningSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object WarningConeSound=WarningSound ConeParam="ConeScore" PowerOrbTeamMaterials(0)=Material'VH_DarkWalker.Materials.M_VH_Darkwalker_EnergyCore_Glow' PowerOrbTeamMaterials(1)=Material'VH_DarkWalker.Materials.M_VH_Darkwalker_EnergyCore_Glow_Blue' PowerOrbBurnoutTeamMaterials(0)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_EnergyCore_Glow_BO' PowerOrbBurnoutTeamMaterials(1)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_EnergyCore_Glow_Blue_BO' Begin Object Class=RB_Handle Name=RB_BodyHandle ObjName=RB_BodyHandle Archetype=RB_Handle'UTGame.Default__UTVehicle_DarkWalker:RB_BodyHandle' ObjectArchetype=RB_Handle'UTGame.Default__UTVehicle_DarkWalker:RB_BodyHandle' End Object BodyHandle=RB_BodyHandle BodyType=Class'UTGameContent.UTWalkerBody_DarkWalker' BodyAttachSocketName="PowerBallSocket" bHasEnemyVehicleSound=True AIPurpose=AIP_Any Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_DarkWalker:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_DarkWalker:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheDarkwalker') Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_DarkWalkerTurret',GunSocket=("MainGun_Fire"),GunPivotPoints=("PrimaryTurretPitch"),WeaponEffects=((SocketName="MainGun_00",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000)),(SocketName="MainGun_01",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000))),TurretControls=("MainGunPitch"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=40.000000,Y=0.000000,Z=0.000000),CameraSafeOffset=(X=0.000000,Y=0.000000,Z=200.000000),CameraOffset=-280.000000,MuzzleFlashLightClass=Class'UTGameContent.UTDarkWalkerMuzzleFlashLight',SeatIconPOS=(X=0.460000,Y=0.200000)) Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_DarkWalkerPassGun',GunSocket=("TurretBarrel_00","TurretBarrel_01","TurretBarrel_02","TurretBarrel_03"),GunPivotPoints=("SecondaryTurretYaw"),TurretVarPrefix="Turret",WeaponEffects=((SocketName="TurretBarrel_00",Offset=(X=-35.000000,Y=0.000000,Z=-12.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000)),(SocketName="TurretBarrel_01",Offset=(X=-35.000000,Y=0.000000,Z=-12.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000))),TurretControls=("TurretYaw","TurretPitch"),CameraTag="TurretViewSocket",CameraSafeOffset=(X=0.000000,Y=0.000000,Z=200.000000),bSeatVisible=True,SeatBone="SecondaryTurretYaw",SeatOffset=(X=162.000000,Y=0.000000,Z=-81.000000),SeatIconPOS=(X=0.460000,Y=0.500000)) VehicleEffects(0)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MuzzleFlash',EffectSocket="MainGun_00") VehicleEffects(1)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MuzzleFlash',EffectSocket="MainGun_01") VehicleEffects(2)=(EffectStartTag="TurretWeapon03",EffectEndTag="STOP_TurretWeapon00",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_00") VehicleEffects(3)=(EffectStartTag="TurretWeapon00",EffectEndTag="STOP_TurretWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_01") VehicleEffects(4)=(EffectStartTag="TurretWeapon01",EffectEndTag="STOP_TurretWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_02") VehicleEffects(5)=(EffectStartTag="TurretWeapon02",EffectEndTag="STOP_TurretWeapon03",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash',EffectSocket="TurretBarrel_03") VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_AimBeam',EffectSocket="Lt_AimBeamSocket") VehicleEffects(7)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_AimBeam',EffectSocket="Rt_AimBeamSocket") VehicleEffects(8)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall',EffectTemplate_Blue=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall_Blue',EffectSocket="PowerBallSocket") VehicleEffects(9)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_DarkWalker',EffectSocket="DamageSmoke01") DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=2.000000) DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.600000) DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.000000) DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_DamageFront",InfluenceBone="head",Health=300,DamagePropNames=("Damage3")) DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_DamageRear",InfluenceBone="RtUpperTailFin",Health=300,DamagePropNames=("Damage2")) DamageMorphTargets(2)=(InfluenceBone="LtPanel_Damage",Health=250,DamagePropNames=("Damage1")) DamageMorphTargets(3)=(InfluenceBone="RtPanel_Damage",Health=250,DamagePropNames=("Damage1")) TeamMaterials(0)=MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Red' TeamMaterials(1)=MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Blue' BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_DarkWalker_Death_Main') BigExplosionSocket="PowerBallSocket" ExplosionSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_ExplosionCue' Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue' Name="BaseScrapeSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object ScrapeSound=BaseScrapeSound SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue' SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue' FlagBone="head" IconCoords=(U=907.000000,V=36.000000,UL=26.000000,VL=37.000000) PassengerTeamBeaconOffset=(X=-150.000000,Y=0.000000,Z=0.000000) SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Spawn_Red')) SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Spawn_Blue')) BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_Red_BO' BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_Blue_BO' EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyDarkwalker' EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyDarkwalker' EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyDarkwalker' VehicleDestroyedSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyDarkwalkerDestroyed' VehicleDestroyedSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyDarkwalkerDestroyed' VehicleDestroyedSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyDarkwalkerDestroyed' HudCoords=(U=644.000000,UL=-98.000000,VL=129.000000) Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_DarkWalker:SimObject' ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_DarkWalker:SimObject' End Object SimObj=SimObject Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_DarkWalker:RThruster' ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_DarkWalker:RThruster' End Object Wheels(0)=RThruster Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_13 ObjName=MyStayUprightSetup_13 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightSetup_13' ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightSetup_13' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_DarkWalker_Content:MyStayUprightSetup_13' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_13 ObjName=MyStayUprightConstraintInstance_13 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightConstraintInstance_13' ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_DarkWalker:MyStayUprightConstraintInstance_13' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_DarkWalker_Content:MyStayUprightConstraintInstance_13' Begin Object Class=AudioComponent Name=MantaEngineSound ObjName=MantaEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_EngineLoopCue' Name="MantaEngineSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object EngineSound=MantaEngineSound CollisionSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_CollideCue' EnterVehicleSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_StartCue' ExitVehicleSound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_StopCue' TargetLocationAdjustment=(X=0.000000,Y=0.000000,Z=150.000000) Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_DarkWalker:SVehicleMesh' SkeletalMesh=SkeletalMesh'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso' AnimTreeTemplate=AnimTree'VH_DarkWalker.Anims.AT_VH_DarkWalker' PhysicsAsset=PhysicsAsset'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso_Physics' AnimSets(0)=AnimSet'VH_DarkWalker.Anims.K_VH_DarkWalker' MorphSets(0)=MorphTargetSet'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso_MorphTargets' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_DarkWalker:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_DarkWalker:CollisionCylinder' CollisionHeight=100.000000 CollisionRadius=140.000000 Translation=(X=0.000000,Y=0.000000,Z=50.000000) ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_DarkWalker:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=RB_BodyHandle Components(4)=SimObject Components(5)=WarningSound Components(6)=HornEffect Components(7)=MantaEngineSound Components(8)=BaseScrapeSound Components(9)=BeamAmbientSoundComponent CollisionComponent=SVehicleMesh Name="Default__UTVehicle_DarkWalker_Content" ObjectArchetype=UTVehicle_DarkWalker'UTGame.Default__UTVehicle_DarkWalker' } |
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