UTGame.UTVehicle_Hoverboard
- Extends
- UTHoverVehicle
- Modifiers
- native ( Vehicle )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UTGame.UTVehicleBase
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+-- UTGame.UTVehicle
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+-- UTGame.UTHoverVehicle
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+-- UTGame.UTVehicle_Hoverboard
Inherited Variables from UTGame.UTVehicle |
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects |
Functions Summary |
 | bool | AIAttachTowCable (UTBot B))
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 | bool | AnySeatAvailable ()))
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 | | AttachDriver (Pawn P ))
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 | | AttachHoverboardEffects ()))
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 | | AttachTowCable ()
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 | | BackDamp (float LinDamp))
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 | | BackSpring (float LinSpring))
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 | | BelowSpeedThreshold ()))
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 | | BoardJumpEffect ()))
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 | | BreakTowLink ()))
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 | bool | CanAttachTo (UTVehicle TowingVehicle, UTVWeap_TowCable TowCable))
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 | | CauseMuzzleFlashLight (int SeatIndex))
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 | byte | ChooseFireMode ()))
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 | | ClientForceSpinWarmup ()))
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 | bool | ContinueOnFoot ()))
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 | bool | CoversScreenSpace (vector ScreenLoc, Canvas Canvas))
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 | | DetachDriver (Pawn P ))
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 | | DetachTowCable ()))
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 | bool | Died (Controller Killer, class<DamageType> DamageType, vector HitLocation))
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 | bool | DisableVehicle ()))
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 | | DisplayDebug (HUD HUD, out float out_YL, out float out_YPos))
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 | | DisplayHud (UTHud Hud, Canvas Canvas, vector2D HudPOS, optional int SeatIndex))
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 | bool | Dodge (eDoubleClickDir InDoubleClickMove))
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 | | DriverDied ()))
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 | bool | DriverEnter (Pawn P))
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 | bool | DriverLeave (bool bForceLeave))
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 | | DriverLeft ()))
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 | | DriverRadiusDamage (float DamageAmount, float DamageRadius, Controller EventInstigator, class<DamageType> DamageType, float Momentum, vector HitLocation, Actor DamageCauser)
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 | | DrivingStatusChanged ()))
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 | bool | EncroachingOn (Actor Other))
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 | bool | FastVehicle ()))
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 | | FindGoodEndView (PlayerController InPC, out Rotator GoodRotation))
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 | | ForceSpinJump ()))
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 | vector | GetCameraFocus (int SeatIndex))
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 | vector | GetCameraStart (int SeatIndex))
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 | float | GetChargePower ()))
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 | float | GetDisplayedHealth ()))
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 | UTVehicle | GetTowingVehicle ()))
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 | | HandDamp (float LinDamp))
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 | | HandSpring (float LinSpring))
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 | | HideBoard ()))
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 | | HoverboardLanded ()))
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 | | IncomingMissile (Projectile P))
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 | | InitializeEffects ()))
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 | | InitPhysicsAnimPawn ()))
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 | bool | IsHumanDriver (UTVehicle_Hoverboard HB, Pawn P))
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 | bool | KickOutBot ()))
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 | | LinkUp (UTVehicle NewTowTruck))
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 | | NotifyDriverTakeHit (Controller InstigatedBy, vector HitLocation, int Damage, class<DamageType> DamageType, vector Momentum))
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 | | OnAttachTowCable (UTSeqAct_AttachTowCable InAction))
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 | | OnDriverPhysicsAssetChanged (UTPawn UTP))
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 | | OnHoverboardSpinJump (UTSeqAct_HoverboardSpinJump Action))
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 | bool | OnTouchForcedDirVolume (ForcedDirVolume Vol))
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 | | PlayHorn ()))
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 | | PossessedBy (Controller C, bool bVehicleTransition))
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 | | RagdollDriver ()))
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 | | RanInto (Actor Other))
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 | | RBPenetrationDestroy ()
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 | | ReplicatedEvent (name VarName))
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 | | RequestDodge ()))
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 | | RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
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 | | ServerChangeSeat (int RequestedSeat))
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 | | ServerRequestDodge (bool bDodgeLeft))
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 | | ServerSpin (float Direction))
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 | | SetFlagAttachToBody (UTPawn UTP, bool bAttached))
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 | | SetHoverboardRiderPhysics (UTPawn UTP))
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 | | SetInputs (float InForward, float InStrafe, float InUp))
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 | | SetOnlyControllableByTilt (bool bActive ))
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 | bool | ShouldLeaveForCombat (UTBot B))
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 | bool | ShouldShowUseable (PlayerController PC, float Dist))
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 | | SitDriver (UTPawn UTP, int SeatIndex))
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 | | SpawnRoosterEffect ()))
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 | | SpawnTowCableEffects ()))
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 | | StopVehicleSounds ()))
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 | | TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
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 | | TestResetPhys ()))
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 | | Tick (float deltatime))
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 | | ToggleAnimBoard (bool bAnimBoard, float Delay))
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 | bool | TooCloseToAttack (Actor Other))
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 | bool | TryAttachingTowCable (UTBot B, UTVehicle TowingVehicle))
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 | | VehicleCalcCamera (float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly))
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 | | WeaponRotationChanged (int SeatIndex))
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Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
var float AutoSpin;
bDisableRepulsorsAtMaxFallSpeed Source code
var bool bDisableRepulsorsAtMaxFallSpeed;
var repnotify bool bDoHoverboardJump;
var bool bForceSpinWarmup;
var bool bGrab1;
var bool bGrab2;
var bool bGrabbingBoard;
var bool bInAJump;
var bool bInTow;
var bool bIsDodging;
var bool bLeftGround;
var bool bNoVehicleEntry;
var bool bTrickJumping;
var float CameraInitialOut;
var transient float CurrentHeadYaw;
var transient float CurrentLookYaw;
var float CurrentSteerOffset;
var const float CurrentTowDistance;
var int CurrentViewRoll;
var float DesiredSpeedSquared;
DustBoardHeightParamName Source code
var name DustBoardHeightParamName;
var name DustVelMagParamName;
var name DustVelParamName;
FallingDamageRagdollThreshold Source code
var int FallingDamageRagdollThreshold;
FootBoardConstraintSetup Source code
var
transient vector GroundNormal;
var float JumpDelay;
var float LandedCountdown;
var float LastDesiredSpeedTime;
var float LastJumpTime;
var float LastTryTowCableTime;
LeanUprightConstraintInstance Source code
LeanUprightConstraintSetup Source code
LeftFootBoardConstraintInstance Source code
PhysWeightBlendTimeToGo Source code
var float PhysWeightBlendTimeToGo;
RightFootBoardConstraintInstance Source code
var float RoosterTurnScale;
var float SpinHeadingOffset;
var float TakeoffYaw;
var float TargetPhysicsWeight;
var transient float TargetPitch;
var name ThrusterEffectSocket;
TowBeamEndParameterName Source code
var name TowBeamEndParameterName;
var name TowBeamIntensityName;
TowBeamTeamEmitters[2] Source code
TowBeamTeamEndPoints[2] Source code
TowDistanceChangeSpeed Source code
var float TowDistanceChangeSpeed;
TowLineBlockedBreakTime Source code
var float TowLineBlockedBreakTime;
var float TowLineBlockedFor;
var float TrickJumpWarmup;
var float TrickSpinWarmup;
HeadTracking
var(HeadTracking) float MaxTrackYaw;
HoverboardCam
var(HoverboardCam) float HoverCamMaxVelUsed;
var(HoverboardCam)
vector HoverCamOffset;
var(HoverboardCam)
rotator HoverCamRotOffset;
var(HoverboardCam)
vector VelBasedCamOffset;
var(HoverboardCam)
vector VelLookAtOffset;
var(HoverboardCam) float VelRollFactor;
var(HoverboardCam) float ViewRollRate;
UTVehicle_Hoverboard
BigImpactPhysRiderZVel Source code
HoverboardSlalomMaxAngle Source code
HoverboardTowSlalomMaxAngle Source code
ImpactGroundResetPhysRiderThresh Source code
function bool AIAttachTowCable (
UTBot B) )
function bool AnySeatAvailable ( ) )
simulated
function AttachDriver (
Pawn P ) )
AttachHoverboardEffects Source code
simulated function AttachHoverboardEffects ( ) )
native final function AttachTowCable ( )
exec function BackDamp ( float LinDamp) )
exec function BackSpring ( float LinSpring) )
event BelowSpeedThreshold ( ) )
simulated event BoardJumpEffect ( ) )
simulated event BreakTowLink ( ) )
simulated function CauseMuzzleFlashLight ( int SeatIndex) )
function byte ChooseFireMode ( ) )
reliable client function ClientForceSpinWarmup ( ) )
event bool ContinueOnFoot ( ) )
simulated
function DetachDriver (
Pawn P ) )
function DetachTowCable ( ) )
simulated function bool DisableVehicle ( ) )
simulated
function DisplayDebug (
HUD HUD, out
float out_YL, out
float out_YPos) )
function DriverDied ( ) )
function bool DriverEnter (
Pawn P) )
event bool DriverLeave ( bool bForceLeave) )
function DriverLeft ( ) )
simulated function DrivingStatusChanged ( ) )
event
bool EncroachingOn (
Actor Other) )
function bool FastVehicle ( ) )
function ForceSpinJump ( ) )
simulated
function vector GetCameraFocus (
int SeatIndex) )
simulated
function vector GetCameraStart (
int SeatIndex) )
simulated function float GetChargePower ( ) )
simulated function float GetDisplayedHealth ( ) )
exec function HandDamp ( float LinDamp) )
exec function HandSpring ( float LinSpring) )
simulated event HideBoard ( ) )
simulated event HoverboardLanded ( ) )
simulated function InitializeEffects ( ) )
simulated function InitPhysicsAnimPawn ( ) )
function bool KickOutBot ( ) )
OnDriverPhysicsAssetChanged Source code
simulated
function OnDriverPhysicsAssetChanged (
UTPawn UTP) )
OnTouchForcedDirVolume Source code
function PlayHorn ( ) )
function PossessedBy (
Controller C,
bool bVehicleTransition) )
function RagdollDriver ( ) )
event RanInto (
Actor Other) )
event RBPenetrationDestroy ( )
simulated function ReplicatedEvent ( name VarName) )
event RequestDodge ( ) )
reliable server function ServerChangeSeat ( int RequestedSeat) )
unreliable server function ServerRequestDodge ( bool bDodgeLeft) )
reliable server function ServerSpin ( float Direction) )
simulated static
function SetFlagAttachToBody (
UTPawn UTP,
bool bAttached) )
SetHoverboardRiderPhysics Source code
simulated
function SetHoverboardRiderPhysics (
UTPawn UTP) )
simulated function SetInputs ( float InForward, float InStrafe, float InUp) )
SetOnlyControllableByTilt Source code
reliable client function SetOnlyControllableByTilt ( bool bActive ) )
function bool ShouldLeaveForCombat (
UTBot B) )
simulated
function SitDriver (
UTPawn UTP,
int SeatIndex) )
simulated event SpawnRoosterEffect ( ) )
simulated event SpawnTowCableEffects ( ) )
simulated function StopVehicleSounds ( ) )
simulated exec function TestResetPhys ( ) )
simulated function Tick ( float deltatime) )
simulated event ToggleAnimBoard ( bool bAnimBoard, float Delay) )
function bool TooCloseToAttack (
Actor Other) )
function bool TryAttachingTowCable (
UTBot B,
UTVehicle TowingVehicle) )
simulated
function VehicleCalcCamera (
float DeltaTime,
int SeatIndex, out
vector out_CamLoc, out
rotator out_CamRot, out
vector CamStart, optional
bool bPivotOnly) )
simulated function WeaponRotationChanged ( int SeatIndex) )
defaultproperties
{
MeshLocationOffset=(X=5.000000,Y=5.000000,Z=15.000000)
MeshRotationOffset=(Pitch=10012,Yaw=18204,Roll=16382)
JumpForceMag=5000.000000
DodgeForceMag=5000.000000
TrickJumpWarmupMax=0.500000
JumpCheckTraceDist=90.000000
JumpDelay=1.000000
bDisableRepulsorsAtMaxFallSpeed=True
SpinSpeed=11.000000
LeanUprightStiffness=1000.000000
LeanUprightDamping=100.000000
Begin Object Class=RB_StayUprightSetup Name=MyLeanUprightSetup ObjName=MyLeanUprightSetup Archetype=RB_StayUprightSetup'Engine.Default__RB_StayUprightSetup'
bSwingLimited=False
Name="MyLeanUprightSetup"
ObjectArchetype=RB_StayUprightSetup'Engine.Default__RB_StayUprightSetup'
End Object
LeanUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Hoverboard:MyLeanUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyLeanUprightConstraintInstance ObjName=MyLeanUprightConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
bSwingPositionDrive=True
Name="MyLeanUprightConstraintInstance"
ObjectArchetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
End Object
LeanUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyLeanUprightConstraintInstance'
Begin Object Class=RB_ConstraintSetup Name=MyFootBoardConstraintSetup ObjName=MyFootBoardConstraintSetup Archetype=RB_ConstraintSetup'Engine.Default__RB_ConstraintSetup'
bSwingLimited=True
bTwistLimited=True
Name="MyFootBoardConstraintSetup"
ObjectArchetype=RB_ConstraintSetup'Engine.Default__RB_ConstraintSetup'
End Object
FootBoardConstraintSetup=RB_ConstraintSetup'UTGame.Default__UTVehicle_Hoverboard:MyFootBoardConstraintSetup'
Begin Object Class=RB_ConstraintInstance Name=MyLeftFootBoardConstraintInstance ObjName=MyLeftFootBoardConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
Name="MyLeftFootBoardConstraintInstance"
ObjectArchetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
End Object
LeftFootBoardConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyLeftFootBoardConstraintInstance'
Begin Object Class=RB_ConstraintInstance Name=MyRightFootBoardConstraintInstance ObjName=MyRightFootBoardConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
Name="MyRightFootBoardConstraintInstance"
ObjectArchetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
End Object
RightFootBoardConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyRightFootBoardConstraintInstance'
MaxTrackYaw=1.000000
HoverboardSlalomMaxAngle=45.000000
SlalomSpeed=5.000000
TurnLeanFactor=0.001300
MaxLeanPitchSpeed=10000.000000
WaterCheckLevel=110.000000
Begin Object Class=RB_DistanceJointSetup Name=MyDistanceJointSetup ObjName=MyDistanceJointSetup Archetype=RB_DistanceJointSetup'Engine.Default__RB_DistanceJointSetup'
Name="MyDistanceJointSetup"
ObjectArchetype=RB_DistanceJointSetup'Engine.Default__RB_DistanceJointSetup'
End Object
DistanceJointSetup=RB_DistanceJointSetup'UTGame.Default__UTVehicle_Hoverboard:MyDistanceJointSetup'
Begin Object Class=RB_ConstraintInstance Name=MyDistanceJointInstance ObjName=MyDistanceJointInstance Archetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
Name="MyDistanceJointInstance"
ObjectArchetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintInstance'
End Object
DistanceJointInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyDistanceJointInstance'
MaxTowDistance=1000.000000
TowLocalAttachPos=(X=50.000000,Y=0.000000,Z=50.000000)
HoverboardTowSlalomMaxAngle=30.000000
TowDistanceChangeSpeed=300.000000
TowLineBlockedBreakTime=0.250000
TowBeamIntensityName="Grow"
Begin Object Class=UTParticleSystemComponent Name=HoverboardDust0 ObjName=HoverboardDust0 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
bAutoActivate=False
AbsoluteTranslation=True
AbsoluteRotation=True
Name="HoverboardDust0"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
HoverboardDust=HoverboardDust0
RedDustEffect=ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust'
BlueDustEffect=ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust_Blue'
DustVelMagParamName="BoardVelMag"
DustBoardHeightParamName="BoardHeight"
DustVelParamName="BoardVel"
Begin Object Class=ParticleSystemComponent Name=ThrusterEffect0 ObjName=ThrusterEffect0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Name="ThrusterEffect0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
ThrusterEffect=ThrusterEffect0
ThrusterEffectSocket="RearCenterThrusterSocket"
RedThrusterEffect=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Red01'
BlueThrusterEffect=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Blue01'
TowBeamTeamEmitters(0)=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_Red'
TowBeamTeamEmitters(1)=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_Blue'
TowBeamTeamEndPoints(0)=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_RedEnd'
TowBeamTeamEndPoints(1)=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_BlueEnd'
TowBeamEndParameterName="TetherEnd"
RoosterEffectTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hoverboard_Water_Towed'
RoosterTurnScale=1.000000
RoosterSoundCue=SoundCue'VH_Hoverboard.Hoverboard_Water_Sound'
Begin Object Class=AudioComponent Name=CarveSound ObjName=CarveSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_CurveCue'
Name="CarveSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
CurveSound=CarveSound
EngineThrustSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineThrustCue'
TurnSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_TurnCue'
JumpSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_JumpCue'
OverWaterSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_WaterDisruptCue'
TowLoopCue=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleLoopCue'
TowStartedSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleReleaseCue'
TowEndedSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleRetractCue'
HoverCamOffset=(X=60.000000,Y=-20.000000,Z=-15.000000)
HoverCamRotOffset=(Pitch=728,Yaw=0,Roll=0)
VelLookAtOffset=(X=-0.070000,Y=-0.070000,Z=-0.030000)
VelBasedCamOffset=(X=0.000000,Y=0.000000,Z=-0.020000)
VelRollFactor=0.400000
HoverCamMaxVelUsed=800.000000
ViewRollRate=100.000000
PhysWeightBlendTime=1.000000
Begin Object Class=StaticMeshComponent Name=Handle ObjName=Handle Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'VH_Hoverboard.Mesh.S_Hoverboard_Handle'
bUseAsOccluder=False
CollideActors=False
Translation=(X=0.000000,Y=0.000000,Z=-1.000000)
Rotation=(Pitch=0,Yaw=16384,Roll=-16384)
Scale=0.500000
Name="Handle"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
HandleMesh=Handle
FallingDamageRagdollThreshold=10
ImpactGroundResetPhysRiderThresh=400.000000
BigImpactPhysRiderZVel=-400.000000
GroundEffectIndices(0)=0
bDriverHoldsFlag=True
bCanCarryFlag=True
bTeamLocked=False
bValidLinkTarget=False
bHasTowCable=True
bStickDeflectionThrottle=True
bEjectKilledBodies=True
bLightArmor=True
bShouldLeaveForCombat=True
bDrawHealthOnHUD=False
bDriverCastsShadow=True
bRotateCameraUnderVehicle=True
bNoFollowJumpZ=True
bDisplayHealthBar=False
AIPurpose=AIP_Any
Team=255
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
MaxDesireability=0.600000
ObjectiveGetOutDist=750.000000
VehiclePositionString="in a Hoverboard"
VehicleNameString="Hoverboard"
TeamBeaconMaxDist=3000.000000
WaterDamage=0.000000
Seats(0)=(GunClass=Class'UTGame.UTVWeap_TowCable',GunSocket=("FireSocket"),CameraTag="b_Hips",CameraOffset=-200.000000,bSeatVisible=True,SeatBone="UpperBody",SeatOffset=(X=0.000000,Y=0.000000,Z=51.000000),DriverDamageMult=1.000000)
BurnOutTime=2.000000
Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
Name="BaseScrapeSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
ScrapeSound=BaseScrapeSound
SpawnRadius=125.000000
BoostPadSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_JumpBoostCue'
IconCoords=(U=0.000000,V=0.000000,UL=0.000000,VL=0.000000)
CollisionDamageMult=0.001300
SeatCameraScale=0.800000
DefaultFOV=90.000000
CameraLag=0.000000
MinCameraDistSq=144.000000
Begin Object Class=UTVehicleSimHoverboard Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHoverboard'UTGame.Default__UTVehicleSimHoverboard'
MaxThrustForce=200.000000
UphillHelpThrust=150.000000
MaxUphillHelpThrust=100.000000
MaxReverseForce=40.000000
MaxReverseVelocity=200.000000
LongDamping=0.300000
MaxStrafeForce=150.000000
LatDamping=0.300000
TurnTorqueFactor=800.000000
SpinTurnTorqueScale=3.500000
MaxTurnTorque=1000.000000
TurnDampingSpeedFunc=(Points=((OutVal=0.050000),(InVal=300.000000,OutVal=0.110000),(InVal=800.000000,OutVal=0.120000)))
FlyingTowTurnDamping=0.200000
FlyingTowRelVelDamping=0.200000
TowRelVelDamping=0.010000
WheelSuspensionStiffness=200.000000
WheelSuspensionDamping=20.000000
WheelLatExtremumValue=0.700000
Name="SimObject"
ObjectArchetype=UTVehicleSimHoverboard'UTGame.Default__UTVehicleSimHoverboard'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=HoverWheelFL ObjName=HoverWheelFL Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bPoweredWheel=True
bHoverWheel=True
SteerFactor=1.000000
BoneName="Front_Wheel"
BoneOffset=(X=25.000000,Y=0.000000,Z=-50.000000)
WheelRadius=10.000000
SuspensionTravel=50.000000
Side=SIDE_Left
LongSlipFactor=0.000000
LatSlipFactor=100.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=150.000000
Name="HoverWheelFL"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(0)=HoverWheelFL
Begin Object Class=UTHoverWheel Name=HoverWheelRL ObjName=HoverWheelRL Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bPoweredWheel=True
bHoverWheel=True
SkelControlName="BoardTire"
BoneName="Rear_Wheel"
BoneOffset=(X=0.000000,Y=0.000000,Z=-50.000000)
WheelRadius=10.000000
SuspensionTravel=50.000000
Side=SIDE_Left
LongSlipFactor=0.000000
LatSlipFactor=100.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=150.000000
Name="HoverWheelRL"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(1)=HoverWheelRL
COMOffset=(X=10.000000,Y=0.000000,Z=-35.000000)
bUseSuspensionAxis=True
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_3 ObjName=MyStayUprightSetup_3 Archetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_3"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Hoverboard:MyStayUprightSetup_3'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_3 ObjName=MyStayUprightConstraintInstance_3 Archetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_3"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyStayUprightConstraintInstance_3'
MaxSpeed=3500.000000
MaxAngularVelocity=110000.000000
Begin Object Class=AudioComponent Name=HoverboardEngineSound ObjName=HoverboardEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineCue'
Name="HoverboardEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=HoverboardEngineSound
CollisionSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_CollideCue'
EnterVehicleSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineStartCue'
ExitVehicleSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineStopCue'
EngineStartOffsetSecs=0.300000
bDriverIsVisible=True
bTurnInPlace=True
bFollowLookDir=True
bScriptedRise=True
bDoExtraNetRelevancyTraces=False
bPathfindsAsVehicle=False
MeleeRange=-100.000000
GroundSpeed=900.000000
AirSpeed=900.000000
BaseEyeHeight=35.000000
EyeHeight=35.000000
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Hoverboard.Mesh.SK_VH_Hoverboard'
AnimTreeTemplate=AnimTree'VH_Hoverboard.Anims.AT_Hoverboard'
PhysicsAsset=PhysicsAsset'VH_Hoverboard.Mesh.SK_VH_Hoverboard_Physics'
bUseAsOccluder=False
RBDominanceGroup=16
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder'
CollisionHeight=44.000000
CollisionRadius=40.000000
Translation=(X=0.000000,Y=0.000000,Z=25.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=HoverboardEngineSound
Components(5)=BaseScrapeSound
Components(6)=CarveSound
Components(7)=HoverboardDust0
bAlwaysRelevant=False
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Hoverboard"
ObjectArchetype=UTHoverVehicle'UTGame.Default__UTHoverVehicle'
}
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Creation time: sk 18-3-2018 10:01:00.787 - Created with
UnCodeX