UTGame.UTVehicle_Leviathan
- Extends
- UTVehicle_Deployable
- Modifiers
- native ( Vehicle ) abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UTGame.UTVehicleBase
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+-- UTGame.UTVehicle
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+-- UTGame.UTVehicle_Deployable
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+-- UTGame.UTVehicle_Leviathan
Direct Known Subclasses:
UTVehicle_Leviathan_Content
Inherited Variables from UTGame.UTVehicle_Deployable |
AnimPlay, bAllowAbortDeploy, bDrawCanDeployTooltip, bNotGoodArtilleryPosition, bRequireAllWheelsOnGround, DeployAnim[2], DeployedEnterSound, DeployedExitSound, DeployedState, DeployIconOffset, DeploySound, DeploySoundComp, DeployTime, GetInAnim[2], GetOutAnim[2], IdleAnim[2], LastDeployStartTime, MaxDeploySpeed, TimeSinceLastDeployCheck, ToolTipIconCoords, UndeploySound, UnDeployTime |
Inherited Variables from UTGame.UTVehicle |
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects |
Functions Summary |
 | | BlowupVehicle ()))
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 | bool | BotFire (bool bFinished))
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 | bool | CanAttack (Actor Other))
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 | bool | CanDeploy (optional bool bShowMessage = true))
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 | bool | ChangeSeat (Controller ControllerToMove, int RequestedSeat))
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 | int | CheckActiveTurret (vector HitLocation, float MaxDist) con)
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 | | CheckStability ())) Deployed |
 | | CheckTurretDead (int TurretIndex, int CurHealth, Controller InstigatedBy, class<DamageType> DamageType, vector HitLocation))
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 | bool | ContinueOnFoot ()))
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 | | DeployedStateChanged ()))
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 | bool | DisableVehicle ()))
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 | bool | FindAutoExit (Pawn ExitingDriver))
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 | | FlashShield (int SeatIndex))
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 | int | GetHealth (int SeatIndex))
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 | PlayerReplicationInfo | GetSeatPRI (int SeatNum))
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 | vector | GetTargetLocation (optional Actor RequestedBy, optional bool bRequestAlternateLoc) con)
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 | bool | ImportantVehicle ()))
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 | bool | IsArtillery ()))
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 | bool | NeedToTurn (vector Targ))
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 | | NotifyTakeHit (Controller InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum))
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 | bool | PassengerEnter (Pawn P, int SeatIndex))
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 | | PassengerLeave (int SeatIndex))
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 | | PlaySpawnEffect ()))
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 | | PlayTurretAnim (int ShieldIndex, string BaseName))
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 | | PostBeginPlay ()))
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 | bool | PoweredUp ()))
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 | bool | RecommendLongRangedAttack ()))
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 | | RenderPassengerBeacons (PlayerController PC, Canvas Canvas, LinearColor TeamColor, Color TextColor, UTWeapon Weap))
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 | | ReplicatedEvent (name VarName))
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 | | RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
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 | bool | SeatAvailable (int SeatIndex))
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 | | SetSeatStoragePawn (int SeatIndex, Pawn PawnToSit))
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 | | SetShieldActive (int SeatIndex, bool bActive))
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 | | SetVehicleDeployed ()))
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 | | SetVehicleUndeployed ()))
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 | | ShieldStatusChanged ()))
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 | UTVehicleShield | SpawnShield (vector Offset, name SocketName))
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 | | TakeDamage (int Damage, Controller InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
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 | | TakeRadiusDamage (Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser
))
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 | | TeamChanged ()))
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 | bool | TooCloseToAttack (Actor Other))
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 | int | TotalTurretHealth ()))
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 | | TriggerShieldEffect (int SeatIndex))
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 | | TryToFindShieldHit (vector EndTrace, vector StartTrace, out TraceHitInfo HitInfo))
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 | bool | TurretAlive (int TurretIndex) con)
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 | | TurretStatusChanged ()))
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 | bool | TurretTakeDamage (int TurretIndex, int Damage, Controller InstigatedBy, class<DamageType> DamageType, vector HitLocation))
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 | | VehicleWeaponFired (bool bViaReplication, vector HitLocation, int SeatIndex ))
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 | | VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
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 | | WeaponRotationChanged (int SeatIndex))
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Inherited Functions from UTGame.UTVehicle_Deployable |
AttachDriver, BackToUndeployed, BeginState, CanDeploy, CanDeployedAttack, ChangeDeployState, CheckStability, DeployActivated, DeployedStateChanged, DetachDriver, DisplayHud, DoJump, DrivingStatusChanged, EndState, GoodDefensivePosition, IsDeployed, OnAnimEnd, PlayAnim, PostBeginPlay, ReplicatedEvent, ServerToggleDeploy, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldClamp, ShouldDeployToAttack, ShouldUndeploy, StartEngineSound, StopAnim, VehicleIsDeployed, VehiclePlayEnterSound, VehiclePlayExitSound, VehicleUnDeployIsFinished |
Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
var name BeamEndpointVarName;
bFreezeMainGunRotation Source code
var repnotify bool bFreezeMainGunRotation;
BigBeamEndpointVarName Source code
var name BigBeamEndpointVarName;
var name BigBeamSocket;
var name DriverTurretPivot;
ExtraPassengerTeamBeaconOffset[3] Source code
var
vector ExtraPassengerTeamBeaconOffset[
3];
var float LastBotFireTime;
var repnotify byte LFTurretFlashCount;
var repnotify
vector LFTurretFlashLocation;
var int LFTurretHealth;
LFTurretWeaponRotation Source code
var repnotify
rotator LFTurretWeaponRotation;
var repnotify byte LRTurretFlashCount;
var repnotify
vector LRTurretFlashLocation;
var int LRTurretHealth;
LRTurretWeaponRotation Source code
var repnotify
rotator LRTurretWeaponRotation;
var name MainTurretPivot;
var int MaxTurretHealth;
var int NotifyDamage;
var byte OldFlashStatus;
var byte OldTurretDeathStatus;
var byte OldTurretVisStatus;
var byte OldVisStatus;
var repnotify byte RFTurretFlashCount;
var repnotify
vector RFTurretFlashLocation;
var int RFTurretHealth;
RFTurretWeaponRotation Source code
var repnotify
rotator RFTurretWeaponRotation;
var repnotify byte RRTurretFlashCount;
var repnotify
vector RRTurretFlashLocation;
var int RRTurretHealth;
RRTurretWeaponRotation Source code
var repnotify
rotator RRTurretWeaponRotation;
var float RumbleRange;
var repnotify byte ShieldStatus;
TurretExplosionTemplate Source code
var repnotify byte TurretStatus;
Collision
test
var(test) int StingerTurretTurnRate;
UTVehicle_Leviathan
simulated function BlowupVehicle ( ) )
function bool BotFire ( bool bFinished) )
function bool CanAttack (
Actor Other) )
event bool CanDeploy ( optional bool bShowMessage = true) )
function bool ChangeSeat (
Controller ControllerToMove,
int RequestedSeat) )
native const
function int CheckActiveTurret (
vector HitLocation,
float MaxDist) con )
CheckStability Deployed Source code
function CheckStability ( ) )
event bool ContinueOnFoot ( ) )
simulated function DeployedStateChanged ( ) )
simulated function bool DisableVehicle ( ) )
function bool FindAutoExit (
Pawn ExitingDriver) )
function FlashShield ( int SeatIndex) )
simulated function int GetHealth ( int SeatIndex) )
simulated native const
function vector GetTargetLocation ( optional
Actor RequestedBy, optional
bool bRequestAlternateLoc) con )
function bool ImportantVehicle ( ) )
function bool IsArtillery ( ) )
function bool NeedToTurn (
vector Targ) )
function bool PassengerEnter (
Pawn P,
int SeatIndex) )
function PassengerLeave ( int SeatIndex) )
simulated function PlaySpawnEffect ( ) )
simulated function PlayTurretAnim ( int ShieldIndex, string BaseName) )
simulated event PostBeginPlay ( ) )
function bool PoweredUp ( ) )
RecommendLongRangedAttack Source code
function bool RecommendLongRangedAttack ( ) )
RenderPassengerBeacons Source code
simulated event ReplicatedEvent ( name VarName) )
function bool SeatAvailable ( int SeatIndex) )
function SetSeatStoragePawn (
int SeatIndex,
Pawn PawnToSit) )
function SetShieldActive ( int SeatIndex, bool bActive) )
simulated function SetVehicleDeployed ( ) )
simulated function SetVehicleUndeployed ( ) )
simulated function ShieldStatusChanged ( ) )
simulated
function TakeRadiusDamage (
Controller InstigatedBy,
float BaseDamage,
float DamageRadius,
class<
DamageType>
DamageType,
float Momentum,
vector HurtOrigin,
bool bFullDamage,
Actor DamageCauser
) )
simulated function TeamChanged ( ) )
function bool TooCloseToAttack (
Actor Other) )
function int TotalTurretHealth ( ) )
simulated function TriggerShieldEffect ( int SeatIndex) )
native const function bool TurretAlive ( int TurretIndex) con )
simulated function TurretStatusChanged ( ) )
simulated
function VehicleWeaponFired (
bool bViaReplication,
vector HitLocation,
int SeatIndex ) )
VehicleWeaponImpactEffects Source code
simulated
function VehicleWeaponImpactEffects (
vector HitLocation,
int SeatIndex) )
simulated function WeaponRotationChanged ( int SeatIndex) )
defaultproperties
{
LFTurretHealth=1000
RFTurretHealth=1000
LRTurretHealth=1000
RRTurretHealth=1000
MaxTurretHealth=1000
MaxHitCheckDist=140.000000
StingerTurretTurnRate=8192
ExtraPassengerTeamBeaconOffset(0)=(X=250.000000,Y=140.000000,Z=250.000000)
ExtraPassengerTeamBeaconOffset(1)=(X=-350.000000,Y=-140.000000,Z=230.000000)
ExtraPassengerTeamBeaconOffset(2)=(X=-350.000000,Y=140.000000,Z=230.000000)
MaxDeploySpeed=300.000000
bAllowAbortDeploy=True
DeployIconOffset=0.920000
bEnteringUnlocks=False
bKeyVehicle=True
bUseAlternatePaths=False
bStickDeflectionThrottle=True
bEjectKilledBodies=True
bLookSteerOnNormalControls=True
bLookSteerOnSimpleControls=True
bFindGroundExit=False
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Deployable:MyLightEnvironment'
NumVolumeVisibilitySamples=4
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Deployable:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=120.000000
InitialSpawnDelay=30.000000
MaxDesireability=2.000000
ObjectiveGetOutDist=2000.000000
HornSounds(1)=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Horn'
HornIndex=1
VehicleIndex=5
StolenAnnouncementIndex=5
VehiclePositionString="in a Leviathan"
VehicleNameString="Leviathan"
NeedToPickUpAnnouncement=(AnnouncementText="Man the Leviathan")
HUDExtent=500.000000
InnerExplosionShakeRadius=1500.000000
OuterExplosionShakeRadius=4000.000000
SpawnRadius=425.000000
ChargeBarPosX=2.400000
ChargeBarPosY=5.500000
PassengerTeamBeaconOffset=(X=250.000000,Y=-140.000000,Z=250.000000)
HeroBonus=5.000000
GreedCoinBonus=10
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
TorqueVSpeedCurve=(Points=((InVal=-600.000000),(InVal=-200.000000,OutVal=10.000000),(OutVal=16.000000),(InVal=540.000000,OutVal=10.000000),(InVal=650.000000)))
EngineRPMCurve=(Points=((InVal=-500.000000,OutVal=2500.000000),(OutVal=500.000000),(InVal=599.000000,OutVal=5000.000000),(InVal=600.000000,OutVal=3000.000000),(InVal=949.000000,OutVal=5000.000000),(InVal=950.000000,OutVal=3000.000000),(InVal=1100.000000,OutVal=5000.000000)))
LSDFactor=1.000000
HardTurnMotorTorque=1.000000
FrontalCollisionGripFactor=0.180000
ChassisTorqueScale=0.200000
MaxSteerAngleCurve=(Points=((OutVal=30.000000),(InVal=1500.000000,OutVal=20.000000)))
SteerSpeed=50.000000
EngineBrakeFactor=0.020000
MaxBrakeTorque=8.000000
StopThreshold=500.000000
WheelSuspensionStiffness=50.000000
WheelSuspensionDamping=75.000000
WheelSuspensionBias=0.700000
Name="SimObject"
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
End Object
SimObj=SimObject
COMOffset=(X=-20.000000,Y=0.000000,Z=0.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_8 ObjName=MyStayUprightSetup_8 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Deployable:MyStayUprightSetup'
Name="MyStayUprightSetup_8"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Deployable:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Leviathan:MyStayUprightSetup_8'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_8 ObjName=MyStayUprightConstraintInstance_8 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Deployable:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_8"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Deployable:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Leviathan:MyStayUprightConstraintInstance_8'
UprightLiftStrength=280.000000
UprightTorqueStrength=500.000000
UprightTime=1.250000
bSeparateTurretFocus=True
ExitRadius=350.000000
NonPreferredVehiclePathMultiplier=50.000000
AirSpeed=850.000000
BaseEyeHeight=0.000000
EyeHeight=0.000000
Health=6500
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Deployable:SVehicleMesh'
LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Leviathan:MyLightEnvironment'
RBCollideWithChannels=(Untitled1=True,Untitled2=True,Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Deployable:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Deployable:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Deployable:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Leviathan"
ObjectArchetype=UTVehicle_Deployable'UTGame.Default__UTVehicle_Deployable'
}
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Creation time: sk 18-3-2018 10:01:00.814 - Created with
UnCodeX