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UTGameContent.UTVehicle_Leviathan_Content

Extends
UTVehicle_Leviathan

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Deployable
                     |   
                     +-- UTGame.UTVehicle_Leviathan
                        |   
                        +-- UTGameContent.UTVehicle_Leviathan_Content

Variables Summary
array<MaterialInterface>BurnOutMaterialLeviathan
Inherited Variables from UTGame.UTVehicle_Leviathan
BeamEndpointVarName, BeamTemplate, bFreezeMainGunRotation, BigBeamEmitter, BigBeamEndpointVarName, BigBeamFireSound, BigBeamSocket, BigBeamTemplate, CachedTurrets[4], DriverTurretPivot, ExtraPassengerTeamBeaconOffset[3], LastBotFireTime, LFTurretFlashCount, LFTurretFlashLocation, LFTurretHealth, LFTurretWeaponRotation, LRTurretFlashCount, LRTurretFlashLocation, LRTurretHealth, LRTurretWeaponRotation, MainTurretPivot, MaxHitCheckDist, MaxTurretHealth, NotifyDamage, OldFlashStatus, OldTurretDeathStatus, OldTurretVisStatus, OldVisStatus, PassengerPRIFour, PassengerPRIThree, PassengerPRITwo, RFTurretFlashCount, RFTurretFlashLocation, RFTurretHealth, RFTurretWeaponRotation, RRTurretFlashCount, RRTurretFlashLocation, RRTurretHealth, RRTurretWeaponRotation, RumbleCameraAnim, RumbleRange, ShieldClass, ShieldStatus, Shield[4], StingerTurretTurnRate, TeamMatSec, TurretActivate, TurretCollision[4], TurretDeactivate, TurretExplosionSound, TurretExplosionTemplate, TurretMaterial[2], TurretStatus
Inherited Variables from UTGame.UTVehicle_Deployable
AnimPlay, bAllowAbortDeploy, bDrawCanDeployTooltip, bNotGoodArtilleryPosition, bRequireAllWheelsOnGround, DeployAnim[2], DeployedEnterSound, DeployedExitSound, DeployedState, DeployIconOffset, DeploySound, DeploySoundComp, DeployTime, GetInAnim[2], GetOutAnim[2], IdleAnim[2], LastDeployStartTime, MaxDeploySpeed, TimeSinceLastDeployCheck, ToolTipIconCoords, UndeploySound, UnDeployTime

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle_Deployable
EDeployState

Functions Summary
function AbortBigBeam ()))
function ApplyWeaponEffects (int OverlayFlags, optional int SeatIndex))
function BlowupVehicle ()))
function DeployedStateChanged ()))
function SetBurnOut ()))
function SetVehicleUndeploying ()))
Inherited Functions from UTGame.UTVehicle_Leviathan
BlowupVehicle, BotFire, CanAttack, CanDeploy, ChangeSeat, CheckActiveTurret, CheckStability, CheckTurretDead, ContinueOnFoot, DeployedStateChanged, DisableVehicle, FindAutoExit, FlashShield, GetHealth, GetSeatPRI, GetTargetLocation, ImportantVehicle, IsArtillery, NeedToTurn, NotifyTakeHit, PassengerEnter, PassengerLeave, PlaySpawnEffect, PlayTurretAnim, PostBeginPlay, PoweredUp, RecommendLongRangedAttack, RenderPassengerBeacons, ReplicatedEvent, RigidBodyCollision, SeatAvailable, SetSeatStoragePawn, SetShieldActive, SetVehicleDeployed, SetVehicleUndeployed, ShieldStatusChanged, SpawnShield, TakeDamage, TakeRadiusDamage, TeamChanged, TooCloseToAttack, TotalTurretHealth, TriggerShieldEffect, TryToFindShieldHit, TurretAlive, TurretStatusChanged, TurretTakeDamage, VehicleWeaponFired, VehicleWeaponImpactEffects, WeaponRotationChanged
Inherited Functions from UTGame.UTVehicle_Deployable
AttachDriver, BackToUndeployed, BeginState, CanDeploy, CanDeployedAttack, ChangeDeployState, CheckStability, DeployActivated, DeployedStateChanged, DetachDriver, DisplayHud, DoJump, DrivingStatusChanged, EndState, GoodDefensivePosition, IsDeployed, OnAnimEnd, PlayAnim, PostBeginPlay, ReplicatedEvent, ServerToggleDeploy, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldClamp, ShouldDeployToAttack, ShouldUndeploy, StartEngineSound, StopAnim, VehicleIsDeployed, VehiclePlayEnterSound, VehiclePlayExitSound, VehicleUnDeployIsFinished


Variables Detail

BurnOutMaterialLeviathan Source code

var array<MaterialInterface> BurnOutMaterialLeviathan;
The set of all MIs for the Leviathan for both teams


Functions Detail

AbortBigBeam Source code

simulated function AbortBigBeam ( ) )
Stops the big beam from firing.

ApplyWeaponEffects Source code

simulated function ApplyWeaponEffects ( int OverlayFlags, optional int SeatIndex) )

BlowupVehicle Source code

simulated function BlowupVehicle ( ) )

DeployedStateChanged Source code

simulated function DeployedStateChanged ( ) )

SetBurnOut Source code

simulated function SetBurnOut ( ) )

SetVehicleUndeploying Source code

simulated function SetVehicleUndeploying ( ) )


Defaultproperties

defaultproperties
{
   BurnOutMaterialLeviathan(0)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
   BurnOutMaterialLeviathan(1)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_1_BO'
   BurnOutMaterialLeviathan(2)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_2_BO'
   BurnOutMaterialLeviathan(3)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
   BurnOutMaterialLeviathan(4)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
   BurnOutMaterialLeviathan(5)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
   BurnOutMaterialLeviathan(6)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
   BurnOutMaterialLeviathan(7)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_1_BO'
   BurnOutMaterialLeviathan(8)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_2_BO'
   BurnOutMaterialLeviathan(9)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
   BurnOutMaterialLeviathan(10)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
   BurnOutMaterialLeviathan(11)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
   BeamTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_LaserBeam'
   BeamEndpointVarName="ShockBeamEnd"
   BigBeamTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam'
   BigBeamEndpointVarName="BigBeamDest"
   BigBeamSocket="BigGunBarrel"
   ShieldClass=Class'UTGameContent.UTLeviathanShield'
   Begin Object Class=CylinderComponent Name=TurretCollisionCylinderLF ObjName=TurretCollisionCylinderLF Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=74.000000
      CollisionRadius=68.000000
      CollideActors=True
      BlockActors=True
      Translation=(X=0.000000,Y=0.000000,Z=48.000000)
      Name="TurretCollisionCylinderLF"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   TurretCollision(0)=TurretCollisionCylinderLF
   Begin Object Class=CylinderComponent Name=TurretCollisionCylinderRF ObjName=TurretCollisionCylinderRF Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=74.000000
      CollisionRadius=68.000000
      CollideActors=True
      BlockActors=True
      Translation=(X=0.000000,Y=0.000000,Z=48.000000)
      Name="TurretCollisionCylinderRF"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   TurretCollision(1)=TurretCollisionCylinderRF
   Begin Object Class=CylinderComponent Name=TurretCollisionCylinderLR ObjName=TurretCollisionCylinderLR Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=74.000000
      CollisionRadius=68.000000
      CollideActors=True
      BlockActors=True
      Translation=(X=0.000000,Y=0.000000,Z=48.000000)
      Name="TurretCollisionCylinderLR"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   TurretCollision(2)=TurretCollisionCylinderLR
   Begin Object Class=CylinderComponent Name=TurretCollisionCylinderRR ObjName=TurretCollisionCylinderRR Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=74.000000
      CollisionRadius=68.000000
      CollideActors=True
      BlockActors=True
      Translation=(X=0.000000,Y=0.000000,Z=48.000000)
      Name="TurretCollisionCylinderRR"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   TurretCollision(3)=TurretCollisionCylinderRR
   BigBeamFireSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_CannonFire'
   MainTurretPivot="MainTurretPitch"
   DriverTurretPivot="DriverTurretYaw"
   TurretExplosionSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BlowSection'
   TurretActivate=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_TurretActivate'
   TurretDeactivate=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_TurretDeactivate'
   TurretExplosionTemplate=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_Leviathan_Guns'
   TeamMatSec(0)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Red_2'
   TeamMatSec(1)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Blue_2'
   TurretMaterial(0)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Red_Turret'
   TurretMaterial(1)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Blue_Turret'
   RumbleCameraAnim=CameraAnim'Camera_FX.Leviathan.C_VH_Leviathan_Ground_Rumble'
   RumbleRange=900.000000
   DeployTime=8.366700
   UnDeployTime=6.500000
   IdleAnim(0)="InActiveStill"
   IdleAnim(1)="ActiveStill"
   DeployAnim(0)="Deploying"
   DeployAnim(1)="UnDeploying"
   DeploySound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Deploy'
   UndeploySound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Deploy'
   ToolTipIconCoords=(U=1.000000,V=669.000000,UL=152.000000,VL=95.000000)
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Leviathan:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Leviathan:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheLeviathan')
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanPrimary',GunSocket=("Lt_DriverBarrel","Rt_DriverBarrel"),GunPivotPoints=("DriverTurretYaw","MainTurretYaw"),WeaponEffects=((SocketName="BigGunBarrel",Offset=(X=-240.000000,Y=0.000000,Z=0.000000),Scale3D=(X=30.000000,Y=30.000000,Z=30.000000)),(SocketName="Lt_DriverBarrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000)),(SocketName="Rt_DriverBarrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000))),TurretControls=("DriverTurret_Yaw","Driverturret_Pitch"),CameraTag="DriverCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=35.000000),CameraOffset=-800.000000,MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight',SeatIconPOS=(X=0.445000,Y=0.450000))
   Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretBeam',GunSocket=("LF_TurretBarrel_L","LF_TurretBarrel_R"),GunPivotPoints=("LT_Front_TurretYaw","LT_Front_TurretYaw"),TurretVarPrefix="LFTurret",WeaponEffects=((SocketName="LF_TurretBarrel_R",Offset=(X=-30.000000,Y=-10.000000,Z=3.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("LT_Front_TurretYaw","LT_Front_TurretPitch"),CameraTag="LF_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="LT_Front_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),MuzzleFlashLightClass=Class'UTGame.UTTurretMuzzleFlashLight',DriverDamageMult=0.100000,SeatIconPOS=(X=0.235000,Y=0.150000))
   Seats(2)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretRocket',GunSocket=("RF_TurretBarrel","RF_TurretBarrel","RF_TurretBarrel"),GunPivotPoints=("RT_Front_TurretYaw","RT_Front_TurretYaw"),TurretVarPrefix="RFTurret",WeaponEffects=((SocketName="RF_TurretBarrel",Offset=(X=-30.000000,Y=0.000000,Z=0.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("RT_Front_TurretYaw","RT_Front_TurretPitch"),CameraTag="RF_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="RT_Front_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight',DriverDamageMult=0.100000,SeatIconPOS=(X=0.635000,Y=0.150000))
   Seats(3)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretStinger',GunSocket=("LR_TurretBarrel"),GunPivotPoints=("LT_Rear_TurretYaw","LT_Rear_TurretYaw"),TurretVarPrefix="LRTurret",WeaponEffects=((SocketName="LR_TurretBarrel",Offset=(X=-30.000000,Y=0.000000,Z=0.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("LT_Rear_TurretYaw","LT_Rear_TurretPitch"),CameraTag="LR_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="LT_Rear_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),MuzzleFlashLightClass=Class'UTGame.UTStingerTurretMuzzleFlashLight',DriverDamageMult=0.100000,SeatIconPOS=(X=0.235000,Y=0.750000))
   Seats(4)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretShock',GunSocket=("RR_TurretBarrel"),GunPivotPoints=("RT_Rear_TurretPitch","RT_Rear_TurretPitch"),TurretVarPrefix="RRTurret",WeaponEffects=((SocketName="RR_TurretBarrel",Offset=(X=-30.000000,Y=0.000000,Z=0.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("RT_Rear_TurretYaw","RT_Rear_TurretPitch"),CameraTag="RR_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="RT_Rear_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),DriverDamageMult=0.100000,SeatIconPOS=(X=0.635000,Y=0.750000))
   VehicleEffects(0)=(EffectStartTag="Damage0Smoke",EffectEndTag="NoDamage0Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="LF_TurretDamageSmoke")
   VehicleEffects(1)=(EffectStartTag="Damage1Smoke",EffectEndTag="NoDamage1Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="RF_TurretDamageSmoke")
   VehicleEffects(2)=(EffectStartTag="Damage2Smoke",EffectEndTag="NoDamage2Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="LR_TurretDamageSmoke")
   VehicleEffects(3)=(EffectStartTag="Damage3Smoke",EffectEndTag="NoDamage3Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="RR_TurretDamageSmoke")
   VehicleEffects(4)=(EffectStartTag="StartDeploy",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Deploy',EffectSocket="DeployEffectSocket")
   VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_Leviathan_Exhaust_Smoke',EffectSocket="ExhaustSocket")
   VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_Leviathan_Exhaust_Smoke',EffectSocket="ExhaustSocketB")
   VehicleEffects(7)=(EffectStartTag="TurretBeamMF_L",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretBeamMF',EffectSocket="LF_TurretBarrel_L")
   VehicleEffects(8)=(EffectStartTag="TurretBeamMF_R",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretBeamMF',EffectSocket="LF_TurretBarrel_R")
   VehicleEffects(9)=(EffectStartTag="TurretRocketMF",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretRocketMF',EffectSocket="RF_TurretBarrel")
   VehicleEffects(10)=(EffectStartTag="TurretStingerMF",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretStingerMF',EffectSocket="LR_TurretBarrel")
   VehicleEffects(11)=(EffectStartTag="TurretShockMF",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretShockMF',EffectSocket="RR_TurretBarrel")
   VehicleEffects(12)=(EffectStartTag="DriverMF_L",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_DriverMF',EffectSocket="Lt_DriverBarrel")
   VehicleEffects(13)=(EffectStartTag="DriverMF_R",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_DriverMF',EffectSocket="Rt_DriverBarrel")
   VehicleEffects(14)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Leviathan',EffectSocket="DamageSmoke_01")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=1.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.000000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=1.000000)
   DamageMorphTargets(0)=(InfluenceBone="Front_SuspensionAim",Health=4500,DamagePropNames=("Damage3"))
   DamageMorphTargets(1)=(InfluenceBone="Rt_RearSuspension",Health=4500,DamagePropNames=("Damage1"))
   DamageMorphTargets(2)=(InfluenceBone="Lt_Mid_Foot",Health=4500,DamagePropNames=("Damage2"))
   DamageMorphTargets(3)=(InfluenceBone="Rt_Mid_Foot",Health=4500,DamagePropNames=("Damage2"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Red_1'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Blue_1'
   DamageSmokeThreshold=0.900000
   FireDamageThreshold=0.800000
   BigExplosionTemplates(0)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far',MinDistance=2200.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid',MinDistance=1500.000000)
   BigExplosionTemplates(2)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near')
   ExplosionDamage=150.000000
   ExplosionRadius=1000.000000
   ExplosionMomentum=125000.000000
   ExplosionSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Explode'
   DrivingAnim="leviathan_idle_sitting"
   MapSize=1.150000
   IconCoords=(U=936.000000,V=0.000000,UL=29.000000,VL=47.000000)
   TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=300.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_1',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_2',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_1',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_2',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
   LookForwardDist=120.000000
   HoverBoardAttachSockets(0)="HoverAttach00"
   HoverBoardAttachSockets(1)="HoverAttach01"
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyLeviathan'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyLeviathan'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyLeviathan'
   VehicleDestroyedSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyLeviathanDestroyed'
   VehicleDestroyedSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyLeviathanDestroyed'
   VehicleDestroyedSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyLeviathanDestroyed'
   HudCoords=(U=743.000000,UL=-97.000000,VL=129.000000)
   Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Leviathan:SimObject'
      ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Leviathan:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleWheel Name=RtRWheel ObjName=RtRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SkelControlName="Rt_Rear_Wheel"
      BoneName="Rt_Rear_Tire"
      BoneOffset=(X=0.000000,Y=40.000000,Z=0.000000)
      WheelRadius=90.000000
      SuspensionTravel=40.000000
      WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
      LongSlipFactor=12000.000000
      Name="RtRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(0)=RtRWheel
   Begin Object Class=UTVehicleWheel Name=LtRWheel ObjName=LtRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SkelControlName="Lt_Rear_Wheel"
      BoneName="Lt_Rear_Tire"
      BoneOffset=(X=0.000000,Y=-40.000000,Z=0.000000)
      WheelRadius=90.000000
      SuspensionTravel=40.000000
      WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
      LongSlipFactor=12000.000000
      Name="LtRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(1)=LtRWheel
   Begin Object Class=UTVehicleWheel Name=RtMWheel ObjName=RtMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SkelControlName="Rt_Mid_Wheel"
      BoneName="Rt_Mid_Tire"
      BoneOffset=(X=0.000000,Y=40.000000,Z=0.000000)
      WheelRadius=90.000000
      SuspensionTravel=40.000000
      WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
      LongSlipFactor=12000.000000
      Name="RtMWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(2)=RtMWheel
   Begin Object Class=UTVehicleWheel Name=LtMWheel ObjName=LtMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SkelControlName="Lt_Mid_Wheel"
      BoneName="Lt_Mid_Tire"
      BoneOffset=(X=0.000000,Y=-40.000000,Z=0.000000)
      WheelRadius=90.000000
      SuspensionTravel=40.000000
      WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
      LongSlipFactor=12000.000000
      Name="LtMWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(3)=LtMWheel
   Begin Object Class=UTVehicleWheel Name=RtFWheel ObjName=RtFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SteerFactor=1.000000
      SkelControlName="Rt_Front_Wheel"
      BoneName="Rt_Front_Tire"
      BoneOffset=(X=0.000000,Y=130.000000,Z=-10.000000)
      WheelRadius=100.000000
      SuspensionTravel=40.000000
      WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
      LongSlipFactor=12000.000000
      Name="RtFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(4)=RtFWheel
   Begin Object Class=UTVehicleWheel Name=LtFWheel ObjName=LtFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SteerFactor=1.000000
      SkelControlName="Lt_Front_Wheel"
      BoneName="Lt_Front_Tire"
      BoneOffset=(X=0.000000,Y=-130.000000,Z=-10.000000)
      WheelRadius=100.000000
      SuspensionTravel=40.000000
      WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
      LongSlipFactor=12000.000000
      Name="LtFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(5)=LtFWheel
   Begin Object Class=UTVehicleWheel Name=CenterWheel ObjName=CenterWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bDisableWheelOnDeath=True
      bPoweredWheel=True
      SkelControlName="Body"
      BoneName="Body"
      BoneOffset=(X=-30.000000,Y=0.000000,Z=-50.000000)
      WheelRadius=75.000000
      SuspensionTravel=200.000000
      LongSlipFactor=12000.000000
      Name="CenterWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(6)=CenterWheel
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_8 ObjName=MyStayUprightSetup_8 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Leviathan:MyStayUprightSetup_8'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Leviathan:MyStayUprightSetup_8'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Leviathan_Content:MyStayUprightSetup_8'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_8 ObjName=MyStayUprightConstraintInstance_8 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Leviathan:MyStayUprightConstraintInstance_8'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Leviathan:MyStayUprightConstraintInstance_8'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Leviathan_Content:MyStayUprightConstraintInstance_8'
   Begin Object Class=AudioComponent Name=EngineIdleSound ObjName=EngineIdleSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_EngineIdle'
      Name="EngineIdleSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=EngineIdleSound
   CollisionSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_EngineStart'
   ExitVehicleSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_EngineStop'
   SquealThreshold=0.050000
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Leviathan:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Leviathan.Mesh.SK_VH_Leviathan'
      AnimTreeTemplate=AnimTree'VH_Leviathan.Anims.AT_VH_Leviathan'
      PhysicsAsset=PhysicsAsset'VH_Leviathan.Mesh.SK_VH_Leviathan_Physics'
      AnimSets(0)=AnimSet'VH_Leviathan.Anims.K_VH_Leviathan'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Leviathan:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Leviathan:CollisionCylinder'
      CollisionHeight=100.000000
      CollisionRadius=260.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Leviathan:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=EngineIdleSound
   DrawScale=1.250000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Leviathan_Content"
   ObjectArchetype=UTVehicle_Leviathan'UTGame.Default__UTVehicle_Leviathan'
}

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Creation time: sk 18-3-2018 10:01:00.829 - Created with UnCodeX