defaultproperties
{
BurnOutMaterialLeviathan(0)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
BurnOutMaterialLeviathan(1)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_1_BO'
BurnOutMaterialLeviathan(2)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_2_BO'
BurnOutMaterialLeviathan(3)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
BurnOutMaterialLeviathan(4)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
BurnOutMaterialLeviathan(5)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
BurnOutMaterialLeviathan(6)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
BurnOutMaterialLeviathan(7)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_1_BO'
BurnOutMaterialLeviathan(8)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_2_BO'
BurnOutMaterialLeviathan(9)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
BurnOutMaterialLeviathan(10)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
BurnOutMaterialLeviathan(11)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
BeamTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_LaserBeam'
BeamEndpointVarName="ShockBeamEnd"
BigBeamTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam'
BigBeamEndpointVarName="BigBeamDest"
BigBeamSocket="BigGunBarrel"
ShieldClass=Class'UTGameContent.UTLeviathanShield'
Begin Object Class=CylinderComponent Name=TurretCollisionCylinderLF ObjName=TurretCollisionCylinderLF Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=74.000000
CollisionRadius=68.000000
CollideActors=True
BlockActors=True
Translation=(X=0.000000,Y=0.000000,Z=48.000000)
Name="TurretCollisionCylinderLF"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
TurretCollision(0)=TurretCollisionCylinderLF
Begin Object Class=CylinderComponent Name=TurretCollisionCylinderRF ObjName=TurretCollisionCylinderRF Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=74.000000
CollisionRadius=68.000000
CollideActors=True
BlockActors=True
Translation=(X=0.000000,Y=0.000000,Z=48.000000)
Name="TurretCollisionCylinderRF"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
TurretCollision(1)=TurretCollisionCylinderRF
Begin Object Class=CylinderComponent Name=TurretCollisionCylinderLR ObjName=TurretCollisionCylinderLR Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=74.000000
CollisionRadius=68.000000
CollideActors=True
BlockActors=True
Translation=(X=0.000000,Y=0.000000,Z=48.000000)
Name="TurretCollisionCylinderLR"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
TurretCollision(2)=TurretCollisionCylinderLR
Begin Object Class=CylinderComponent Name=TurretCollisionCylinderRR ObjName=TurretCollisionCylinderRR Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=74.000000
CollisionRadius=68.000000
CollideActors=True
BlockActors=True
Translation=(X=0.000000,Y=0.000000,Z=48.000000)
Name="TurretCollisionCylinderRR"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
TurretCollision(3)=TurretCollisionCylinderRR
BigBeamFireSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_CannonFire'
MainTurretPivot="MainTurretPitch"
DriverTurretPivot="DriverTurretYaw"
TurretExplosionSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BlowSection'
TurretActivate=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_TurretActivate'
TurretDeactivate=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_TurretDeactivate'
TurretExplosionTemplate=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_Leviathan_Guns'
TeamMatSec(0)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Red_2'
TeamMatSec(1)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Blue_2'
TurretMaterial(0)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Red_Turret'
TurretMaterial(1)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Blue_Turret'
RumbleCameraAnim=CameraAnim'Camera_FX.Leviathan.C_VH_Leviathan_Ground_Rumble'
RumbleRange=900.000000
DeployTime=8.366700
UnDeployTime=6.500000
IdleAnim(0)="InActiveStill"
IdleAnim(1)="ActiveStill"
DeployAnim(0)="Deploying"
DeployAnim(1)="UnDeploying"
DeploySound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Deploy'
UndeploySound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Deploy'
ToolTipIconCoords=(U=1.000000,V=669.000000,UL=152.000000,VL=95.000000)
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Leviathan:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Leviathan:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheLeviathan')
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanPrimary',GunSocket=("Lt_DriverBarrel","Rt_DriverBarrel"),GunPivotPoints=("DriverTurretYaw","MainTurretYaw"),WeaponEffects=((SocketName="BigGunBarrel",Offset=(X=-240.000000,Y=0.000000,Z=0.000000),Scale3D=(X=30.000000,Y=30.000000,Z=30.000000)),(SocketName="Lt_DriverBarrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000)),(SocketName="Rt_DriverBarrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000))),TurretControls=("DriverTurret_Yaw","Driverturret_Pitch"),CameraTag="DriverCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=35.000000),CameraOffset=-800.000000,MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight',SeatIconPOS=(X=0.445000,Y=0.450000))
Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretBeam',GunSocket=("LF_TurretBarrel_L","LF_TurretBarrel_R"),GunPivotPoints=("LT_Front_TurretYaw","LT_Front_TurretYaw"),TurretVarPrefix="LFTurret",WeaponEffects=((SocketName="LF_TurretBarrel_R",Offset=(X=-30.000000,Y=-10.000000,Z=3.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("LT_Front_TurretYaw","LT_Front_TurretPitch"),CameraTag="LF_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="LT_Front_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),MuzzleFlashLightClass=Class'UTGame.UTTurretMuzzleFlashLight',DriverDamageMult=0.100000,SeatIconPOS=(X=0.235000,Y=0.150000))
Seats(2)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretRocket',GunSocket=("RF_TurretBarrel","RF_TurretBarrel","RF_TurretBarrel"),GunPivotPoints=("RT_Front_TurretYaw","RT_Front_TurretYaw"),TurretVarPrefix="RFTurret",WeaponEffects=((SocketName="RF_TurretBarrel",Offset=(X=-30.000000,Y=0.000000,Z=0.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("RT_Front_TurretYaw","RT_Front_TurretPitch"),CameraTag="RF_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="RT_Front_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight',DriverDamageMult=0.100000,SeatIconPOS=(X=0.635000,Y=0.150000))
Seats(3)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretStinger',GunSocket=("LR_TurretBarrel"),GunPivotPoints=("LT_Rear_TurretYaw","LT_Rear_TurretYaw"),TurretVarPrefix="LRTurret",WeaponEffects=((SocketName="LR_TurretBarrel",Offset=(X=-30.000000,Y=0.000000,Z=0.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("LT_Rear_TurretYaw","LT_Rear_TurretPitch"),CameraTag="LR_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="LT_Rear_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),MuzzleFlashLightClass=Class'UTGame.UTStingerTurretMuzzleFlashLight',DriverDamageMult=0.100000,SeatIconPOS=(X=0.235000,Y=0.750000))
Seats(4)=(GunClass=Class'UTGameContent.UTVWeap_LeviathanTurretShock',GunSocket=("RR_TurretBarrel"),GunPivotPoints=("RT_Rear_TurretPitch","RT_Rear_TurretPitch"),TurretVarPrefix="RRTurret",WeaponEffects=((SocketName="RR_TurretBarrel",Offset=(X=-30.000000,Y=0.000000,Z=0.000000),Scale3D=(X=5.000000,Y=8.000000,Z=8.000000))),TurretControls=("RT_Rear_TurretYaw","RT_Rear_TurretPitch"),CameraTag="RR_TurretCamera",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-15.000000),CameraOffset=-25.000000,CameraEyeHeight=50.000000,ViewPitchMin=-10402.000000,bSeatVisible=True,SeatBone="RT_Rear_TurretPitch",SeatOffset=(X=4.000000,Y=0.000000,Z=72.000000),DriverDamageMult=0.100000,SeatIconPOS=(X=0.635000,Y=0.750000))
VehicleEffects(0)=(EffectStartTag="Damage0Smoke",EffectEndTag="NoDamage0Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="LF_TurretDamageSmoke")
VehicleEffects(1)=(EffectStartTag="Damage1Smoke",EffectEndTag="NoDamage1Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="RF_TurretDamageSmoke")
VehicleEffects(2)=(EffectStartTag="Damage2Smoke",EffectEndTag="NoDamage2Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="LR_TurretDamageSmoke")
VehicleEffects(3)=(EffectStartTag="Damage3Smoke",EffectEndTag="NoDamage3Smoke",EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1',EffectSocket="RR_TurretDamageSmoke")
VehicleEffects(4)=(EffectStartTag="StartDeploy",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Deploy',EffectSocket="DeployEffectSocket")
VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_Leviathan_Exhaust_Smoke',EffectSocket="ExhaustSocket")
VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_Leviathan_Exhaust_Smoke',EffectSocket="ExhaustSocketB")
VehicleEffects(7)=(EffectStartTag="TurretBeamMF_L",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretBeamMF',EffectSocket="LF_TurretBarrel_L")
VehicleEffects(8)=(EffectStartTag="TurretBeamMF_R",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretBeamMF',EffectSocket="LF_TurretBarrel_R")
VehicleEffects(9)=(EffectStartTag="TurretRocketMF",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretRocketMF',EffectSocket="RF_TurretBarrel")
VehicleEffects(10)=(EffectStartTag="TurretStingerMF",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretStingerMF',EffectSocket="LR_TurretBarrel")
VehicleEffects(11)=(EffectStartTag="TurretShockMF",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretShockMF',EffectSocket="RR_TurretBarrel")
VehicleEffects(12)=(EffectStartTag="DriverMF_L",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_DriverMF',EffectSocket="Lt_DriverBarrel")
VehicleEffects(13)=(EffectStartTag="DriverMF_R",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_DriverMF',EffectSocket="Rt_DriverBarrel")
VehicleEffects(14)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Leviathan',EffectSocket="DamageSmoke_01")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=1.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=1.000000)
DamageMorphTargets(0)=(InfluenceBone="Front_SuspensionAim",Health=4500,DamagePropNames=("Damage3"))
DamageMorphTargets(1)=(InfluenceBone="Rt_RearSuspension",Health=4500,DamagePropNames=("Damage1"))
DamageMorphTargets(2)=(InfluenceBone="Lt_Mid_Foot",Health=4500,DamagePropNames=("Damage2"))
DamageMorphTargets(3)=(InfluenceBone="Rt_Mid_Foot",Health=4500,DamagePropNames=("Damage2"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Red_1'
TeamMaterials(1)=MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Blue_1'
DamageSmokeThreshold=0.900000
FireDamageThreshold=0.800000
BigExplosionTemplates(0)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far',MinDistance=2200.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid',MinDistance=1500.000000)
BigExplosionTemplates(2)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near')
ExplosionDamage=150.000000
ExplosionRadius=1000.000000
ExplosionMomentum=125000.000000
ExplosionSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Explode'
DrivingAnim="leviathan_idle_sitting"
MapSize=1.150000
IconCoords=(U=936.000000,V=0.000000,UL=29.000000,VL=47.000000)
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=300.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_1',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_2',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Red_Turret'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_1',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_2',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret',MaterialInstanceConstant'VH_Leviathan.Materials.MI_VH_Levi_Spawn_Blue_Turret'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
LookForwardDist=120.000000
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyLeviathan'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyLeviathan'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyLeviathan'
VehicleDestroyedSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyLeviathanDestroyed'
VehicleDestroyedSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyLeviathanDestroyed'
VehicleDestroyedSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyLeviathanDestroyed'
HudCoords=(U=743.000000,UL=-97.000000,VL=129.000000)
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Leviathan:SimObject'
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Leviathan:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleWheel Name=RtRWheel ObjName=RtRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SkelControlName="Rt_Rear_Wheel"
BoneName="Rt_Rear_Tire"
BoneOffset=(X=0.000000,Y=40.000000,Z=0.000000)
WheelRadius=90.000000
SuspensionTravel=40.000000
WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
LongSlipFactor=12000.000000
Name="RtRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(0)=RtRWheel
Begin Object Class=UTVehicleWheel Name=LtRWheel ObjName=LtRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SkelControlName="Lt_Rear_Wheel"
BoneName="Lt_Rear_Tire"
BoneOffset=(X=0.000000,Y=-40.000000,Z=0.000000)
WheelRadius=90.000000
SuspensionTravel=40.000000
WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
LongSlipFactor=12000.000000
Name="LtRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(1)=LtRWheel
Begin Object Class=UTVehicleWheel Name=RtMWheel ObjName=RtMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SkelControlName="Rt_Mid_Wheel"
BoneName="Rt_Mid_Tire"
BoneOffset=(X=0.000000,Y=40.000000,Z=0.000000)
WheelRadius=90.000000
SuspensionTravel=40.000000
WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
LongSlipFactor=12000.000000
Name="RtMWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(2)=RtMWheel
Begin Object Class=UTVehicleWheel Name=LtMWheel ObjName=LtMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SkelControlName="Lt_Mid_Wheel"
BoneName="Lt_Mid_Tire"
BoneOffset=(X=0.000000,Y=-40.000000,Z=0.000000)
WheelRadius=90.000000
SuspensionTravel=40.000000
WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
LongSlipFactor=12000.000000
Name="LtMWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(3)=LtMWheel
Begin Object Class=UTVehicleWheel Name=RtFWheel ObjName=RtFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SteerFactor=1.000000
SkelControlName="Rt_Front_Wheel"
BoneName="Rt_Front_Tire"
BoneOffset=(X=0.000000,Y=130.000000,Z=-10.000000)
WheelRadius=100.000000
SuspensionTravel=40.000000
WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
LongSlipFactor=12000.000000
Name="RtFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(4)=RtFWheel
Begin Object Class=UTVehicleWheel Name=LtFWheel ObjName=LtFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SteerFactor=1.000000
SkelControlName="Lt_Front_Wheel"
BoneName="Lt_Front_Tire"
BoneOffset=(X=0.000000,Y=-130.000000,Z=-10.000000)
WheelRadius=100.000000
SuspensionTravel=40.000000
WheelParticleSystem=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Wheel_Snow'
LongSlipFactor=12000.000000
Name="LtFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(5)=LtFWheel
Begin Object Class=UTVehicleWheel Name=CenterWheel ObjName=CenterWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bDisableWheelOnDeath=True
bPoweredWheel=True
SkelControlName="Body"
BoneName="Body"
BoneOffset=(X=-30.000000,Y=0.000000,Z=-50.000000)
WheelRadius=75.000000
SuspensionTravel=200.000000
LongSlipFactor=12000.000000
Name="CenterWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(6)=CenterWheel
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_8 ObjName=MyStayUprightSetup_8 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Leviathan:MyStayUprightSetup_8'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Leviathan:MyStayUprightSetup_8'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Leviathan_Content:MyStayUprightSetup_8'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_8 ObjName=MyStayUprightConstraintInstance_8 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Leviathan:MyStayUprightConstraintInstance_8'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Leviathan:MyStayUprightConstraintInstance_8'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Leviathan_Content:MyStayUprightConstraintInstance_8'
Begin Object Class=AudioComponent Name=EngineIdleSound ObjName=EngineIdleSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_EngineIdle'
Name="EngineIdleSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=EngineIdleSound
CollisionSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_EngineStart'
ExitVehicleSound=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_EngineStop'
SquealThreshold=0.050000
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Leviathan:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Leviathan.Mesh.SK_VH_Leviathan'
AnimTreeTemplate=AnimTree'VH_Leviathan.Anims.AT_VH_Leviathan'
PhysicsAsset=PhysicsAsset'VH_Leviathan.Mesh.SK_VH_Leviathan_Physics'
AnimSets(0)=AnimSet'VH_Leviathan.Anims.K_VH_Leviathan'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Leviathan:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Leviathan:CollisionCylinder'
CollisionHeight=100.000000
CollisionRadius=260.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Leviathan:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=EngineIdleSound
DrawScale=1.250000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Leviathan_Content"
ObjectArchetype=UTVehicle_Leviathan'UTGame.Default__UTVehicle_Leviathan'
}
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