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UTGameContent.UTVehicle_HellBender_Content

Extends
UTVehicle_HellBender

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_HellBender
                     |   
                     +-- UTGameContent.UTVehicle_HellBender_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
Inherited Variables from UTGame.UTVehicle_HellBender
bBrakeLightOn, BeamTemplate, BrakeLightParameterName, bReverseLightOn, ExhaustEffectName, LastSuspensionShiftTime, PlateBO[2], PlateTeamMaterials[2], ReverseLightParameterName, SuspensionShiftSound, TurretFiringMode, TurretFlashCount, TurretFlashLocation, TurretWeaponRotation
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
function PostBeginPlay ()))
function TakeRadiusDamage (Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser ))
function VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
Inherited Functions from UTGame.UTVehicle_HellBender
RigidBodyCollision, SetBurnOut, SuspensionHeavyShift, TeamChanged
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

TakeRadiusDamage Source code

simulated function TakeRadiusDamage ( Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser ) )

VehicleWeaponImpactEffects Source code

simulated function VehicleWeaponImpactEffects ( vector HitLocation, int SeatIndex) )


Defaultproperties

defaultproperties
{
   Begin Object Class=AudioComponent Name=HellbenderSusShift ObjName=HellbenderSusShift Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleCompressC_Cue'
      Name="HellbenderSusShift"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   SuspensionShiftSound=HellbenderSusShift
   ExhaustEffectName="ExhaustVel"
   BrakeLightParameterName="Brake_Light"
   ReverseLightParameterName="Reverse_Light"
   BeamTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_Prim_Altfire'
   PlateBO(0)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_LP_BO'
   PlateBO(1)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_LP_BO'
   PlateTeamMaterials(0)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_LP_Red'
   PlateTeamMaterials(1)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_LP_Blue'
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_HellBender:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_HellBender:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ShockTurret',GunSocket=("GunnerFireSocket"),GunPivotPoints=("SecondaryTurretYaw"),WeaponEffects=((SocketName="GunnerFireSocket",Offset=(X=-35.000000,Y=0.000000,Z=0.000000),Scale3D=(X=4.000000,Y=6.500000,Z=6.500000))),TurretControls=("GunnerConstraint","GunnerConstraintYaw"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=-50.000000,Y=0.000000,Z=20.000000),CameraOffset=-300.000000,MuzzleFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight',SeatIconPOS=(X=0.440000,Y=0.480000))
   Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_HellBenderPrimary',GunSocket=("TurretFireSocket"),GunPivotPoints=("MainTurretYaw"),TurretVarPrefix="Turret",WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-36.000000,Y=0.000000,Z=0.000000),Scale3D=(X=6.500000,Y=8.000000,Z=8.000000))),TurretControls=("TurretConstraintPitch","TurretConstraintYaw"),CameraTag="TurretViewSocket",CameraOffset=-256.000000,CameraEyeHeight=20.000000,bSeatVisible=True,SeatBone="MainTurretYaw",SeatOffset=(X=37.000000,Y=0.000000,Z=-12.000000),MuzzleFlashLightClass=Class'UTGame.UTTurretMuzzleFlashLight',ImpactFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight',DriverDamageMult=0.200000,SeatIconPOS=(X=0.440000,Y=0.800000))
   VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Hellbender',EffectSocket="DamageSmoke01")
   VehicleEffects(1)=(EffectStartTag="ShockTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverPrimMuzzleFlash',EffectSocket="GunnerFireSocket")
   VehicleEffects(2)=(EffectStartTag="ShockTurretAltFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash',EffectSocket="GunnerFireSocket")
   VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_GenericExhaust',EffectSocket="ExhaustLeft")
   VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_GenericExhaust',EffectSocket="ExhaustRight")
   VehicleEffects(5)=(EffectStartTag="BackTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_SecondMuzzleFlash',EffectSocket="TurretFireSocket")
   VehicleAnims(0)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="AnimPlayer")
   VehicleAnims(1)=(AnimTag="Idle",AnimSeqs=("Idle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="AnimPlayer")
   VehicleAnims(2)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="AnimPlayer")
   VehicleAnims(3)=(AnimTag="Inactive",AnimSeqs=("InActiveIdle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="AnimPlayer")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=3.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=3.000000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=3.000000)
   DamageParamScaleLevels(3)=(DamageParamName="Damage6",Scale=3.000000)
   DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Front",InfluenceBone="FrontBumper",Health=200,DamagePropNames=("Damage2"))
   DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_RearLt",InfluenceBone="Lt_Rear_Suspension",Health=100,DamagePropNames=("Damage3"))
   DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_RearRt",InfluenceBone="Rt_Rear_Suspension",Health=100,DamagePropNames=("Damage3"))
   DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_Left",InfluenceBone="Lt_Door",Health=150,DamagePropNames=("Damage1"))
   DamageMorphTargets(4)=(MorphNodeName="MorphNodeW_Right",InfluenceBone="Rt_Door",Health=150,DamagePropNames=("Damage1"))
   DamageMorphTargets(5)=(MorphNodeName="MorphNodeW_Top",InfluenceBone="Antenna1",Health=200,DamagePropNames=("Damage6"))
   DamageMorphTargets(6)=(MorphNodeName="MorphNodeW_LtFrontFender",InfluenceBone="Lt_Front_Suspension",Health=75)
   DamageMorphTargets(7)=(MorphNodeName="MorphNodeW_RtFrontFender",InfluenceBone="Rt_Front_Suspension",Health=75)
   TeamMaterials(0)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
   BigExplosionSocket="VH_Death"
   ExplosionSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Explode'
   Begin Object Class=AudioComponent Name=ScorpionTireSound ObjName=ScorpionTireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
      Name="ScorpionTireSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TireAudioComp=ScorpionTireSound
   TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
   TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
   TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
   TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
   TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
   TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
   TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
   TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
   TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
   DrivingAnim="Hellbender_Idle_Sitting"
   FlagOffset=(X=9.000000,Y=-44.000000,Z=80.000000)
   IconCoords=(U=886.000000,V=35.000000,UL=19.000000)
   TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
   PassengerTeamBeaconOffset=(X=-125.000000,Y=0.000000,Z=100.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   HoverBoardAttachSockets(1)="HoverAttach01"
   WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Hellbender_Wheel_Dust')
   WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt')
   WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hellbender_Water_Splash')
   WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Hellbender_Wheel_Snow')
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyHellbender'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyHellbender'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyHellbender'
   HudCoords=(U=826.000000,UL=-81.000000,VL=115.000000)
   Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_HellBender:SimObject'
      ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_HellBender:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RRWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RRWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LRWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LRWheel'
   End Object
   Wheels(1)=LRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RFWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RFWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LFWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LFWheel'
   End Object
   Wheels(3)=LFWheel
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_11 ObjName=MyStayUprightSetup_11 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_HellBender:MyStayUprightSetup_11'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_HellBender:MyStayUprightSetup_11'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_HellBender_Content:MyStayUprightSetup_11'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_11 ObjName=MyStayUprightConstraintInstance_11 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_HellBender:MyStayUprightConstraintInstance_11'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_HellBender:MyStayUprightConstraintInstance_11'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_HellBender_Content:MyStayUprightConstraintInstance_11'
   Begin Object Class=AudioComponent Name=HellBenderEngineSound ObjName=HellBenderEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_EngineIdle'
      Name="HellBenderEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=HellBenderEngineSound
   Begin Object Class=AudioComponent Name=HellbenderSquealSound ObjName=HellbenderSquealSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Slide'
      Name="HellbenderSquealSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   SquealSound=HellbenderSquealSound
   CollisionSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_EngineStart'
   ExitVehicleSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_EngineStop'
   SquealThreshold=0.100000
   SquealLatThreshold=0.020000
   LatAngleVolumeMult=30.000000
   EngineStartOffsetSecs=0.500000
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_HellBender:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Hellbender.Mesh.SK_VH_Hellbender'
      AnimTreeTemplate=AnimTree'VH_Hellbender.Anims.AT_VH_Hellbender'
      PhysicsAsset=PhysicsAsset'VH_Hellbender.Mesh.SK_VH_Hellbender_Physics'
      AnimSets(0)=AnimSet'VH_Hellbender.Anims.K_VH_Hellbender'
      MorphSets(0)=MorphTargetSet'VH_Hellbender.Mesh.VH_Hellbender_MorphTargets'
      RBCollideWithChannels=(Untitled4=True)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_HellBender:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_HellBender:CollisionCylinder'
      CollisionHeight=65.000000
      CollisionRadius=140.000000
      Translation=(X=0.000000,Y=0.000000,Z=-15.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_HellBender:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=ScorpionTireSound
   Components(5)=HellBenderEngineSound
   Components(6)=HellbenderSquealSound
   Components(7)=HellbenderSusShift
   DrawScale=1.200000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_HellBender_Content"
   ObjectArchetype=UTVehicle_HellBender'UTGame.Default__UTVehicle_HellBender'
}

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Creation time: sk 18-3-2018 10:01:00.753 - Created with UnCodeX