defaultproperties
{
Begin Object Class=AudioComponent Name=HellbenderSusShift ObjName=HellbenderSusShift Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleCompressC_Cue'
Name="HellbenderSusShift"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
SuspensionShiftSound=HellbenderSusShift
ExhaustEffectName="ExhaustVel"
BrakeLightParameterName="Brake_Light"
ReverseLightParameterName="Reverse_Light"
BeamTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_Prim_Altfire'
PlateBO(0)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_LP_BO'
PlateBO(1)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_LP_BO'
PlateTeamMaterials(0)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_LP_Red'
PlateTeamMaterials(1)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_LP_Blue'
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_HellBender:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_HellBender:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ShockTurret',GunSocket=("GunnerFireSocket"),GunPivotPoints=("SecondaryTurretYaw"),WeaponEffects=((SocketName="GunnerFireSocket",Offset=(X=-35.000000,Y=0.000000,Z=0.000000),Scale3D=(X=4.000000,Y=6.500000,Z=6.500000))),TurretControls=("GunnerConstraint","GunnerConstraintYaw"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=-50.000000,Y=0.000000,Z=20.000000),CameraOffset=-300.000000,MuzzleFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight',SeatIconPOS=(X=0.440000,Y=0.480000))
Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_HellBenderPrimary',GunSocket=("TurretFireSocket"),GunPivotPoints=("MainTurretYaw"),TurretVarPrefix="Turret",WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-36.000000,Y=0.000000,Z=0.000000),Scale3D=(X=6.500000,Y=8.000000,Z=8.000000))),TurretControls=("TurretConstraintPitch","TurretConstraintYaw"),CameraTag="TurretViewSocket",CameraOffset=-256.000000,CameraEyeHeight=20.000000,bSeatVisible=True,SeatBone="MainTurretYaw",SeatOffset=(X=37.000000,Y=0.000000,Z=-12.000000),MuzzleFlashLightClass=Class'UTGame.UTTurretMuzzleFlashLight',ImpactFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight',DriverDamageMult=0.200000,SeatIconPOS=(X=0.440000,Y=0.800000))
VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Hellbender',EffectSocket="DamageSmoke01")
VehicleEffects(1)=(EffectStartTag="ShockTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverPrimMuzzleFlash',EffectSocket="GunnerFireSocket")
VehicleEffects(2)=(EffectStartTag="ShockTurretAltFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash',EffectSocket="GunnerFireSocket")
VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_GenericExhaust',EffectSocket="ExhaustLeft")
VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_GenericExhaust',EffectSocket="ExhaustRight")
VehicleEffects(5)=(EffectStartTag="BackTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_SecondMuzzleFlash',EffectSocket="TurretFireSocket")
VehicleAnims(0)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="AnimPlayer")
VehicleAnims(1)=(AnimTag="Idle",AnimSeqs=("Idle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="AnimPlayer")
VehicleAnims(2)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="AnimPlayer")
VehicleAnims(3)=(AnimTag="Inactive",AnimSeqs=("InActiveIdle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="AnimPlayer")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=3.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=3.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=3.000000)
DamageParamScaleLevels(3)=(DamageParamName="Damage6",Scale=3.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Front",InfluenceBone="FrontBumper",Health=200,DamagePropNames=("Damage2"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_RearLt",InfluenceBone="Lt_Rear_Suspension",Health=100,DamagePropNames=("Damage3"))
DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_RearRt",InfluenceBone="Rt_Rear_Suspension",Health=100,DamagePropNames=("Damage3"))
DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_Left",InfluenceBone="Lt_Door",Health=150,DamagePropNames=("Damage1"))
DamageMorphTargets(4)=(MorphNodeName="MorphNodeW_Right",InfluenceBone="Rt_Door",Health=150,DamagePropNames=("Damage1"))
DamageMorphTargets(5)=(MorphNodeName="MorphNodeW_Top",InfluenceBone="Antenna1",Health=200,DamagePropNames=("Damage6"))
DamageMorphTargets(6)=(MorphNodeName="MorphNodeW_LtFrontFender",InfluenceBone="Lt_Front_Suspension",Health=75)
DamageMorphTargets(7)=(MorphNodeName="MorphNodeW_RtFrontFender",InfluenceBone="Rt_Front_Suspension",Health=75)
TeamMaterials(0)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
BigExplosionSocket="VH_Death"
ExplosionSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Explode'
Begin Object Class=AudioComponent Name=ScorpionTireSound ObjName=ScorpionTireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
Name="ScorpionTireSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TireAudioComp=ScorpionTireSound
TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
DrivingAnim="Hellbender_Idle_Sitting"
FlagOffset=(X=9.000000,Y=-44.000000,Z=80.000000)
IconCoords=(U=886.000000,V=35.000000,UL=19.000000)
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
PassengerTeamBeaconOffset=(X=-125.000000,Y=0.000000,Z=100.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Hellbender.Materials.MITV_VH_Hellbender_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Hellbender_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hellbender_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Hellbender_Wheel_Snow')
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyHellbender'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyHellbender'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyHellbender'
HudCoords=(U=826.000000,UL=-81.000000,VL=115.000000)
Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_HellBender:SimObject'
ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_HellBender:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RRWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RRWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LRWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LRWheel'
End Object
Wheels(1)=LRWheel
Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RFWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:RFWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LFWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_HellBender:LFWheel'
End Object
Wheels(3)=LFWheel
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_11 ObjName=MyStayUprightSetup_11 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_HellBender:MyStayUprightSetup_11'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_HellBender:MyStayUprightSetup_11'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_HellBender_Content:MyStayUprightSetup_11'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_11 ObjName=MyStayUprightConstraintInstance_11 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_HellBender:MyStayUprightConstraintInstance_11'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_HellBender:MyStayUprightConstraintInstance_11'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_HellBender_Content:MyStayUprightConstraintInstance_11'
Begin Object Class=AudioComponent Name=HellBenderEngineSound ObjName=HellBenderEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_EngineIdle'
Name="HellBenderEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=HellBenderEngineSound
Begin Object Class=AudioComponent Name=HellbenderSquealSound ObjName=HellbenderSquealSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Slide'
Name="HellbenderSquealSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
SquealSound=HellbenderSquealSound
CollisionSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_EngineStart'
ExitVehicleSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_EngineStop'
SquealThreshold=0.100000
SquealLatThreshold=0.020000
LatAngleVolumeMult=30.000000
EngineStartOffsetSecs=0.500000
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_HellBender:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Hellbender.Mesh.SK_VH_Hellbender'
AnimTreeTemplate=AnimTree'VH_Hellbender.Anims.AT_VH_Hellbender'
PhysicsAsset=PhysicsAsset'VH_Hellbender.Mesh.SK_VH_Hellbender_Physics'
AnimSets(0)=AnimSet'VH_Hellbender.Anims.K_VH_Hellbender'
MorphSets(0)=MorphTargetSet'VH_Hellbender.Mesh.VH_Hellbender_MorphTargets'
RBCollideWithChannels=(Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_HellBender:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_HellBender:CollisionCylinder'
CollisionHeight=65.000000
CollisionRadius=140.000000
Translation=(X=0.000000,Y=0.000000,Z=-15.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_HellBender:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=ScorpionTireSound
Components(5)=HellBenderEngineSound
Components(6)=HellbenderSquealSound
Components(7)=HellbenderSusShift
DrawScale=1.200000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_HellBender_Content"
ObjectArchetype=UTVehicle_HellBender'UTGame.Default__UTVehicle_HellBender'
}
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