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UTGameContent.UTVehicle_Goliath_Content

Extends
UTVehicle_Goliath

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Goliath
                     |   
                     +-- UTGameContent.UTVehicle_Goliath_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
MaterialInterfaceBurnOutMaterialTread[2]
Inherited Variables from UTGame.UTVehicle_Goliath
AntennaBeamControl, AntennaMesh, GunnerFlashLocation, GunnerWeaponRotation, LeftBigWheel, LeftSmallWheels[3], LeftTeamMaterials[2], LeftTreadMaterialInstance, LeftTreadSpeed, MachineGunAmbient, MachineGunStopSound, PitchParamName, RightBigWheel, RightSmallWheels[3], RightTeamMaterials[2], RightTreadMaterialInstance, RightTreadSpeed, TrackSound, TrackSoundParamScale, TreadSpeedParameterName, VolumeParamName
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
function CauseMuzzleFlashLight (int SeatIndex))
function PostBeginPlay ()))
function SetBurnOut ()))
function StartLinkedEffect ()))
function StopLinkedEffect ()))
function TeamChanged ()))
function VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
Inherited Functions from UTGame.UTVehicle_Goliath
DisplayWheelsDebug, GetSVehicleDebug, GetVelocity, ImportantVehicle, RecommendLongRangedAttack, StartEngineSound, StopEngineSound, TeamChanged, VehicleWeaponFireEffects, VehicleWeaponStoppedFiring
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring


Variables Detail

BurnOutMaterialTread[2] Source code

var MaterialInterface BurnOutMaterialTread[2];


Functions Detail

CauseMuzzleFlashLight Source code

simulated function CauseMuzzleFlashLight ( int SeatIndex) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetBurnOut Source code

simulated function SetBurnOut ( ) )

StartLinkedEffect Source code

protected simulated function StartLinkedEffect ( ) )

StopLinkedEffect Source code

protected simulated function StopLinkedEffect ( ) )

TeamChanged Source code

simulated function TeamChanged ( ) )

VehicleWeaponImpactEffects Source code

simulated function VehicleWeaponImpactEffects ( vector HitLocation, int SeatIndex) )


Defaultproperties

defaultproperties
{
   BurnOutMaterialTread(0)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Red_Tread_BO'
   BurnOutMaterialTread(1)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Blue_Tread_BO'
   LeftTeamMaterials(0)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath02_Treads_Red'
   LeftTeamMaterials(1)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath02_Treads_Blue'
   RightTeamMaterials(0)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath03_Treads_Red'
   RightTeamMaterials(1)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath03_Treads_Blue'
   TreadSpeedParameterName="Veh_Tread_Speed"
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_TurretFire_Cue'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   MachineGunAmbient=AmbientSoundComponent
   MachineGunStopSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_TurretFireStop_Cue'
   Begin Object Class=AudioComponent Name=MyTrackSound ObjName=MyTrackSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_EngineTreadLoop'
      Name="MyTrackSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TrackSound=MyTrackSound
   TrackSoundParamScale=0.000035
   Begin Object Class=SkeletalMeshComponent Name=SAntennaMesh ObjName=SAntennaMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath_Antenna'
      AnimTreeTemplate=AnimTree'VH_Goliath.Anims.AT_VH_Goliath_Antenna'
      bUpdateSkelWhenNotRendered=False
      bIgnoreControllersWhenNotRendered=True
      ShadowParent=SkeletalMeshComponent'UTGameContent.Default__UTVehicle_Goliath_Content:SVehicleMesh'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_Goliath_Content:MyLightEnvironment'
      CullDistance=1300.000000
      CachedCullDistance=1300.000000
      bUseAsOccluder=False
      TickGroup=TG_PostAsyncWork
      Name="SAntennaMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   AntennaMesh=SAntennaMesh
   bHasTurretExplosion=True
   bHasEnemyVehicleSound=True
   AIPurpose=AIP_Any
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Goliath:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Goliath:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheGoliath')
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_GoliathTurret',GunSocket=("TurretFireSocket"),GunPivotPoints=("Object01"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-125.000000,Y=0.000000,Z=0.000000),Scale3D=(X=14.000000,Y=10.000000,Z=10.000000))),TurretControls=("TurretPitch","TurretRotate"),CameraTag="GunViewSocket",CameraOffset=-420.000000,MuzzleFlashLightClass=Class'UTGameContent.UTTankMuzzleFlash',SeatIconPOS=(X=0.330000,Y=0.350000))
   Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_GoliathMachineGun',GunSocket=("GunFireSocket"),GunPivotPoints=("Object10"),TurretVarPrefix="Gunner",WeaponEffects=((SocketName="GunFireSocket",Offset=(X=-36.000000,Y=0.000000,Z=0.000000),Scale3D=(X=6.500000,Y=6.000000,Z=6.000000))),TurretControls=("gun_rotate","gun_pitch"),CameraTag="GunViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=30.000000),CameraOffset=16.000000,MuzzleFlashLightClass=Class'UTGameContent.UTTankeMinigunMuzzleFlashLight',SeatIconPOS=(X=0.460000,Y=0.650000))
   VehicleEffects(0)=(EffectStartTag="GoliathTurret",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_MuzzleFlash',EffectSocket="TurretFireSocket")
   VehicleEffects(1)=(EffectStartTag="GoliathMachineGun",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.P_Goliath_MiniGun_MuzzleFlash',EffectSocket="GunFireSocket")
   VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Exhaust_Smoke',EffectSocket="Exhaust_Smoke01")
   VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Exhaust_Smoke',EffectSocket="Exhaust_Smoke02")
   VehicleEffects(4)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Goliath',EffectSocket="DamageSmoke01")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=5.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=5.000000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=5.000000)
   DamageParamScaleLevels(3)=(DamageParamName="Damage6",Scale=2.000000)
   DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Front",InfluenceBone="b_FrontDamage",Health=190,DamagePropNames=("Damage2"))
   DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_Back",InfluenceBone="b_RearDamage",Health=190,DamagePropNames=("Damage3"))
   DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_LHS",InfluenceBone="Suspension_LHS_02",Health=190,DamagePropNames=("Damage1"))
   DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_RHS",InfluenceBone="Suspension_RHS_02",Health=190,DamagePropNames=("Damage1"))
   DamageMorphTargets(4)=(MorphNodeName="MorphNodeW_Turret",InfluenceBone="Object01",Health=190,DamagePropNames=("Damage6"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'VH_Goliath.Effects.P_VH_Goliath_DeathExplode')
   DestroyedTurretTemplate=StaticMesh'VH_Goliath.Mesh.VH_Goliath_Turret_top'
   TurretExplosiveForce=15000.000000
   ExplosionSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode'
   FlagOffset=(X=-95.000000,Y=59.000000,Z=50.000000)
   FlagBone="Object01"
   IconCoords=(V=0.000000,UL=27.000000,VL=38.000000)
   PassengerTeamBeaconOffset=(X=-100.000000,Y=0.000000,Z=125.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   HoverBoardAttachSockets(1)="HoverAttach01"
   WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
   WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
   WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Goliath_Water_Splash')
   WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyGoliath'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyGoliath'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyGoliath'
   VehicleDestroyedSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyGoliathDestroyed'
   VehicleDestroyedSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyGoliathDestroyed'
   VehicleDestroyedSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyGoliathDestroyed'
   HudCoords=(U=322.000000,V=143.000000,UL=-90.000000,VL=127.000000)
   Begin Object Class=UTVehicleSimTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimTank'UTGame.Default__UTVehicle_Goliath:SimObject'
      ObjectArchetype=UTVehicleSimTank'UTGame.Default__UTVehicle_Goliath:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RRWheel'
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RRWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleWheel Name=RMWheel ObjName=RMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RMWheel'
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RMWheel'
   End Object
   Wheels(1)=RMWheel
   Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RFWheel'
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RFWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LRWheel'
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LRWheel'
   End Object
   Wheels(3)=LRWheel
   Begin Object Class=UTVehicleWheel Name=LMWheel ObjName=LMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LMWheel'
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LMWheel'
   End Object
   Wheels(4)=LMWheel
   Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LFWheel'
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LFWheel'
   End Object
   Wheels(5)=LFWheel
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_10 ObjName=MyStayUprightSetup_10 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Goliath_Content:MyStayUprightSetup_10'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_10 ObjName=MyStayUprightConstraintInstance_10 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Goliath_Content:MyStayUprightConstraintInstance_10'
   Begin Object Class=AudioComponent Name=ScorpionEngineSound ObjName=ScorpionEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_EngineLoop'
      Name="ScorpionEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=ScorpionEngineSound
   CollisionSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Start'
   ExitVehicleSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Stop'
   BaseEyeHeight=60.000000
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Goliath:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath01'
      AnimTreeTemplate=AnimTree'VH_Goliath.Anims.AT_VH_Goliath'
      PhysicsAsset=PhysicsAsset'VH_Goliath.Mesh.PA_VH_Goliath'
      MorphSets(0)=MorphTargetSet'VH_Goliath.Mesh.SK_VH_Goliath_Morph'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Goliath:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Goliath:CollisionCylinder'
      CollisionHeight=60.000000
      CollisionRadius=260.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Goliath:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=AmbientSoundComponent
   Components(5)=ScorpionEngineSound
   Components(6)=MyTrackSound
   DrawScale=1.350000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Goliath_Content"
   ObjectArchetype=UTVehicle_Goliath'UTGame.Default__UTVehicle_Goliath'
}

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Creation time: sk 18-3-2018 10:01:00.727 - Created with UnCodeX