defaultproperties
{
BurnOutMaterialTread(0)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Red_Tread_BO'
BurnOutMaterialTread(1)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Blue_Tread_BO'
LeftTeamMaterials(0)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath02_Treads_Red'
LeftTeamMaterials(1)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath02_Treads_Blue'
RightTeamMaterials(0)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath03_Treads_Red'
RightTeamMaterials(1)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath03_Treads_Blue'
TreadSpeedParameterName="Veh_Tread_Speed"
Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_TurretFire_Cue'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="AmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
MachineGunAmbient=AmbientSoundComponent
MachineGunStopSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_TurretFireStop_Cue'
Begin Object Class=AudioComponent Name=MyTrackSound ObjName=MyTrackSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_EngineTreadLoop'
Name="MyTrackSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TrackSound=MyTrackSound
TrackSoundParamScale=0.000035
Begin Object Class=SkeletalMeshComponent Name=SAntennaMesh ObjName=SAntennaMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath_Antenna'
AnimTreeTemplate=AnimTree'VH_Goliath.Anims.AT_VH_Goliath_Antenna'
bUpdateSkelWhenNotRendered=False
bIgnoreControllersWhenNotRendered=True
ShadowParent=SkeletalMeshComponent'UTGameContent.Default__UTVehicle_Goliath_Content:SVehicleMesh'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_Goliath_Content:MyLightEnvironment'
CullDistance=1300.000000
CachedCullDistance=1300.000000
bUseAsOccluder=False
TickGroup=TG_PostAsyncWork
Name="SAntennaMesh"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
AntennaMesh=SAntennaMesh
bHasTurretExplosion=True
bHasEnemyVehicleSound=True
AIPurpose=AIP_Any
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Goliath:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Goliath:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheGoliath')
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_GoliathTurret',GunSocket=("TurretFireSocket"),GunPivotPoints=("Object01"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-125.000000,Y=0.000000,Z=0.000000),Scale3D=(X=14.000000,Y=10.000000,Z=10.000000))),TurretControls=("TurretPitch","TurretRotate"),CameraTag="GunViewSocket",CameraOffset=-420.000000,MuzzleFlashLightClass=Class'UTGameContent.UTTankMuzzleFlash',SeatIconPOS=(X=0.330000,Y=0.350000))
Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_GoliathMachineGun',GunSocket=("GunFireSocket"),GunPivotPoints=("Object10"),TurretVarPrefix="Gunner",WeaponEffects=((SocketName="GunFireSocket",Offset=(X=-36.000000,Y=0.000000,Z=0.000000),Scale3D=(X=6.500000,Y=6.000000,Z=6.000000))),TurretControls=("gun_rotate","gun_pitch"),CameraTag="GunViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=30.000000),CameraOffset=16.000000,MuzzleFlashLightClass=Class'UTGameContent.UTTankeMinigunMuzzleFlashLight',SeatIconPOS=(X=0.460000,Y=0.650000))
VehicleEffects(0)=(EffectStartTag="GoliathTurret",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_MuzzleFlash',EffectSocket="TurretFireSocket")
VehicleEffects(1)=(EffectStartTag="GoliathMachineGun",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.P_Goliath_MiniGun_MuzzleFlash',EffectSocket="GunFireSocket")
VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Exhaust_Smoke',EffectSocket="Exhaust_Smoke01")
VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Exhaust_Smoke',EffectSocket="Exhaust_Smoke02")
VehicleEffects(4)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Goliath',EffectSocket="DamageSmoke01")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=5.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=5.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=5.000000)
DamageParamScaleLevels(3)=(DamageParamName="Damage6",Scale=2.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Front",InfluenceBone="b_FrontDamage",Health=190,DamagePropNames=("Damage2"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_Back",InfluenceBone="b_RearDamage",Health=190,DamagePropNames=("Damage3"))
DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_LHS",InfluenceBone="Suspension_LHS_02",Health=190,DamagePropNames=("Damage1"))
DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_RHS",InfluenceBone="Suspension_RHS_02",Health=190,DamagePropNames=("Damage1"))
DamageMorphTargets(4)=(MorphNodeName="MorphNodeW_Turret",InfluenceBone="Object01",Health=190,DamagePropNames=("Damage6"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'VH_Goliath.Effects.P_VH_Goliath_DeathExplode')
DestroyedTurretTemplate=StaticMesh'VH_Goliath.Mesh.VH_Goliath_Turret_top'
TurretExplosiveForce=15000.000000
ExplosionSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode'
FlagOffset=(X=-95.000000,Y=59.000000,Z=50.000000)
FlagBone="Object01"
IconCoords=(V=0.000000,UL=27.000000,VL=38.000000)
PassengerTeamBeaconOffset=(X=-100.000000,Y=0.000000,Z=125.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Goliath_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyGoliath'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyGoliath'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyGoliath'
VehicleDestroyedSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyGoliathDestroyed'
VehicleDestroyedSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyGoliathDestroyed'
VehicleDestroyedSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyGoliathDestroyed'
HudCoords=(U=322.000000,V=143.000000,UL=-90.000000,VL=127.000000)
Begin Object Class=UTVehicleSimTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimTank'UTGame.Default__UTVehicle_Goliath:SimObject'
ObjectArchetype=UTVehicleSimTank'UTGame.Default__UTVehicle_Goliath:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RRWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RRWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleWheel Name=RMWheel ObjName=RMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RMWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RMWheel'
End Object
Wheels(1)=RMWheel
Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RFWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:RFWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LRWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LRWheel'
End Object
Wheels(3)=LRWheel
Begin Object Class=UTVehicleWheel Name=LMWheel ObjName=LMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LMWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LMWheel'
End Object
Wheels(4)=LMWheel
Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LFWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_Goliath:LFWheel'
End Object
Wheels(5)=LFWheel
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_10 ObjName=MyStayUprightSetup_10 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Goliath_Content:MyStayUprightSetup_10'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_10 ObjName=MyStayUprightConstraintInstance_10 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Goliath_Content:MyStayUprightConstraintInstance_10'
Begin Object Class=AudioComponent Name=ScorpionEngineSound ObjName=ScorpionEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_EngineLoop'
Name="ScorpionEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=ScorpionEngineSound
CollisionSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Start'
ExitVehicleSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Stop'
BaseEyeHeight=60.000000
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Goliath:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath01'
AnimTreeTemplate=AnimTree'VH_Goliath.Anims.AT_VH_Goliath'
PhysicsAsset=PhysicsAsset'VH_Goliath.Mesh.PA_VH_Goliath'
MorphSets(0)=MorphTargetSet'VH_Goliath.Mesh.SK_VH_Goliath_Morph'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Goliath:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Goliath:CollisionCylinder'
CollisionHeight=60.000000
CollisionRadius=260.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Goliath:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=AmbientSoundComponent
Components(5)=ScorpionEngineSound
Components(6)=MyTrackSound
DrawScale=1.350000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Goliath_Content"
ObjectArchetype=UTVehicle_Goliath'UTGame.Default__UTVehicle_Goliath'
}
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