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UTGame.UTVehicle_Goliath

Extends
UTVehicle
Modifiers
native ( Vehicle ) abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Goliath

Direct Known Subclasses:

UTVehicle_Goliath_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
UTSkelControl_CantileverBeamAntennaBeamControl
SkeletalMeshComponentAntennaMesh
vectorGunnerFlashLocation
rotatorGunnerWeaponRotation
nameLeftBigWheel
nameLeftSmallWheels[3]
MaterialInstanceConstantLeftTeamMaterials[2]
MaterialInstanceConstantLeftTreadMaterialInstance
floatLeftTreadSpeed
AudioComponentMachineGunAmbient
SoundCueMachineGunStopSound
namePitchParamName
nameRightBigWheel
nameRightSmallWheels[3]
MaterialInstanceConstantRightTeamMaterials[2]
MaterialInstanceConstantRightTreadMaterialInstance
floatRightTreadSpeed
AudioComponentTrackSound
floatTrackSoundParamScale
nameTreadSpeedParameterName
nameVolumeParamName
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects
Inherited Variables from UTGame.UTVehicleBase
bHasBarGraph, bShouldEject, HudCoords, HudIcons

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
function DisplayWheelsDebug (HUD HUD, float YL))
function GetSVehicleDebug (out Array DebugInfo ))
functionvector GetVelocity ()))
functionbool ImportantVehicle ()))
functionbool RecommendLongRangedAttack ()))
function StartEngineSound ()))
function StopEngineSound ()))
function TeamChanged ()))
function VehicleWeaponFireEffects (vector HitLocation, int SeatIndex))
function VehicleWeaponStoppedFiring (bool bViaReplication, int SeatIndex))
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring
Inherited Functions from UTGame.UTVehicleBase
AdjacentSeat, ApplyWeaponEffects, BotFire, ChooseFireMode, DetachDriver, DisplayHud, DriverEnter, DriverLeft, DrivingStatusChanged, EjectDriver, GetDamageScaling, GetPowerLevel, GetQuickPickCells, GetVehicleDrivingStatName, HandleDeadVehicleDriver, HoldGameObject, NeedToTurn, QuickPick, ServerAdjacentSeat, ServerChangeSeat, StopFiringWeapon, SwitchWeapon, TakeHeadShot


Variables Detail

AntennaBeamControl Source code

var UTSkelControl_CantileverBeam AntennaBeamControl;
The Cantilever Beam that is the Antenna itself

AntennaMesh Source code

var SkeletalMeshComponent AntennaMesh;

GunnerFlashLocation Source code

var repnotify vector GunnerFlashLocation;

GunnerWeaponRotation Source code

var repnotify rotator GunnerWeaponRotation;

LeftBigWheel Source code

var name LeftBigWheel;

LeftSmallWheels[3] Source code

var name LeftSmallWheels[3];

LeftTeamMaterials[2] Source code

var protected MaterialInstanceConstant LeftTeamMaterials[2];

LeftTreadMaterialInstance Source code

var protected MaterialInstanceConstant LeftTreadMaterialInstance;

LeftTreadSpeed Source code

var float LeftTreadSpeed;

MachineGunAmbient Source code

var AudioComponent MachineGunAmbient;
ambient sound component for machine gun

MachineGunStopSound Source code

var SoundCue MachineGunStopSound;
Sound to play when maching gun stops firing.

PitchParamName Source code

var name PitchParamName;

RightBigWheel Source code

var name RightBigWheel;

RightSmallWheels[3] Source code

var name RightSmallWheels[3];

RightTeamMaterials[2] Source code

var protected MaterialInstanceConstant RightTeamMaterials[2];

RightTreadMaterialInstance Source code

var protected MaterialInstanceConstant RightTreadMaterialInstance;

RightTreadSpeed Source code

var float RightTreadSpeed;

TrackSound Source code

var AudioComponent TrackSound;

TrackSoundParamScale Source code

var float TrackSoundParamScale;

TreadSpeedParameterName Source code

var name TreadSpeedParameterName;
material parameter controlling tread panner speed

VolumeParamName Source code

var name VolumeParamName;


Functions Detail

DisplayWheelsDebug Source code

simulated function DisplayWheelsDebug ( HUD HUD, float YL) )

GetSVehicleDebug Source code

simulated function GetSVehicleDebug ( out Array<String> DebugInfo ) )

GetVelocity Source code

function vector GetVelocity ( ) )
For Antenna delegate purposes (let's turret motion be more dramatic)

ImportantVehicle Source code

function bool ImportantVehicle ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

StartEngineSound Source code

simulated function StartEngineSound ( ) )

StopEngineSound Source code

simulated function StopEngineSound ( ) )

TeamChanged Source code

simulated function TeamChanged ( ) )

VehicleWeaponFireEffects Source code

simulated function VehicleWeaponFireEffects ( vector HitLocation, int SeatIndex) )

VehicleWeaponStoppedFiring Source code

simulated function VehicleWeaponStoppedFiring ( bool bViaReplication, int SeatIndex) )


Defaultproperties

defaultproperties
{
   LeftBigWheel="wheel_LHS_01_Cont"
   LeftSmallWheels(0)="wheel_LHS_03_Cont"
   LeftSmallWheels(1)="wheel_LHS_04_Cont"
   LeftSmallWheels(2)="Whell_LHS_06_07_08_Cont"
   RightBigWheel="wheel_RHS_01_Cont"
   RightSmallWheels(0)="wheel_RHS_03_Cont"
   RightSmallWheels(1)="wheel_RHS_04_Cont"
   RightSmallWheels(2)="Wheel_RHS_06_07_08_Cont"
   VolumeParamName="VolumeModulationParam"
   PitchParamName="PitchModulationParam"
   bLookSteerOnSimpleControls=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   RespawnTime=45.000000
   MaxDesireability=1.250000
   HornIndex=1
   VehicleIndex=3
   LeftStickDirDeadZone=0.100000
   LookSteerSensitivity=3.000000
   LookSteerDeadZone=0.050000
   ConsoleSteerScale=2.000000
   VehiclePositionString="in a Goliath"
   VehicleNameString="Goliath"
   NeedToPickUpAnnouncement=(AnnouncementText="Man the Goliath")
   HUDExtent=180.000000
   TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=130.000000)
   HeroBonus=2.000000
   GreedCoinBonus=6
   Begin Object Class=UTVehicleSimTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimTank'UTGame.Default__UTVehicleSimTank'
      FrontalCollisionGripFactor=0.180000
      EqualiseTrackSpeed=10.000000
      MaxEngineTorque=7800.000000
      EngineDamping=4.100000
      InsideTrackTorqueFactor=0.250000
      TurnInPlaceThrottle=0.500000
      StopThreshold=50.000000
      WheelSuspensionStiffness=500.000000
      WheelSuspensionDamping=40.000000
      WheelSuspensionBias=0.100000
      WheelLongExtremumSlip=1.500000
      Name="SimObject"
      ObjectArchetype=UTVehicleSimTank'UTGame.Default__UTVehicleSimTank'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bUseMaterialSpecificEffects=True
      EffectDesiredSpinDir=1.000000
      SteerFactor=1.000000
      SkelControlName="wheel_RHS_02_Cont"
      BoneName="wheel_RHS_02"
      BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000)
      WheelRadius=30.000000
      SuspensionTravel=45.000000
      Side=SIDE_Right
      LongSlipFactor=250.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=1000.000000
      Name="RRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleWheel Name=RMWheel ObjName=RMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      SkelControlName="wheel_RHS_04_Cont"
      BoneName="wheel_RHS_04"
      BoneOffset=(X=-50.000000,Y=20.000000,Z=0.000000)
      WheelRadius=30.000000
      SuspensionTravel=45.000000
      Side=SIDE_Right
      LongSlipFactor=250.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=1000.000000
      Name="RMWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(1)=RMWheel
   Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bUseMaterialSpecificEffects=True
      EffectDesiredSpinDir=-1.000000
      SteerFactor=1.000000
      SkelControlName="wheel_RHS_05_Cont"
      BoneName="wheel_RHS_05"
      BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000)
      WheelRadius=30.000000
      SuspensionTravel=45.000000
      Side=SIDE_Right
      LongSlipFactor=250.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=1000.000000
      Name="RFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bUseMaterialSpecificEffects=True
      EffectDesiredSpinDir=1.000000
      SteerFactor=1.000000
      SkelControlName="wheel_LHS_02_Cont"
      BoneName="wheel_LHS_02"
      BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000)
      WheelRadius=30.000000
      SuspensionTravel=45.000000
      Side=SIDE_Left
      LongSlipFactor=250.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=1000.000000
      Name="LRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(3)=LRWheel
   Begin Object Class=UTVehicleWheel Name=LMWheel ObjName=LMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      SkelControlName="wheel_LHS_04_Cont"
      BoneName="wheel_LHS_04"
      BoneOffset=(X=-50.000000,Y=-20.000000,Z=0.000000)
      WheelRadius=30.000000
      SuspensionTravel=45.000000
      Side=SIDE_Left
      LongSlipFactor=250.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=1000.000000
      Name="LMWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(4)=LMWheel
   Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bUseMaterialSpecificEffects=True
      EffectDesiredSpinDir=-1.000000
      SteerFactor=1.000000
      SkelControlName="wheel_LHS_05_Cont"
      BoneName="wheel_LHS_05"
      BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000)
      WheelRadius=30.000000
      SuspensionTravel=45.000000
      Side=SIDE_Left
      LongSlipFactor=250.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=1000.000000
      Name="LFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(5)=LFWheel
   COMOffset=(X=-20.000000,Y=0.000000,Z=-30.000000)
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_10 ObjName=MyStayUprightSetup_10 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_10"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_10 ObjName=MyStayUprightConstraintInstance_10 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_10"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
   MaxSpeed=900.000000
   bTurnInPlace=True
   bSeparateTurretFocus=True
   MomentumMult=0.300000
   bCanStrafe=True
   NonPreferredVehiclePathMultiplier=3.000000
   GroundSpeed=520.000000
   Health=900
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
      RBCollideWithChannels=(Untitled1=True,Untitled4=True)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   ViewPitchMin=-13000.000000
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Goliath"
   ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.713 - Created with UnCodeX