defaultproperties
{
LeftBigWheel="wheel_LHS_01_Cont"
LeftSmallWheels(0)="wheel_LHS_03_Cont"
LeftSmallWheels(1)="wheel_LHS_04_Cont"
LeftSmallWheels(2)="Whell_LHS_06_07_08_Cont"
RightBigWheel="wheel_RHS_01_Cont"
RightSmallWheels(0)="wheel_RHS_03_Cont"
RightSmallWheels(1)="wheel_RHS_04_Cont"
RightSmallWheels(2)="Wheel_RHS_06_07_08_Cont"
VolumeParamName="VolumeModulationParam"
PitchParamName="PitchModulationParam"
bLookSteerOnSimpleControls=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=45.000000
MaxDesireability=1.250000
HornIndex=1
VehicleIndex=3
LeftStickDirDeadZone=0.100000
LookSteerSensitivity=3.000000
LookSteerDeadZone=0.050000
ConsoleSteerScale=2.000000
VehiclePositionString="in a Goliath"
VehicleNameString="Goliath"
NeedToPickUpAnnouncement=(AnnouncementText="Man the Goliath")
HUDExtent=180.000000
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=130.000000)
HeroBonus=2.000000
GreedCoinBonus=6
Begin Object Class=UTVehicleSimTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimTank'UTGame.Default__UTVehicleSimTank'
FrontalCollisionGripFactor=0.180000
EqualiseTrackSpeed=10.000000
MaxEngineTorque=7800.000000
EngineDamping=4.100000
InsideTrackTorqueFactor=0.250000
TurnInPlaceThrottle=0.500000
StopThreshold=50.000000
WheelSuspensionStiffness=500.000000
WheelSuspensionDamping=40.000000
WheelSuspensionBias=0.100000
WheelLongExtremumSlip=1.500000
Name="SimObject"
ObjectArchetype=UTVehicleSimTank'UTGame.Default__UTVehicleSimTank'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bUseMaterialSpecificEffects=True
EffectDesiredSpinDir=1.000000
SteerFactor=1.000000
SkelControlName="wheel_RHS_02_Cont"
BoneName="wheel_RHS_02"
BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000)
WheelRadius=30.000000
SuspensionTravel=45.000000
Side=SIDE_Right
LongSlipFactor=250.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=1000.000000
Name="RRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleWheel Name=RMWheel ObjName=RMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
SkelControlName="wheel_RHS_04_Cont"
BoneName="wheel_RHS_04"
BoneOffset=(X=-50.000000,Y=20.000000,Z=0.000000)
WheelRadius=30.000000
SuspensionTravel=45.000000
Side=SIDE_Right
LongSlipFactor=250.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=1000.000000
Name="RMWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(1)=RMWheel
Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bUseMaterialSpecificEffects=True
EffectDesiredSpinDir=-1.000000
SteerFactor=1.000000
SkelControlName="wheel_RHS_05_Cont"
BoneName="wheel_RHS_05"
BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000)
WheelRadius=30.000000
SuspensionTravel=45.000000
Side=SIDE_Right
LongSlipFactor=250.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=1000.000000
Name="RFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bUseMaterialSpecificEffects=True
EffectDesiredSpinDir=1.000000
SteerFactor=1.000000
SkelControlName="wheel_LHS_02_Cont"
BoneName="wheel_LHS_02"
BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000)
WheelRadius=30.000000
SuspensionTravel=45.000000
Side=SIDE_Left
LongSlipFactor=250.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=1000.000000
Name="LRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(3)=LRWheel
Begin Object Class=UTVehicleWheel Name=LMWheel ObjName=LMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
SkelControlName="wheel_LHS_04_Cont"
BoneName="wheel_LHS_04"
BoneOffset=(X=-50.000000,Y=-20.000000,Z=0.000000)
WheelRadius=30.000000
SuspensionTravel=45.000000
Side=SIDE_Left
LongSlipFactor=250.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=1000.000000
Name="LMWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(4)=LMWheel
Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bUseMaterialSpecificEffects=True
EffectDesiredSpinDir=-1.000000
SteerFactor=1.000000
SkelControlName="wheel_LHS_05_Cont"
BoneName="wheel_LHS_05"
BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000)
WheelRadius=30.000000
SuspensionTravel=45.000000
Side=SIDE_Left
LongSlipFactor=250.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=1000.000000
Name="LFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(5)=LFWheel
COMOffset=(X=-20.000000,Y=0.000000,Z=-30.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_10 ObjName=MyStayUprightSetup_10 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_10"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_10 ObjName=MyStayUprightConstraintInstance_10 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_10"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
MaxSpeed=900.000000
bTurnInPlace=True
bSeparateTurretFocus=True
MomentumMult=0.300000
bCanStrafe=True
NonPreferredVehiclePathMultiplier=3.000000
GroundSpeed=520.000000
Health=900
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
RBCollideWithChannels=(Untitled1=True,Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
ViewPitchMin=-13000.000000
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Goliath"
ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}
|