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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_Goliath extends UTVehicle native(Vehicle) abstract; var protected MaterialInstanceConstant LeftTreadMaterialInstance, RightTreadMaterialInstance, LeftTeamMaterials[2], RightTeamMaterials[2]; /** material parameter controlling tread panner speed */ var name TreadSpeedParameterName; var repnotify rotator GunnerWeaponRotation; var repnotify vector GunnerFlashLocation; var name LeftBigWheel, LeftSmallWheels[3]; var name RightBigWheel, RightSmallWheels[3]; /** ambient sound component for machine gun */ var AudioComponent MachineGunAmbient; /** Sound to play when maching gun stops firing. */ var SoundCue MachineGunStopSound; var AudioComponent TrackSound; var float TrackSoundParamScale; var name VolumeParamName; var name PitchParamName; var float LeftTreadSpeed, RightTreadSpeed; var SkeletalMeshComponent AntennaMesh; /** The Cantilever Beam that is the Antenna itself*/ var UTSkelControl_CantileverBeam AntennaBeamControl; // (cpptext) // (cpptext) // (cpptext) // (cpptext) replication { if (bNetDirty) GunnerFlashLocation; if (!IsSeatControllerReplicationViewer(1) || bDemoRecording) GunnerWeaponRotation; } simulated function TeamChanged() { if(LeftTreadMaterialInstance != none) { LeftTreadMaterialInstance.SetParent(LeftTeamMaterials[Team==1?1:0]); } if(RightTreadMaterialInstance != none) { RightTreadMaterialInstance.SetParent(RightTeamMaterials[Team==1?1:0]); } Super.TeamChanged(); } /** For Antenna delegate purposes (let's turret motion be more dramatic)*/ function vector GetVelocity() { return Velocity; } simulated function VehicleWeaponFireEffects(vector HitLocation, int SeatIndex) { Super.VehicleWeaponFireEffects(HitLocation, SeatIndex); if (SeatIndex == 1 && !MachineGunAmbient.bWasPlaying) { MachineGunAmbient.Play(); } } simulated function VehicleWeaponStoppedFiring(bool bViaReplication, int SeatIndex) { if (SeatIndex == 1) { MachineGunAmbient.Stop(); PlaySound(MachineGunStopSound, TRUE, FALSE, FALSE, Location, FALSE); } } simulated function StartEngineSound() { Super.StartEngineSound(); if(TrackSound != None) { TrackSound.Play(); } } simulated function StopEngineSound() { Super.StopEngineSound(); if(TrackSound != None) { TrackSound.Stop(); } } //================================= // AI Interface function bool ImportantVehicle() { return true; } function bool RecommendLongRangedAttack() { return true; } simulated function GetSVehicleDebug( out Array<String> DebugInfo ) { DebugInfo[DebugInfo.Length] = "----Vehicle----: "; DebugInfo[DebugInfo.Length] = "Speed: "$VSize(Velocity)$" UUPS -- "$VSize(Velocity) * 0.0426125$" MPH"; DebugInfo[DebugInfo.Length] = "LeftTrackTorque: "$SVehicleSimTank(SimObj).LeftTrackTorque; DebugInfo[DebugInfo.Length] = "RightTrackTorque: "$SVehicleSimTank(SimObj).RightTrackTorque; DebugInfo[DebugInfo.Length] = "LeftTrackVel: "$SVehicleSimTank(SimObj).LeftTrackVel; DebugInfo[DebugInfo.Length] = "RightTrackVel: "$SVehicleSimTank(SimObj).RightTrackVel; DebugInfo[DebugInfo.Length] = "Throttle: "$OutputGas; DebugInfo[DebugInfo.Length] = "Steering: "$OutputSteering; DebugInfo[DebugInfo.Length] = "Brake: "$OutputBrake; } simulated function DisplayWheelsDebug(HUD HUD, float YL) { local int i; local vector WorldLoc, ScreenLoc, X, Y, Z, EndPoint, ScreenEndPoint; local Color SaveColor; SaveColor = HUD.Canvas.DrawColor; for (i=0; i<Wheels.Length; i++) { GetAxes(Rotation, X, Y, Z); WorldLoc = Location + (Wheels[i].WheelPosition >> Rotation); ScreenLoc = HUD.Canvas.Project(WorldLoc); if (ScreenLoc.X >= 0 && ScreenLoc.X < HUD.Canvas.ClipX && ScreenLoc.Y >= 0 && ScreenLoc.Y < HUD.Canvas.ClipY) { // Draw Text HUD.Canvas.SetPos(ScreenLoc.X, ScreenLoc.Y); HUD.Canvas.DrawText("SR "$Wheels[i].LongSlipRatio); // Draw Lines HUD.Canvas.DrawColor = HUD.RedColor; EndPoint = WorldLoc + (Wheels[i].LongImpulse * 100 * Wheels[i].LongDirection) - (Wheels[i].WheelRadius * Z); ScreenEndPoint = HUD.Canvas.Project(EndPoint); DrawDebugLine(WorldLoc - (Wheels[i].WheelRadius * Z), EndPoint, 255, 0, 0); HUD.Canvas.SetPos(ScreenEndPoint.X, ScreenEndPoint.Y); HUD.Canvas.DrawText(Wheels[i].LongImpulse); HUD.Canvas.DrawColor = HUD.GreenColor; EndPoint = WorldLoc + (Wheels[i].LatImpulse * 100 * Wheels[i].LatDirection) - (Wheels[i].WheelRadius * Z); ScreenEndPoint = HUD.Canvas.Project(EndPoint); DrawDebugLine(WorldLoc - (Wheels[i].WheelRadius * Z), EndPoint, 0, 255, 0); HUD.Canvas.SetPos(ScreenEndPoint.X, ScreenEndPoint.Y); HUD.Canvas.DrawText(Wheels[i].LatImpulse); } } HUD.Canvas.DrawColor = SaveColor; } defaultproperties { LeftBigWheel="wheel_LHS_01_Cont" LeftSmallWheels(0)="wheel_LHS_03_Cont" LeftSmallWheels(1)="wheel_LHS_04_Cont" LeftSmallWheels(2)="Whell_LHS_06_07_08_Cont" RightBigWheel="wheel_RHS_01_Cont" RightSmallWheels(0)="wheel_RHS_03_Cont" RightSmallWheels(1)="wheel_RHS_04_Cont" RightSmallWheels(2)="Wheel_RHS_06_07_08_Cont" VolumeParamName="VolumeModulationParam" PitchParamName="PitchModulationParam" bLookSteerOnSimpleControls=True Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment RespawnTime=45.000000 MaxDesireability=1.250000 HornIndex=1 VehicleIndex=3 LeftStickDirDeadZone=0.100000 LookSteerSensitivity=3.000000 LookSteerDeadZone=0.050000 ConsoleSteerScale=2.000000 VehiclePositionString="in a Goliath" VehicleNameString="Goliath" NeedToPickUpAnnouncement=(AnnouncementText="Man the Goliath") HUDExtent=180.000000 TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=130.000000) HeroBonus=2.000000 GreedCoinBonus=6 Begin Object Class=UTVehicleSimTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimTank'UTGame.Default__UTVehicleSimTank' FrontalCollisionGripFactor=0.180000 EqualiseTrackSpeed=10.000000 MaxEngineTorque=7800.000000 EngineDamping=4.100000 InsideTrackTorqueFactor=0.250000 TurnInPlaceThrottle=0.500000 StopThreshold=50.000000 WheelSuspensionStiffness=500.000000 WheelSuspensionDamping=40.000000 WheelSuspensionBias=0.100000 WheelLongExtremumSlip=1.500000 Name="SimObject" ObjectArchetype=UTVehicleSimTank'UTGame.Default__UTVehicleSimTank' End Object SimObj=SimObject Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' bUseMaterialSpecificEffects=True EffectDesiredSpinDir=1.000000 SteerFactor=1.000000 SkelControlName="wheel_RHS_02_Cont" BoneName="wheel_RHS_02" BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000) WheelRadius=30.000000 SuspensionTravel=45.000000 Side=SIDE_Right LongSlipFactor=250.000000 HandbrakeLongSlipFactor=250.000000 HandbrakeLatSlipFactor=1000.000000 Name="RRWheel" ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' End Object Wheels(0)=RRWheel Begin Object Class=UTVehicleWheel Name=RMWheel ObjName=RMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' SkelControlName="wheel_RHS_04_Cont" BoneName="wheel_RHS_04" BoneOffset=(X=-50.000000,Y=20.000000,Z=0.000000) WheelRadius=30.000000 SuspensionTravel=45.000000 Side=SIDE_Right LongSlipFactor=250.000000 HandbrakeLongSlipFactor=250.000000 HandbrakeLatSlipFactor=1000.000000 Name="RMWheel" ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' End Object Wheels(1)=RMWheel Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' bUseMaterialSpecificEffects=True EffectDesiredSpinDir=-1.000000 SteerFactor=1.000000 SkelControlName="wheel_RHS_05_Cont" BoneName="wheel_RHS_05" BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000) WheelRadius=30.000000 SuspensionTravel=45.000000 Side=SIDE_Right LongSlipFactor=250.000000 HandbrakeLongSlipFactor=250.000000 HandbrakeLatSlipFactor=1000.000000 Name="RFWheel" ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' End Object Wheels(2)=RFWheel Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' bUseMaterialSpecificEffects=True EffectDesiredSpinDir=1.000000 SteerFactor=1.000000 SkelControlName="wheel_LHS_02_Cont" BoneName="wheel_LHS_02" BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000) WheelRadius=30.000000 SuspensionTravel=45.000000 Side=SIDE_Left LongSlipFactor=250.000000 HandbrakeLongSlipFactor=250.000000 HandbrakeLatSlipFactor=1000.000000 Name="LRWheel" ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' End Object Wheels(3)=LRWheel Begin Object Class=UTVehicleWheel Name=LMWheel ObjName=LMWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' SkelControlName="wheel_LHS_04_Cont" BoneName="wheel_LHS_04" BoneOffset=(X=-50.000000,Y=-20.000000,Z=0.000000) WheelRadius=30.000000 SuspensionTravel=45.000000 Side=SIDE_Left LongSlipFactor=250.000000 HandbrakeLongSlipFactor=250.000000 HandbrakeLatSlipFactor=1000.000000 Name="LMWheel" ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' End Object Wheels(4)=LMWheel Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' bUseMaterialSpecificEffects=True EffectDesiredSpinDir=-1.000000 SteerFactor=1.000000 SkelControlName="wheel_LHS_05_Cont" BoneName="wheel_LHS_05" BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000) WheelRadius=30.000000 SuspensionTravel=45.000000 Side=SIDE_Left LongSlipFactor=250.000000 HandbrakeLongSlipFactor=250.000000 HandbrakeLatSlipFactor=1000.000000 Name="LFWheel" ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel' End Object Wheels(5)=LFWheel COMOffset=(X=-20.000000,Y=0.000000,Z=-30.000000) Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_10 ObjName=MyStayUprightSetup_10 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup' Name="MyStayUprightSetup_10" ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_10 ObjName=MyStayUprightConstraintInstance_10 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance' Name="MyStayUprightConstraintInstance_10" ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10' MaxSpeed=900.000000 bTurnInPlace=True bSeparateTurretFocus=True MomentumMult=0.300000 bCanStrafe=True NonPreferredVehiclePathMultiplier=3.000000 GroundSpeed=520.000000 Health=900 Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh' RBCollideWithChannels=(Untitled1=True,Untitled4=True) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder' End Object CylinderComponent=CollisionCylinder ViewPitchMin=-13000.000000 Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SimObject CollisionComponent=SVehicleMesh Name="Default__UTVehicle_Goliath" ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle' } |
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