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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_HellBender extends UTVehicle native(Vehicle) abstract; var repnotify vector TurretFlashLocation; var repnotify byte TurretFlashCount; var repnotify rotator TurretWeaponRotation; var byte TurretFiringMode; /** Sound played whenever the suspension shifts suddenly */ var AudioComponent SuspensionShiftSound; /** Time the last SuspensionShift was played.*/ var float LastSuspensionShiftTime; var name ExhaustEffectName; /** The Template of the Beam to use */ /** Internal variable. Maintains brake light state to avoid extraMatInst calls. */ var bool bBrakeLightOn; /** Internal variable. Maintains reverse light state to avoid extra MatInst calls. */ var bool bReverseLightOn; /** material parameter that should be modified to turn the brake lights on and off */ var name BrakeLightParameterName; /** material parameter that should be modified to turn the reverse lights on and off */ var name ReverseLightParameterName; var ParticleSystem BeamTemplate; /** burnout for license plate*/ var MaterialInterface PlateBO[2]; var MaterialInterface PlateTeamMaterials[2]; replication { if (bNetDirty) TurretFlashLocation; if (!IsSeatControllerReplicationViewer(1) || bDemoRecording) TurretFlashCount, TurretWeaponRotation; } // (cpptext) // (cpptext) // (cpptext) // (cpptext) simulated event SuspensionHeavyShift(float delta) { if(LastSuspensionShiftTime + 0.4f < WorldInfo.TimeSeconds && delta>0 && WorldInfo.NetMode != NM_DEDICATEDSERVER) { SuspensionShiftSound.VolumeMultiplier = FMin((delta-HeavySuspensionShiftPercent)/(1.0-HeavySuspensionShiftPercent),1.0); SuspensionShiftSound.Play(); LastSuspensionShiftTime=WorldInfo.TimeSeconds; } } simulated function SetBurnOut() { Mesh.SetMaterial( 1, PlateBO[Team==1?1:0] ); super.SetBurnOut(); } simulated event RigidBodyCollision( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ) { // only process rigid body collision if not hitting ground, or hitting at an angle if ( (Abs(RigidCollisionData.ContactInfos[0].ContactNormal.Z) < WalkableFloorZ) || (Abs(RigidCollisionData.ContactInfos[0].ContactNormal dot vector(Rotation)) > 0.8) || (VSizeSq(Mesh.GetRootBodyInstance().PreviousVelocity) * GetCollisionDamageModifier(RigidCollisionData.ContactInfos) > 5) ) { super.RigidBodyCollision(HitComponent, OtherComponent, RigidCollisionData, ContactIndex); } } simulated function TeamChanged() { Mesh.SetMaterial(1, PlateTeamMaterials[Team==1?1:0]); super.TeamChanged(); } defaultproperties { bStickDeflectionThrottle=True bEjectKilledBodies=True bLookSteerOnNormalControls=True bLookSteerOnSimpleControls=True bReducedFallingCollisionDamage=True DeflectionReverseThresh=-0.300000 Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment ObjectiveGetOutDist=1500.000000 HornIndex=1 VehicleIndex=4 LookSteerSensitivity=2.200000 LookSteerDamping=0.040000 ConsoleSteerScale=0.900000 StolenAnnouncementIndex=5 VehiclePositionString="in a Hell Bender" VehicleNameString="Hell Bender" SpawnRadius=125.000000 Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender' Name="SimObject" ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender' End Object SimObj=SimObject Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' SkelControlName="Rt_Rear_Control" BoneName="Rt_Rear_Tire" BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000) LatSlipFactor=2.000000 Name="RRWheel" ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' End Object Wheels(0)=RRWheel Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' SkelControlName="Lt_Rear_Control" BoneName="Lt_Rear_Tire" BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000) LatSlipFactor=2.000000 Name="LRWheel" ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' End Object Wheels(1)=LRWheel Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' SteerFactor=1.000000 SkelControlName="RT_Front_Control" BoneName="Rt_Front_Tire" BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000) LatSlipFactor=2.000000 HandbrakeLongSlipFactor=0.800000 HandbrakeLatSlipFactor=0.800000 Name="RFWheel" ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' End Object Wheels(2)=RFWheel Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' SteerFactor=1.000000 SkelControlName="Lt_Front_Control" BoneName="Lt_Front_Tire" BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000) LatSlipFactor=2.000000 HandbrakeLongSlipFactor=0.800000 HandbrakeLatSlipFactor=0.800000 Name="LFWheel" ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel' End Object Wheels(3)=LFWheel COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000) bCanFlip=True Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_11 ObjName=MyStayUprightSetup_11 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup' Name="MyStayUprightSetup_11" ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_HellBender:MyStayUprightSetup_11' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_11 ObjName=MyStayUprightConstraintInstance_11 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance' Name="MyStayUprightConstraintInstance_11" ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_HellBender:MyStayUprightConstraintInstance_11' HeavySuspensionShiftPercent=0.200000 MaxSpeed=1050.000000 UprightLiftStrength=500.000000 UprightTorqueStrength=400.000000 bSeparateTurretFocus=True bHasHandbrake=True MomentumMult=1.000000 NonPreferredVehiclePathMultiplier=2.000000 GroundSpeed=800.000000 AirSpeed=950.000000 BaseEyeHeight=0.000000 EyeHeight=0.000000 Health=600 Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder' End Object CylinderComponent=CollisionCylinder ViewPitchMin=-13000.000000 Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SimObject CollisionComponent=SVehicleMesh Name="Default__UTVehicle_HellBender" ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle' } |
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