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UTGame.UTVehicle_HellBender

Extends
UTVehicle
Modifiers
native ( Vehicle ) abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_HellBender

Direct Known Subclasses:

UTVehicle_HellBender_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
boolbBrakeLightOn
ParticleSystemBeamTemplate
nameBrakeLightParameterName
boolbReverseLightOn
nameExhaustEffectName
floatLastSuspensionShiftTime
MaterialInterfacePlateBO[2]
MaterialInterfacePlateTeamMaterials[2]
nameReverseLightParameterName
AudioComponentSuspensionShiftSound
byteTurretFiringMode
byteTurretFlashCount
vectorTurretFlashLocation
rotatorTurretWeaponRotation
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects
Inherited Variables from UTGame.UTVehicleBase
bHasBarGraph, bShouldEject, HudCoords, HudIcons

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
event RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
function SetBurnOut ()))
event SuspensionHeavyShift (float delta))
function TeamChanged ()))
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring
Inherited Functions from UTGame.UTVehicleBase
AdjacentSeat, ApplyWeaponEffects, BotFire, ChooseFireMode, DetachDriver, DisplayHud, DriverEnter, DriverLeft, DrivingStatusChanged, EjectDriver, GetDamageScaling, GetPowerLevel, GetQuickPickCells, GetVehicleDrivingStatName, HandleDeadVehicleDriver, HoldGameObject, NeedToTurn, QuickPick, ServerAdjacentSeat, ServerChangeSeat, StopFiringWeapon, SwitchWeapon, TakeHeadShot


Variables Detail

bBrakeLightOn Source code

var bool bBrakeLightOn;
Internal variable. Maintains brake light state to avoid extraMatInst calls.

BeamTemplate Source code

var ParticleSystem BeamTemplate;

BrakeLightParameterName Source code

var name BrakeLightParameterName;
material parameter that should be modified to turn the brake lights on and off

bReverseLightOn Source code

var bool bReverseLightOn;
Internal variable. Maintains reverse light state to avoid extra MatInst calls.

ExhaustEffectName Source code

var name ExhaustEffectName;

LastSuspensionShiftTime Source code

var float LastSuspensionShiftTime;
Time the last SuspensionShift was played.

PlateBO[2] Source code

var MaterialInterface PlateBO[2];
burnout for license plate

PlateTeamMaterials[2] Source code

var MaterialInterface PlateTeamMaterials[2];

ReverseLightParameterName Source code

var name ReverseLightParameterName;
material parameter that should be modified to turn the reverse lights on and off

SuspensionShiftSound Source code

var AudioComponent SuspensionShiftSound;
Sound played whenever the suspension shifts suddenly

TurretFiringMode Source code

var byte TurretFiringMode;

TurretFlashCount Source code

var repnotify byte TurretFlashCount;

TurretFlashLocation Source code

var repnotify vector TurretFlashLocation;

TurretWeaponRotation Source code

var repnotify rotator TurretWeaponRotation;


Functions Detail

RigidBodyCollision Source code

simulated event RigidBodyCollision ( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ) )

SetBurnOut Source code

simulated function SetBurnOut ( ) )

SuspensionHeavyShift Source code

simulated event SuspensionHeavyShift ( float delta) )

TeamChanged Source code

simulated function TeamChanged ( ) )


Defaultproperties

defaultproperties
{
   bStickDeflectionThrottle=True
   bEjectKilledBodies=True
   bLookSteerOnNormalControls=True
   bLookSteerOnSimpleControls=True
   bReducedFallingCollisionDamage=True
   DeflectionReverseThresh=-0.300000
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   ObjectiveGetOutDist=1500.000000
   HornIndex=1
   VehicleIndex=4
   LookSteerSensitivity=2.200000
   LookSteerDamping=0.040000
   ConsoleSteerScale=0.900000
   StolenAnnouncementIndex=5
   VehiclePositionString="in a Hell Bender"
   VehicleNameString="Hell Bender"
   SpawnRadius=125.000000
   Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender'
      Name="SimObject"
      ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SkelControlName="Rt_Rear_Control"
      BoneName="Rt_Rear_Tire"
      BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      Name="RRWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SkelControlName="Lt_Rear_Control"
      BoneName="Lt_Rear_Tire"
      BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      Name="LRWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(1)=LRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SteerFactor=1.000000
      SkelControlName="RT_Front_Control"
      BoneName="Rt_Front_Tire"
      BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      HandbrakeLongSlipFactor=0.800000
      HandbrakeLatSlipFactor=0.800000
      Name="RFWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SteerFactor=1.000000
      SkelControlName="Lt_Front_Control"
      BoneName="Lt_Front_Tire"
      BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      HandbrakeLongSlipFactor=0.800000
      HandbrakeLatSlipFactor=0.800000
      Name="LFWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(3)=LFWheel
   COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
   bCanFlip=True
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_11 ObjName=MyStayUprightSetup_11 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_11"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_HellBender:MyStayUprightSetup_11'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_11 ObjName=MyStayUprightConstraintInstance_11 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_11"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_HellBender:MyStayUprightConstraintInstance_11'
   HeavySuspensionShiftPercent=0.200000
   MaxSpeed=1050.000000
   UprightLiftStrength=500.000000
   UprightTorqueStrength=400.000000
   bSeparateTurretFocus=True
   bHasHandbrake=True
   MomentumMult=1.000000
   NonPreferredVehiclePathMultiplier=2.000000
   GroundSpeed=800.000000
   AirSpeed=950.000000
   BaseEyeHeight=0.000000
   EyeHeight=0.000000
   Health=600
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   ViewPitchMin=-13000.000000
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_HellBender"
   ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.741 - Created with UnCodeX