UTGame.UTVehicle_Manta
- Extends
- UTHoverVehicle
- Modifiers
- native ( Vehicle ) abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UTGame.UTVehicleBase
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+-- UTGame.UTVehicle
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+-- UTGame.UTHoverVehicle
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+-- UTGame.UTVehicle_Manta
Direct Known Subclasses:
UTVehicle_Manta_Content
Inherited Variables from UTGame.UTVehicle |
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects |
Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
var repnotify bool bDoBikeJump;
var repnotify bool bHoldingDuck;
var float BladeBlur;
var protected float BoneOffsetZAdjust;
var bool bPressingAltFire;
var float DesiredBladeBlur;
var float DesiredFlameJetValue;
var int FanEffectIndex;
FanEffectParameterName Source code
var name FanEffectParameterName;
FlameJetEffectParameterName Source code
var name FlameJetEffectParameterName;
var float FlameJetValue;
var float JumpDelay;
var float LastJumpTime;
Movement
var(Movement) float CrouchedAirSpeed;
CrouchedWheelSuspensionStiffness Source code
var(Movement) protected float CrouchedWheelSuspensionStiffness;
CrouchedWheelSuspensionTravel Source code
var(Movement) protected float CrouchedWheelSuspensionTravel;
var(Movement) float DuckForceMag;
FullWheelSuspensionStiffness Source code
var(Movement) protected float FullWheelSuspensionStiffness;
FullWheelSuspensionTravel Source code
var(Movement) protected float FullWheelSuspensionTravel;
var(Movement) float JumpCheckTraceDist;
var(Movement) float JumpForceMag;
var(Movement) float MaxJumpZVel;
SuspensionTravelAdjustSpeed Source code
var(Movement) protected float SuspensionTravelAdjustSpeed;
simulated
function bool CanBeBaseForPawn (
Pawn APawn) )
function byte ChooseFireMode ( ) )
function bool DriverEnter (
Pawn P) )
simulated function DrivingStatusChanged ( ) )
function bool FastVehicle ( ) )
simulated function float GetChargePower ( ) )
simulated event MantaDuckEffect ( )
simulated event MantaJumpEffect ( )
simulated function bool OverrideBeginFire ( byte FireModeNum) )
simulated function bool OverrideEndFire ( byte FireModeNum) )
function PossessedBy (
Controller C,
bool bVehicleTransition) )
simulated function PostBeginPlay ( ) )
function bool RecommendCharge (
UTBot B,
Pawn Enemy) )
simulated event ReplicatedEvent ( name VarName) )
simulated function bool ShouldClamp ( ) )
function bool TooCloseToAttack (
Actor Other) )
defaultproperties
{
JumpForceMag=7000.000000
MaxJumpZVel=900.000000
JumpCheckTraceDist=175.000000
JumpDelay=3.000000
DuckForceMag=-350.000000
FullWheelSuspensionTravel=145.000000
CrouchedWheelSuspensionTravel=100.000000
SuspensionTravelAdjustSpeed=100.000000
FullWheelSuspensionStiffness=20.000000
CrouchedWheelSuspensionStiffness=40.000000
BoneOffsetZAdjust=45.000000
CrouchedAirSpeed=1200.000000
CustomGravityScaling=0.800000
FullAirSpeed=1800.000000
bEjectKilledBodies=True
bLightArmor=True
bHomingTarget=True
bTakeWaterDamageWhileDriving=False
bRagdollDriverOnDarkwalkerHorn=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
MaxDesireability=0.600000
ObjectiveGetOutDist=750.000000
VehicleIndex=6
VehiclePositionString="in a Manta"
VehicleNameString="Manta"
SpawnRadius=125.000000
DefaultFOV=90.000000
CameraLag=0.020000
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
MaxThrustForce=325.000000
MaxReverseForce=250.000000
LongDamping=0.300000
MaxStrafeForce=260.000000
LatDamping=0.300000
DirectionChangeForce=375.000000
TurnTorqueFactor=2500.000000
TurnTorqueMax=1000.000000
TurnDamping=0.250000
MaxYawRate=100000.000000
PitchTorqueFactor=200.000000
PitchTorqueMax=18.000000
PitchDamping=0.100000
RollTorqueTurnFactor=1000.000000
RollTorqueStrafeFactor=110.000000
RollTorqueMax=500.000000
RollDamping=0.200000
MaxRandForce=20.000000
RandForceInterval=0.400000
WheelSuspensionStiffness=20.000000
WheelSuspensionDamping=1.000000
Name="SimObject"
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Engine"
BoneOffset=(X=-50.000000,Y=100.000000,Z=-200.000000)
WheelRadius=10.000000
SuspensionTravel=145.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="RThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(0)=RThruster
Begin Object Class=UTHoverWheel Name=LThruster ObjName=LThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Engine"
BoneOffset=(X=-50.000000,Y=-100.000000,Z=-200.000000)
WheelRadius=10.000000
SuspensionTravel=145.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="LThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(1)=LThruster
Begin Object Class=UTHoverWheel Name=FThruster ObjName=FThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Engine"
BoneOffset=(X=80.000000,Y=0.000000,Z=-200.000000)
WheelRadius=10.000000
SuspensionTravel=145.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="FThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(2)=FThruster
bStayUpright=True
bCanFlip=True
StayUprightRollResistAngle=5.000000
StayUprightPitchResistAngle=5.000000
StayUprightStiffness=450.000000
StayUprightDamping=20.000000
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_4 ObjName=MyStayUprightSetup_4 Archetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_4"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Manta:MyStayUprightSetup_4'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_4 ObjName=MyStayUprightConstraintInstance_4 Archetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_4"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Manta:MyStayUprightConstraintInstance_4'
UprightLiftStrength=30.000000
UprightTorqueStrength=30.000000
bDriverIsVisible=True
bTurnInPlace=True
bFollowLookDir=True
bScriptedRise=True
ExitRadius=160.000000
MomentumMult=3.200000
bCanStrafe=True
bCanBeBaseForPawns=True
MeleeRange=-100.000000
GroundSpeed=1500.000000
AirSpeed=1800.000000
BaseEyeHeight=110.000000
EyeHeight=110.000000
Health=200
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Manta"
ObjectArchetype=UTHoverVehicle'UTGame.Default__UTHoverVehicle'
}
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Creation time: sk 18-3-2018 10:01:00.846 - Created with
UnCodeX