Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTVehicle_Manta

Extends
UTHoverVehicle
Modifiers
native ( Vehicle ) abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTHoverVehicle
                     |   
                     +-- UTGame.UTVehicle_Manta

Direct Known Subclasses:

UTVehicle_Manta_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
boolbDoBikeJump
boolbHoldingDuck
floatBladeBlur
floatBoneOffsetZAdjust
boolbPressingAltFire
floatDesiredBladeBlur
floatDesiredFlameJetValue
soundcueDuckSound
intFanEffectIndex
nameFanEffectParameterName
nameFlameJetEffectParameterName
floatFlameJetValue
floatJumpDelay
soundcueJumpSound
floatLastJumpTime
Movement
floatCrouchedAirSpeed
floatCrouchedWheelSuspensionStiffness
floatCrouchedWheelSuspensionTravel
floatDuckForceMag
floatFullWheelSuspensionStiffness
floatFullWheelSuspensionTravel
floatJumpCheckTraceDist
floatJumpForceMag
floatMaxJumpZVel
floatSuspensionTravelAdjustSpeed
Inherited Variables from UTGame.UTHoverVehicle
CustomGravityScaling, FullAirSpeed, GroundEffectDistParameterName, GroundEffectIndices, MaxGroundEffectDist, StallZGravityScaling, WaterGroundEffect
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
functionbool CanBeBaseForPawn (Pawn APawn))
functionbyte ChooseFireMode ()))
functionbool Dodge (eDoubleClickDir DoubleClickMove))
functionbool DriverEnter (Pawn P))
function DrivingStatusChanged ()))
functionbool FastVehicle ()))
functionfloat GetChargePower ()))
function IncomingMissile (Projectile P))
event MantaDuckEffect ()
event MantaJumpEffect ()
functionbool OverrideBeginFire (byte FireModeNum))
functionbool OverrideEndFire (byte FireModeNum))
function PossessedBy (Controller C, bool bVehicleTransition))
function PostBeginPlay ()))
functionbool RecommendCharge (UTBot B, Pawn Enemy))
event ReplicatedEvent (name VarName))
event RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
functionbool ShouldClamp ()))
functionbool TooCloseToAttack (Actor Other))
Inherited Functions from UTGame.UTHoverVehicle
BlowupVehicle, TakeDamage
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring


Variables Detail

bDoBikeJump Source code

var repnotify bool bDoBikeJump;

bHoldingDuck Source code

var repnotify bool bHoldingDuck;

BladeBlur Source code

var float BladeBlur;

BoneOffsetZAdjust Source code

var protected float BoneOffsetZAdjust;
Adjustment for bone offset when changing suspension

bPressingAltFire Source code

var bool bPressingAltFire;

DesiredBladeBlur Source code

var float DesiredBladeBlur;

DesiredFlameJetValue Source code

var float DesiredFlameJetValue;
values for setting the FlameJet Particle System

DuckSound Source code

var soundcue DuckSound;

FanEffectIndex Source code

var int FanEffectIndex;
if >= 0, index in VehicleEffects array for fan effect that gets its MantaFanSpin parameter set to BladeBlur

FanEffectParameterName Source code

var name FanEffectParameterName;
parameter name for the fan blur, set to BladeBlur

FlameJetEffectParameterName Source code

var name FlameJetEffectParameterName;
Manta flame jet effect nam

FlameJetValue Source code

var float FlameJetValue;
values for setting the FlameJet Particle System

JumpDelay Source code

var float JumpDelay;

JumpSound Source code

var soundcue JumpSound;

LastJumpTime Source code

var float LastJumpTime;

Movement

CrouchedAirSpeed Source code

var(Movement) float CrouchedAirSpeed;
max speed while crouched

CrouchedWheelSuspensionStiffness Source code

var(Movement) protected float CrouchedWheelSuspensionStiffness;
Suspension stiffness when manta is crouching

CrouchedWheelSuspensionTravel Source code

var(Movement) protected float CrouchedWheelSuspensionTravel;
Suspension height when manta is crouching

DuckForceMag Source code

var(Movement) float DuckForceMag;

FullWheelSuspensionStiffness Source code

var(Movement) protected float FullWheelSuspensionStiffness;
Suspension stiffness when manta is being driven around normally

FullWheelSuspensionTravel Source code

var(Movement) protected float FullWheelSuspensionTravel;
Suspension height when manta is being driven around normally

JumpCheckTraceDist Source code

var(Movement) float JumpCheckTraceDist;
How far down to trace to check if we can jump

JumpForceMag Source code

var(Movement) float JumpForceMag;

MaxJumpZVel Source code

var(Movement) float MaxJumpZVel;

SuspensionTravelAdjustSpeed Source code

var(Movement) protected float SuspensionTravelAdjustSpeed;
controls how fast to interpolate between various suspension heights


Functions Detail

CanBeBaseForPawn Source code

simulated function bool CanBeBaseForPawn ( Pawn APawn) )
Are we allowing this Pawn to be based on us?

ChooseFireMode Source code

function byte ChooseFireMode ( ) )

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

DriverEnter Source code

function bool DriverEnter ( Pawn P) )
DriverEnter() Make Pawn P the new driver of this vehicle

DrivingStatusChanged Source code

simulated function DrivingStatusChanged ( ) )

FastVehicle Source code

function bool FastVehicle ( ) )

GetChargePower Source code

simulated function float GetChargePower ( ) )

IncomingMissile Source code

function IncomingMissile ( Projectile P) )

MantaDuckEffect Source code

simulated event MantaDuckEffect ( )

MantaJumpEffect Source code

simulated event MantaJumpEffect ( )

OverrideBeginFire Source code

simulated function bool OverrideBeginFire ( byte FireModeNum) )

OverrideEndFire Source code

simulated function bool OverrideEndFire ( byte FireModeNum) )

PossessedBy Source code

function PossessedBy ( Controller C, bool bVehicleTransition) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

RecommendCharge Source code

function bool RecommendCharge ( UTBot B, Pawn Enemy) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

RigidBodyCollision Source code

simulated event RigidBodyCollision ( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ) )

ShouldClamp Source code

simulated function bool ShouldClamp ( ) )

TooCloseToAttack Source code

function bool TooCloseToAttack ( Actor Other) )


Defaultproperties

defaultproperties
{
   JumpForceMag=7000.000000
   MaxJumpZVel=900.000000
   JumpCheckTraceDist=175.000000
   JumpDelay=3.000000
   DuckForceMag=-350.000000
   FullWheelSuspensionTravel=145.000000
   CrouchedWheelSuspensionTravel=100.000000
   SuspensionTravelAdjustSpeed=100.000000
   FullWheelSuspensionStiffness=20.000000
   CrouchedWheelSuspensionStiffness=40.000000
   BoneOffsetZAdjust=45.000000
   CrouchedAirSpeed=1200.000000
   CustomGravityScaling=0.800000
   FullAirSpeed=1800.000000
   bEjectKilledBodies=True
   bLightArmor=True
   bHomingTarget=True
   bTakeWaterDamageWhileDriving=False
   bRagdollDriverOnDarkwalkerHorn=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   MaxDesireability=0.600000
   ObjectiveGetOutDist=750.000000
   VehicleIndex=6
   VehiclePositionString="in a Manta"
   VehicleNameString="Manta"
   SpawnRadius=125.000000
   DefaultFOV=90.000000
   CameraLag=0.020000
   Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
      MaxThrustForce=325.000000
      MaxReverseForce=250.000000
      LongDamping=0.300000
      MaxStrafeForce=260.000000
      LatDamping=0.300000
      DirectionChangeForce=375.000000
      TurnTorqueFactor=2500.000000
      TurnTorqueMax=1000.000000
      TurnDamping=0.250000
      MaxYawRate=100000.000000
      PitchTorqueFactor=200.000000
      PitchTorqueMax=18.000000
      PitchDamping=0.100000
      RollTorqueTurnFactor=1000.000000
      RollTorqueStrafeFactor=110.000000
      RollTorqueMax=500.000000
      RollDamping=0.200000
      MaxRandForce=20.000000
      RandForceInterval=0.400000
      WheelSuspensionStiffness=20.000000
      WheelSuspensionDamping=1.000000
      Name="SimObject"
      ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Engine"
      BoneOffset=(X=-50.000000,Y=100.000000,Z=-200.000000)
      WheelRadius=10.000000
      SuspensionTravel=145.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="RThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(0)=RThruster
   Begin Object Class=UTHoverWheel Name=LThruster ObjName=LThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Engine"
      BoneOffset=(X=-50.000000,Y=-100.000000,Z=-200.000000)
      WheelRadius=10.000000
      SuspensionTravel=145.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="LThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(1)=LThruster
   Begin Object Class=UTHoverWheel Name=FThruster ObjName=FThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Engine"
      BoneOffset=(X=80.000000,Y=0.000000,Z=-200.000000)
      WheelRadius=10.000000
      SuspensionTravel=145.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="FThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(2)=FThruster
   bStayUpright=True
   bCanFlip=True
   StayUprightRollResistAngle=5.000000
   StayUprightPitchResistAngle=5.000000
   StayUprightStiffness=450.000000
   StayUprightDamping=20.000000
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_4 ObjName=MyStayUprightSetup_4 Archetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_4"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Manta:MyStayUprightSetup_4'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_4 ObjName=MyStayUprightConstraintInstance_4 Archetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_4"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Manta:MyStayUprightConstraintInstance_4'
   UprightLiftStrength=30.000000
   UprightTorqueStrength=30.000000
   bDriverIsVisible=True
   bTurnInPlace=True
   bFollowLookDir=True
   bScriptedRise=True
   ExitRadius=160.000000
   MomentumMult=3.200000
   bCanStrafe=True
   bCanBeBaseForPawns=True
   MeleeRange=-100.000000
   GroundSpeed=1500.000000
   AirSpeed=1800.000000
   BaseEyeHeight=110.000000
   EyeHeight=110.000000
   Health=200
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Manta"
   ObjectArchetype=UTHoverVehicle'UTGame.Default__UTHoverVehicle'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:00.846 - Created with UnCodeX