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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_Manta extends UTHoverVehicle native(Vehicle) abstract; var(Movement) float JumpForceMag; var(Movement) float MaxJumpZVel; /** How far down to trace to check if we can jump */ var(Movement) float JumpCheckTraceDist; var float JumpDelay, LastJumpTime; var(Movement) float DuckForceMag; var repnotify bool bDoBikeJump; var repnotify bool bHoldingDuck; var bool bPressingAltFire; var soundcue JumpSound; var soundcue DuckSound; var float BladeBlur, DesiredBladeBlur; /** if >= 0, index in VehicleEffects array for fan effect that gets its MantaFanSpin parameter set to BladeBlur */ var int FanEffectIndex; /** parameter name for the fan blur, set to BladeBlur */ var name FanEffectParameterName; /** Manta flame jet effect name**/ var name FlameJetEffectParameterName; /** values for setting the FlameJet Particle System **/ var float FlameJetValue, DesiredFlameJetValue; /** Suspension height when manta is being driven around normally */ var(Movement) protected float FullWheelSuspensionTravel; /** Suspension height when manta is crouching */ var(Movement) protected float CrouchedWheelSuspensionTravel; /** controls how fast to interpolate between various suspension heights */ var(Movement) protected float SuspensionTravelAdjustSpeed; /** Suspension stiffness when manta is being driven around normally */ var(Movement) protected float FullWheelSuspensionStiffness; /** Suspension stiffness when manta is crouching */ var(Movement) protected float CrouchedWheelSuspensionStiffness; /** Adjustment for bone offset when changing suspension */ var protected float BoneOffsetZAdjust; /** max speed while crouched */ var(Movement) float CrouchedAirSpeed; // (cpptext) // (cpptext) // (cpptext) // (cpptext) replication { if ((!bNetOwner || bDemoRecording) && Role == ROLE_Authority) bDoBikeJump, bHoldingDuck; } simulated function PostBeginPlay() { Super.PostBeginPlay(); SetMaxRadius(SoundNodeAttenuation(EngineSound.SoundCue.FirstNode)); } /** * Are we allowing this Pawn to be based on us? */ simulated function bool CanBeBaseForPawn(Pawn APawn) { return bCanBeBaseForPawns && !bDriving; } /** DriverEnter() Make Pawn P the new driver of this vehicle */ function bool DriverEnter(Pawn P) { local Pawn BasedPawn; if ( super.DriverEnter(P) ) { ForEach BasedActors(class'Pawn', BasedPawn) { if(BasedPawn != Driver) { BasedPawn.JumpOffPawn(); } } return true; } return false; } simulated function bool OverrideBeginFire(byte FireModeNum) { if (FireModeNum == 1) { bPressingAltFire = true; return true; } return false; } simulated function bool OverrideEndFire(byte FireModeNum) { if (FireModeNum == 1) { bPressingAltFire = false; return true; } return false; } function PossessedBy(Controller C, bool bVehicleTransition) { super.PossessedBy(C, bVehicleTransition); // reset jump/duck properties bHoldingDuck = false; LastJumpTime = 0; bDoBikeJump = false; bPressingAltFire = false; } simulated event MantaJumpEffect(); simulated event MantaDuckEffect(); //======================================== // AI Interface function byte ChooseFireMode() { local UTBot B; B = UTBot(Controller); if ( B != None && (B.Skill > 1.7 + FRand()) && Pawn(Controller.Focus) != None && Vehicle(Controller.Focus) == None && Controller.MoveTarget == Controller.Focus && Controller.InLatentExecution(Controller.LATENT_MOVETOWARD) && VSize(Controller.FocalPoint - Location) < 800 && Controller.LineOfSightTo(Controller.Focus) ) { return 1; } return 0; } function bool Dodge(eDoubleClickDir DoubleClickMove) { Rise = 1; return true; } function IncomingMissile(Projectile P) { local UTBot B; B = UTBot(Controller); if (B != None && B.Skill > 4.0 + 4.0 * FRand() && VSize(P.Location - Location) < VSize(P.Velocity)) { DriverLeave(false); } else { Super.IncomingMissile(P); } } // AI hint function bool FastVehicle() { return true; } simulated function DrivingStatusChanged() { bPressingAltFire = false; Super.DrivingStatusChanged(); } simulated event ReplicatedEvent(name VarName) { if (VarName == 'bDoBikeJump') { MantaJumpEffect(); } else if (VarName == 'bHoldingDuck') { MantaDuckEffect(); } else { Super.ReplicatedEvent(VarName); } } simulated function float GetChargePower() { return FClamp( (WorldInfo.TimeSeconds - LastJumpTime), 0, JumpDelay)/JumpDelay; } simulated event RigidBodyCollision( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ) { // only process rigid body collision if not hitting ground if ( Abs(RigidCollisionData.ContactInfos[0].ContactNormal.Z) < WalkableFloorZ ) { super.RigidBodyCollision(HitComponent, OtherComponent, RigidCollisionData, ContactIndex); } } simulated function bool ShouldClamp() { return false; } function bool TooCloseToAttack(Actor Other) { local float OtherRadius, OtherHeight; if (Pawn(Other) != None && Vehicle(Other) == None) { return false; } else if (Super.TooCloseToAttack(Other)) { return true; } else { Other.GetBoundingCylinder(OtherRadius, OtherHeight); return (VSize2D(Other.Location - Location) < OtherRadius + CylinderComponent.CollisionRadius + 150.0); } } function bool RecommendCharge(UTBot B, Pawn Enemy) { if ( B.Skill < 1 + FRand() ) { return false; } if ( Vehicle(Enemy) == None ) { return (VSize(Location - Enemy.Location) < 1000.0 + 3000.0*FRand()); } return false; } defaultproperties { JumpForceMag=7000.000000 MaxJumpZVel=900.000000 JumpCheckTraceDist=175.000000 JumpDelay=3.000000 DuckForceMag=-350.000000 FullWheelSuspensionTravel=145.000000 CrouchedWheelSuspensionTravel=100.000000 SuspensionTravelAdjustSpeed=100.000000 FullWheelSuspensionStiffness=20.000000 CrouchedWheelSuspensionStiffness=40.000000 BoneOffsetZAdjust=45.000000 CrouchedAirSpeed=1200.000000 CustomGravityScaling=0.800000 FullAirSpeed=1800.000000 bEjectKilledBodies=True bLightArmor=True bHomingTarget=True bTakeWaterDamageWhileDriving=False bRagdollDriverOnDarkwalkerHorn=True Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHoverVehicle:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment MaxDesireability=0.600000 ObjectiveGetOutDist=750.000000 VehicleIndex=6 VehiclePositionString="in a Manta" VehicleNameString="Manta" SpawnRadius=125.000000 DefaultFOV=90.000000 CameraLag=0.020000 Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover' MaxThrustForce=325.000000 MaxReverseForce=250.000000 LongDamping=0.300000 MaxStrafeForce=260.000000 LatDamping=0.300000 DirectionChangeForce=375.000000 TurnTorqueFactor=2500.000000 TurnTorqueMax=1000.000000 TurnDamping=0.250000 MaxYawRate=100000.000000 PitchTorqueFactor=200.000000 PitchTorqueMax=18.000000 PitchDamping=0.100000 RollTorqueTurnFactor=1000.000000 RollTorqueStrafeFactor=110.000000 RollTorqueMax=500.000000 RollDamping=0.200000 MaxRandForce=20.000000 RandForceInterval=0.400000 WheelSuspensionStiffness=20.000000 WheelSuspensionDamping=1.000000 Name="SimObject" ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover' End Object SimObj=SimObject Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Engine" BoneOffset=(X=-50.000000,Y=100.000000,Z=-200.000000) WheelRadius=10.000000 SuspensionTravel=145.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="RThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(0)=RThruster Begin Object Class=UTHoverWheel Name=LThruster ObjName=LThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Engine" BoneOffset=(X=-50.000000,Y=-100.000000,Z=-200.000000) WheelRadius=10.000000 SuspensionTravel=145.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="LThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(1)=LThruster Begin Object Class=UTHoverWheel Name=FThruster ObjName=FThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Engine" BoneOffset=(X=80.000000,Y=0.000000,Z=-200.000000) WheelRadius=10.000000 SuspensionTravel=145.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="FThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(2)=FThruster bStayUpright=True bCanFlip=True StayUprightRollResistAngle=5.000000 StayUprightPitchResistAngle=5.000000 StayUprightStiffness=450.000000 StayUprightDamping=20.000000 Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_4 ObjName=MyStayUprightSetup_4 Archetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup' Name="MyStayUprightSetup_4" ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTHoverVehicle:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Manta:MyStayUprightSetup_4' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_4 ObjName=MyStayUprightConstraintInstance_4 Archetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance' Name="MyStayUprightConstraintInstance_4" ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTHoverVehicle:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Manta:MyStayUprightConstraintInstance_4' UprightLiftStrength=30.000000 UprightTorqueStrength=30.000000 bDriverIsVisible=True bTurnInPlace=True bFollowLookDir=True bScriptedRise=True ExitRadius=160.000000 MomentumMult=3.200000 bCanStrafe=True bCanBeBaseForPawns=True MeleeRange=-100.000000 GroundSpeed=1500.000000 AirSpeed=1800.000000 BaseEyeHeight=110.000000 EyeHeight=110.000000 Health=200 Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTHoverVehicle:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTHoverVehicle:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SimObject CollisionComponent=SVehicleMesh Name="Default__UTVehicle_Manta" ObjectArchetype=UTHoverVehicle'UTGame.Default__UTHoverVehicle' } |
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