Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTVehicle_NightShade


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTVehicle_NightShade extends UTStealthVehicle
	native(Vehicle)
	abstract;

/* Control visible dust underneath the nightshade */
var ParticleSystemComponent HoverDustPSC;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/**
 * function cloaks or decloaks the vehicle.
 */
simulated function Cloak(bool bIsEnabled, optional bool bForce=FALSE)
{
	if (bIsEnabled && Role == ROLE_Authority && DeployedState != EDS_Undeployed)
		return;

	super.Cloak(bIsEnabled, bForce);

	if ( WorldInfo.NetMode != NM_DedicatedServer )
	{
		if (!bIsEnabled && bDriving)
		{
			//This param relates to back<->fwd movement (-5,0,5)
			//since the Nightshade is only visible while deployed
			//and not moving, 0 seems appropriate always
			HoverDustPSC.SetFloatParameter('Direction',0);
			HoverDustPSC.ActivateSystem();
		}
		else
		{
			HoverDustPSC.DeactivateSystem();
		}
	}
}

/**
 * Called when the vehicle is destroyed.  Clean up the seats/effects/etc
 */
simulated function Destroyed()
{
	if ( WorldInfo.NetMode != NM_DedicatedServer )
	{
		HoverDustPSC.DeactivateSystem();
	}
	super.Destroyed();
}

defaultproperties
{
   VisibleGroundSpeed=900.000000
   VisibleAirSpeed=1000.000000
   VisibleMaxSpeed=1300.000000
   CloakedSpeedModifier=0.450000
   SlowSpeed=300.000000
   DeployCheckDistance=375.000000
   MaxDeploySpeed=500.000000
   bRequireAllWheelsOnGround=False
   bStickDeflectionThrottle=True
   bReducedFallingCollisionDamage=True
   bStealthVehicle=True
   bIsNecrisVehicle=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   RespawnTime=45.000000
   ObjectiveGetOutDist=1500.000000
   HornIndex=2
   VehicleIndex=7
   VehiclePositionString="in a Nightshade"
   VehicleNameString="Nightshade"
   NeedToPickUpAnnouncement=(AnnouncementText="Man the NightShade")
   SpawnRadius=125.000000
   TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
   Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
      MaxThrustForce=600.000000
      MaxReverseForce=600.000000
      LongDamping=0.300000
      MaxStrafeForce=600.000000
      LatDamping=1.200000
      UpDamping=0.700000
      TurnTorqueFactor=4500.000000
      TurnTorqueMax=1500.000000
      TurnDamping=0.500000
      MaxYawRate=1.600000
      PitchTorqueMax=35.000000
      PitchDamping=0.100000
      RollTorqueMax=50.000000
      RollDamping=0.100000
      RandForceInterval=1000.000000
      bFullThrustOnDirectionChange=True
      bStabilizeStops=True
      WheelSuspensionStiffness=50.000000
      WheelSuspensionDamping=1.000000
      Name="SimObject"
      ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=LFThruster ObjName=LFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=120.000000,Y=80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="LFThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(0)=LFThruster
   Begin Object Class=UTHoverWheel Name=RFThruster ObjName=RFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=120.000000,Y=-80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="RFThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(1)=RFThruster
   Begin Object Class=UTHoverWheel Name=LRThruster ObjName=LRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=-120.000000,Y=80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="LRThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(2)=LRThruster
   Begin Object Class=UTHoverWheel Name=RRThruster ObjName=RRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=-120.000000,Y=-80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="RRThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(3)=RRThruster
   COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
   bStayUpright=True
   bCanFlip=True
   StayUprightRollResistAngle=5.000000
   StayUprightPitchResistAngle=5.000000
   StayUprightStiffness=2000.000000
   StayUprightDamping=20.000000
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_6 ObjName=MyStayUprightSetup_6 Archetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_6"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_6 ObjName=MyStayUprightConstraintInstance_6 Archetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_6"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
   MaxSpeed=1300.000000
   UprightLiftStrength=500.000000
   UprightTorqueStrength=400.000000
   bTurnInPlace=True
   bSeparateTurretFocus=True
   bCanStrafe=True
   GroundSpeed=900.000000
   AirSpeed=1000.000000
   BaseEyeHeight=0.000000
   EyeHeight=0.000000
   Health=600
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   ViewPitchMin=-13000.000000
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_NightShade"
   ObjectArchetype=UTStealthVehicle'UTGame.Default__UTStealthVehicle'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:28.000 - Creation time: sk 18-3-2018 10:01:28.785 - Created with UnCodeX