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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_NightShade extends UTStealthVehicle native(Vehicle) abstract; /* Control visible dust underneath the nightshade */ var ParticleSystemComponent HoverDustPSC; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * function cloaks or decloaks the vehicle. */ simulated function Cloak(bool bIsEnabled, optional bool bForce=FALSE) { if (bIsEnabled && Role == ROLE_Authority && DeployedState != EDS_Undeployed) return; super.Cloak(bIsEnabled, bForce); if ( WorldInfo.NetMode != NM_DedicatedServer ) { if (!bIsEnabled && bDriving) { //This param relates to back<->fwd movement (-5,0,5) //since the Nightshade is only visible while deployed //and not moving, 0 seems appropriate always HoverDustPSC.SetFloatParameter('Direction',0); HoverDustPSC.ActivateSystem(); } else { HoverDustPSC.DeactivateSystem(); } } } /** * Called when the vehicle is destroyed. Clean up the seats/effects/etc */ simulated function Destroyed() { if ( WorldInfo.NetMode != NM_DedicatedServer ) { HoverDustPSC.DeactivateSystem(); } super.Destroyed(); } defaultproperties { VisibleGroundSpeed=900.000000 VisibleAirSpeed=1000.000000 VisibleMaxSpeed=1300.000000 CloakedSpeedModifier=0.450000 SlowSpeed=300.000000 DeployCheckDistance=375.000000 MaxDeploySpeed=500.000000 bRequireAllWheelsOnGround=False bStickDeflectionThrottle=True bReducedFallingCollisionDamage=True bStealthVehicle=True bIsNecrisVehicle=True Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment RespawnTime=45.000000 ObjectiveGetOutDist=1500.000000 HornIndex=2 VehicleIndex=7 VehiclePositionString="in a Nightshade" VehicleNameString="Nightshade" NeedToPickUpAnnouncement=(AnnouncementText="Man the NightShade") SpawnRadius=125.000000 TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000) Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover' MaxThrustForce=600.000000 MaxReverseForce=600.000000 LongDamping=0.300000 MaxStrafeForce=600.000000 LatDamping=1.200000 UpDamping=0.700000 TurnTorqueFactor=4500.000000 TurnTorqueMax=1500.000000 TurnDamping=0.500000 MaxYawRate=1.600000 PitchTorqueMax=35.000000 PitchDamping=0.100000 RollTorqueMax=50.000000 RollDamping=0.100000 RandForceInterval=1000.000000 bFullThrustOnDirectionChange=True bStabilizeStops=True WheelSuspensionStiffness=50.000000 WheelSuspensionDamping=1.000000 Name="SimObject" ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover' End Object SimObj=SimObject Begin Object Class=UTHoverWheel Name=LFThruster ObjName=LFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Base" BoneOffset=(X=120.000000,Y=80.000000,Z=-200.000000) WheelRadius=20.000000 SuspensionTravel=120.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="LFThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(0)=LFThruster Begin Object Class=UTHoverWheel Name=RFThruster ObjName=RFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Base" BoneOffset=(X=120.000000,Y=-80.000000,Z=-200.000000) WheelRadius=20.000000 SuspensionTravel=120.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="RFThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(1)=RFThruster Begin Object Class=UTHoverWheel Name=LRThruster ObjName=LRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Base" BoneOffset=(X=-120.000000,Y=80.000000,Z=-200.000000) WheelRadius=20.000000 SuspensionTravel=120.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="LRThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(2)=LRThruster Begin Object Class=UTHoverWheel Name=RRThruster ObjName=RRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel' bHoverWheel=True SteerFactor=1.000000 BoneName="Base" BoneOffset=(X=-120.000000,Y=-80.000000,Z=-200.000000) WheelRadius=20.000000 SuspensionTravel=120.000000 LongSlipFactor=0.000000 LatSlipFactor=0.000000 HandbrakeLongSlipFactor=0.000000 HandbrakeLatSlipFactor=0.000000 Name="RRThruster" ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel' End Object Wheels(3)=RRThruster COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000) bStayUpright=True bCanFlip=True StayUprightRollResistAngle=5.000000 StayUprightPitchResistAngle=5.000000 StayUprightStiffness=2000.000000 StayUprightDamping=20.000000 Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_6 ObjName=MyStayUprightSetup_6 Archetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup' Name="MyStayUprightSetup_6" ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_6 ObjName=MyStayUprightConstraintInstance_6 Archetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance' Name="MyStayUprightConstraintInstance_6" ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6' MaxSpeed=1300.000000 UprightLiftStrength=500.000000 UprightTorqueStrength=400.000000 bTurnInPlace=True bSeparateTurretFocus=True bCanStrafe=True GroundSpeed=900.000000 AirSpeed=1000.000000 BaseEyeHeight=0.000000 EyeHeight=0.000000 Health=600 Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder' End Object CylinderComponent=CollisionCylinder ViewPitchMin=-13000.000000 Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SimObject CollisionComponent=SVehicleMesh Name="Default__UTVehicle_NightShade" ObjectArchetype=UTStealthVehicle'UTGame.Default__UTStealthVehicle' } |
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