defaultproperties
{
JetEffectIndices(0)=11
JetEffectIndices(1)=12
TurretBeamTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndPrim_Beam'
JetScalingParam="jetscale"
ContrailEffectIndices(0)=2
ContrailEffectIndices(1)=3
ContrailEffectIndices(2)=4
ContrailEffectIndices(3)=5
ContrailEffectIndices(4)=13
ContrailEffectIndices(5)=14
GroundEffectIndices(0)=10
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Cicada:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Cicada:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_CicadaMissileLauncher',GunSocket=("Gun_Socket_02","Gun_Socket_01"),GunPivotPoints=("Main"),WeaponEffects=((SocketName="Gun_Socket_01",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=12.000000,Y=15.000000,Z=15.000000)),(SocketName="Gun_Socket_02",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=12.000000,Y=15.000000,Z=15.000000))),TurretControls=("LauncherA","LauncherB"),CameraTag="ViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=25.000000),CameraOffset=-400.000000,SeatIconPOS=(X=0.480000,Y=0.250000))
Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_CicadaTurret',GunSocket=("Turret_Gun_Socket_01","Turret_Gun_Socket_02","Turret_Gun_Socket_03","Turret_Gun_Socket_04"),GunPivotPoints=("MainTurret_Pitch"),TurretVarPrefix="Turret",WeaponEffects=((SocketName="Turret_Gun_Socket_04",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000)),(SocketName="Turret_Gun_Socket_03",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000))),TurretControls=("Turret_Rotate"),CameraTag="Turret_ViewSocket",ViewPitchMin=-14000.000000,ViewPitchMax=1.000000,SeatIconPOS=(X=0.480000,Y=0.560000))
VehicleEffects(0)=(EffectStartTag="CicadaWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Muzzleflash',EffectSocket="Gun_Socket_01")
VehicleEffects(1)=(EffectStartTag="CicadaWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Muzzleflash',EffectSocket="Gun_Socket_02")
VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="LeftWingtip")
VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="RightWingtip")
VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="LeftFrtTrail")
VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="RightFrtTrail")
VehicleEffects(6)=(EffectStartTag="TurretWeapon01",EffectEndTag="STOP_TurretWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_02")
VehicleEffects(7)=(EffectStartTag="TurretWeapon02",EffectEndTag="STOP_TurretWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_03")
VehicleEffects(8)=(EffectStartTag="TurretWeapon00",EffectEndTag="STOP_TurretWeapon00",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_01")
VehicleEffects(9)=(EffectStartTag="TurretWeapon03",EffectEndTag="STOP_TurretWeapon03",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_04")
VehicleEffects(10)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_GroundEffect',EffectSocket="GroundEffectBase")
VehicleEffects(11)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust',EffectSocket="LeftExhaust")
VehicleEffects(12)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust',EffectSocket="RightExhaust")
VehicleEffects(13)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="LeftWingTipB")
VehicleEffects(14)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="RightWingtipB")
VehicleEffects(15)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Cicada',EffectSocket="DamageSmoke_01")
VehicleAnims(0)=(AnimTag="Created",AnimSeqs=("InActiveStill"),AnimRate=1.000000,AnimPlayerName="CicadaPlayer")
VehicleAnims(1)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="CicadaPlayer")
VehicleAnims(2)=(AnimTag="Idle",AnimSeqs=("Idle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="CicadaPlayer")
VehicleAnims(3)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="CicadaPlayer")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=3.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.500000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.500000)
DamageMorphTargets(0)=(InfluenceBone="Lt_Gun_Yaw",Health=150,DamagePropNames=("Damage2"))
DamageMorphTargets(1)=(InfluenceBone="Rt_Gun_Yaw",Health=150,DamagePropNames=("Damage2"))
DamageMorphTargets(2)=(InfluenceBone="FrontGuardDamage",Health=150,DamagePropNames=("Damage1"))
DamageMorphTargets(3)=(InfluenceBone="MainTurret_Yaw",Health=150,DamagePropNames=("Damage3"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
BigExplosionSocket="VH_Death"
ExplosionSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Explode'
Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
Name="BaseScrapeSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
ScrapeSound=BaseScrapeSound
IconCoords=(U=988.000000,V=0.000000,UL=33.000000,VL=42.000000)
PassengerTeamBeaconOffset=(X=-125.000000,Y=0.000000,Z=-105.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
ReferenceMovementMesh=StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyCicada'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyCicada'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyCicada'
HudCoords=(U=106.000000,V=125.000000,UL=-106.000000,VL=124.000000)
Begin Object Class=UTVehicleSimChopper Name=SimObject ObjName=SimObject Archetype=UTVehicleSimChopper'UTGame.Default__UTVehicle_Cicada:SimObject'
ObjectArchetype=UTVehicleSimChopper'UTGame.Default__UTVehicle_Cicada:SimObject'
End Object
SimObj=SimObject
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_0 ObjName=MyStayUprightSetup_0 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup_0'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup_0'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightSetup_0'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_0 ObjName=MyStayUprightConstraintInstance_0 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance_0'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance_0'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightConstraintInstance_0'
Begin Object Class=AudioComponent Name=RaptorEngineSound ObjName=RaptorEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_EngineLoop'
Name="RaptorEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=RaptorEngineSound
CollisionSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Start'
ExitVehicleSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Stop'
Health=500
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Cicada:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Cicada.Mesh.SK_VH_Cicada'
AnimTreeTemplate=AnimTree'VH_Cicada.Anims.AT_VH_Cicada'
PhysicsAsset=PhysicsAsset'VH_Cicada.Mesh.SK_VH_Cicada_Physics'
AnimSets(0)=AnimSet'VH_Cicada.Anims.VH_Cicada_Anims'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Cicada:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Cicada:CollisionCylinder'
CollisionHeight=70.000000
CollisionRadius=240.000000
Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Cicada:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=RaptorEngineSound
Components(5)=BaseScrapeSound
DrawScale=1.300000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Cicada_Content"
ObjectArchetype=UTVehicle_Cicada'UTGame.Default__UTVehicle_Cicada'
}
|