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UTGameContent.UTVehicle_Cicada_Content

Extends
UTVehicle_Cicada

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTHoverVehicle
                     |   
                     +-- UTGame.UTAirVehicle
                        |   
                        +-- UTGame.UTVehicle_Cicada
                           |   
                           +-- UTGameContent.UTVehicle_Cicada_Content

Variables Summary
array<UTDecoy>Decoys
Inherited Variables from UTGame.UTVehicle_Cicada
bFreelanceStart, JetControl, JetEffectIndices, JetScalingParam, TurretBeamTemplate, TurretFiringMode, TurretFlashCount, TurretFlashLocation, TurretWeaponRotation
Inherited Variables from UTGame.UTAirVehicle
bAutoLand, ContrailColorParameterName, ContrailEffectIndices, LastRadarLockWarnTime, PushForce, RadarLockMessage

Functions Summary
eventActor GetHomingTarget (UTProjectile Seeker, Controller InstigatedBy))
function IncomingMissile (Projectile P))
function PostBeginPlay ()))
Inherited Functions from UTGame.UTVehicle_Cicada
DriverEnter, DriverLeft, GetCameraStart, ImportantVehicle, PassengerEnter, PassengerLeave, RecommendLongRangedAttack, ResetTurningSpeed, RigidBodyCollision, ShouldClamp, SitDriver, VehicleCalcCamera, VehicleWeaponImpactEffects
Inherited Functions from UTGame.UTAirVehicle
Died, Dodge, FastVehicle, GetGravityZ, JumpOutCheck, LockOnWarning, RecommendLongRangedAttack, SetDriving, Tick


Variables Detail

Decoys Source code

var array<UTDecoy> Decoys;


Functions Detail

GetHomingTarget Source code

event Actor GetHomingTarget ( UTProjectile Seeker, Controller InstigatedBy) )
Check all of the active decoys and see if any take effect.

IncomingMissile Source code

function IncomingMissile ( Projectile P) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   JetEffectIndices(0)=11
   JetEffectIndices(1)=12
   TurretBeamTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndPrim_Beam'
   JetScalingParam="jetscale"
   ContrailEffectIndices(0)=2
   ContrailEffectIndices(1)=3
   ContrailEffectIndices(2)=4
   ContrailEffectIndices(3)=5
   ContrailEffectIndices(4)=13
   ContrailEffectIndices(5)=14
   GroundEffectIndices(0)=10
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Cicada:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Cicada:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_CicadaMissileLauncher',GunSocket=("Gun_Socket_02","Gun_Socket_01"),GunPivotPoints=("Main"),WeaponEffects=((SocketName="Gun_Socket_01",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=12.000000,Y=15.000000,Z=15.000000)),(SocketName="Gun_Socket_02",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=12.000000,Y=15.000000,Z=15.000000))),TurretControls=("LauncherA","LauncherB"),CameraTag="ViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=25.000000),CameraOffset=-400.000000,SeatIconPOS=(X=0.480000,Y=0.250000))
   Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_CicadaTurret',GunSocket=("Turret_Gun_Socket_01","Turret_Gun_Socket_02","Turret_Gun_Socket_03","Turret_Gun_Socket_04"),GunPivotPoints=("MainTurret_Pitch"),TurretVarPrefix="Turret",WeaponEffects=((SocketName="Turret_Gun_Socket_04",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000)),(SocketName="Turret_Gun_Socket_03",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=8.000000,Y=10.000000,Z=10.000000))),TurretControls=("Turret_Rotate"),CameraTag="Turret_ViewSocket",ViewPitchMin=-14000.000000,ViewPitchMax=1.000000,SeatIconPOS=(X=0.480000,Y=0.560000))
   VehicleEffects(0)=(EffectStartTag="CicadaWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Muzzleflash',EffectSocket="Gun_Socket_01")
   VehicleEffects(1)=(EffectStartTag="CicadaWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Muzzleflash',EffectSocket="Gun_Socket_02")
   VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="LeftWingtip")
   VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="RightWingtip")
   VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="LeftFrtTrail")
   VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="RightFrtTrail")
   VehicleEffects(6)=(EffectStartTag="TurretWeapon01",EffectEndTag="STOP_TurretWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_02")
   VehicleEffects(7)=(EffectStartTag="TurretWeapon02",EffectEndTag="STOP_TurretWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_03")
   VehicleEffects(8)=(EffectStartTag="TurretWeapon00",EffectEndTag="STOP_TurretWeapon00",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_01")
   VehicleEffects(9)=(EffectStartTag="TurretWeapon03",EffectEndTag="STOP_TurretWeapon03",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash',EffectSocket="Turret_Gun_Socket_04")
   VehicleEffects(10)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_GroundEffect',EffectSocket="GroundEffectBase")
   VehicleEffects(11)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust',EffectSocket="LeftExhaust")
   VehicleEffects(12)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust',EffectSocket="RightExhaust")
   VehicleEffects(13)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="LeftWingTipB")
   VehicleEffects(14)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail',EffectSocket="RightWingtipB")
   VehicleEffects(15)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Cicada',EffectSocket="DamageSmoke_01")
   VehicleAnims(0)=(AnimTag="Created",AnimSeqs=("InActiveStill"),AnimRate=1.000000,AnimPlayerName="CicadaPlayer")
   VehicleAnims(1)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="CicadaPlayer")
   VehicleAnims(2)=(AnimTag="Idle",AnimSeqs=("Idle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="CicadaPlayer")
   VehicleAnims(3)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="CicadaPlayer")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=3.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.500000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.500000)
   DamageMorphTargets(0)=(InfluenceBone="Lt_Gun_Yaw",Health=150,DamagePropNames=("Damage2"))
   DamageMorphTargets(1)=(InfluenceBone="Rt_Gun_Yaw",Health=150,DamagePropNames=("Damage2"))
   DamageMorphTargets(2)=(InfluenceBone="FrontGuardDamage",Health=150,DamagePropNames=("Damage1"))
   DamageMorphTargets(3)=(InfluenceBone="MainTurret_Yaw",Health=150,DamagePropNames=("Damage3"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
   BigExplosionSocket="VH_Death"
   ExplosionSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Explode'
   Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
      Name="BaseScrapeSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   ScrapeSound=BaseScrapeSound
   IconCoords=(U=988.000000,V=0.000000,UL=33.000000,VL=42.000000)
   PassengerTeamBeaconOffset=(X=-125.000000,Y=0.000000,Z=-105.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   HoverBoardAttachSockets(1)="HoverAttach01"
   ReferenceMovementMesh=StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyCicada'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyCicada'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyCicada'
   HudCoords=(U=106.000000,V=125.000000,UL=-106.000000,VL=124.000000)
   Begin Object Class=UTVehicleSimChopper Name=SimObject ObjName=SimObject Archetype=UTVehicleSimChopper'UTGame.Default__UTVehicle_Cicada:SimObject'
      ObjectArchetype=UTVehicleSimChopper'UTGame.Default__UTVehicle_Cicada:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_0 ObjName=MyStayUprightSetup_0 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup_0'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup_0'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightSetup_0'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_0 ObjName=MyStayUprightConstraintInstance_0 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance_0'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance_0'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightConstraintInstance_0'
   Begin Object Class=AudioComponent Name=RaptorEngineSound ObjName=RaptorEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_EngineLoop'
      Name="RaptorEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=RaptorEngineSound
   CollisionSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Start'
   ExitVehicleSound=SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Stop'
   Health=500
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Cicada:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Cicada.Mesh.SK_VH_Cicada'
      AnimTreeTemplate=AnimTree'VH_Cicada.Anims.AT_VH_Cicada'
      PhysicsAsset=PhysicsAsset'VH_Cicada.Mesh.SK_VH_Cicada_Physics'
      AnimSets(0)=AnimSet'VH_Cicada.Anims.VH_Cicada_Anims'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Cicada:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Cicada:CollisionCylinder'
      CollisionHeight=70.000000
      CollisionRadius=240.000000
      Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Cicada:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=RaptorEngineSound
   Components(5)=BaseScrapeSound
   DrawScale=1.300000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Cicada_Content"
   ObjectArchetype=UTVehicle_Cicada'UTGame.Default__UTVehicle_Cicada'
}

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Creation time: sk 18-3-2018 10:01:00.590 - Created with UnCodeX