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UTGameContent.UTDecoy

Extends
UTProjectile

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGameContent.UTDecoy

Variables Summary
floatDecoyRange
UTVehicle_Cicada_ContentProtectedTarget
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ
Inherited Variables from Engine.Projectile
bBegunPlay, bBlockedByInstigator, bInitRotationFromVelocity, bNotBlockedByShield, bRotationFollowsVelocity, bSwitchToZeroCollision, CylinderComponent, Damage, DamageRadius, ImpactedActor, ImpactSound, InstigatorController, MaxSpeed, MomentumTransfer, MyDamageType, NetCullDistanceSquared, SpawnSound, Speed, ZeroCollider, ZeroColliderComponent

Functions Summary
functionbool CheckRange (Actor Aggressor))
event Destroyed ()))
function Landed (vector HitNormal, Actor FloorActor))
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff
Inherited Functions from Engine.Projectile
CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch


Variables Detail

DecoyRange Source code

var float DecoyRange;
Max distance a missile can be to be affected

ProtectedTarget Source code

var UTVehicle_Cicada_Content ProtectedTarget;
Protect this vehicle


Functions Detail

CheckRange Source code

function bool CheckRange ( Actor Aggressor) )

Destroyed Source code

simulated event Destroyed ( ) )

Landed Source code

simulated function Landed ( vector HitNormal, Actor FloorActor) )


Defaultproperties

defaultproperties
{
   DecoyRange=2048.000000
   ProjFlightTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare'
   ProjExplosionTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Decoy_Explo'
   Speed=1000.000000
   MaxSpeed=1500.000000
   Damage=50.000000
   DamageRadius=250.000000
   MomentumTransfer=10000.000000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Physics=PHYS_Falling
   bBounce=True
   LifeSpan=5.000000
   CollisionComponent=CollisionCylinder
   Name="Default__UTDecoy"
   ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}

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Creation time: sk 18-3-2018 10:00:49.719 - Created with UnCodeX