defaultproperties
{
BeamTemplate=ParticleSystem'VH_Nemesis.Effects.P_VH_Nemesis_NewBeam'
OrbPoweredUpParticle=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised'
OrbPoweredUpParticle_Blue=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised_Blue'
PowerOrbColorOn_Red=(R=0.750000,G=0.070000,B=0.000000,A=1.000000)
PowerOrbColorOn_Blue=(R=0.000000,G=0.070000,B=0.750000,A=1.000000)
PowerOrbColorOff_Red=(R=14.000000,G=3.750000,B=0.900000,A=1.000000)
PowerOrbColorOff_Blue=(R=0.900000,G=3.750000,B=14.000000,A=1.000000)
RegularOrb=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball'
RegularOrb_Blue=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Blue'
TurretRaiseSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretExtendCue'
TurretLowerSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretCrouchCue'
Begin Object Class=AudioComponent Name=TurretSound ObjName=TurretSound Archetype=AudioComponent'Engine.Default__AudioComponent'
bStopWhenOwnerDestroyed=True
Name="TurretSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretAudioComponent=TurretSound
NormalEngineForce=2000.000000
RaisedEngineForce=2000.000000
LoweredEngineForce=2000.000000
NormalMaxSpeed=500.000000
RaisedMaxSpeed=200.000000
LoweredMaxSpeed=1100.000000
RaisedFiringRate=0.750000
LoweredCameraScale=0.350000
LoweredCameraOffset=(X=-50.000000,Y=0.000000,Z=80.000000)
FastCamTransitionTime=0.500000
LoweredCameraLag=0.015000
LoweredFOV=90.000000
LoweredCamShake=CameraAnim'Camera_FX.VH_Nemesis.C_VH_Nemesis_Ground_Rumble'
bLookSteerOnSimpleControls=True
bHasTurretExplosion=True
bCameraNeverHidesVehicle=True
bHasEnemyVehicleSound=True
bIsNecrisVehicle=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
MaxDesireability=0.550000
HornIndex=3
LeftStickDirDeadZone=0.100000
ConsoleSteerScale=1.000000
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_NemesisTurret',GunSocket=("GunSocketL","GunSocketR"),GunPivotPoints=("BarrelOffset"),WeaponEffects=((SocketName="GunSocketL",Offset=(X=-10.000000,Y=0.000000,Z=0.000000),Scale3D=(X=11.000000,Y=8.000000,Z=8.000000)),(SocketName="GunSocketR",Offset=(X=-10.000000,Y=0.000000,Z=0.000000),Scale3D=(X=11.000000,Y=8.000000,Z=8.000000))),TurretControls=("GunPitch","GunYaw"),CameraTag="ViewSocket",CameraOffset=-310.000000,MuzzleFlashLightClass=Class'UTGameContent.UTNemesisMuzzleFlashLight',ImpactFlashLightClass=Class'UTGameContent.UTNemesisBeamLight',SeatIconPOS=(X=0.460000,Y=0.400000))
VehicleEffects(0)=(EffectStartTag="TankWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis',EffectSocket="GunSocketL")
VehicleEffects(1)=(EffectStartTag="TankWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis',EffectSocket="GunSocketR")
VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Blue',EffectSocket="CoreSocket")
VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="L_Jet1")
VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="L_Jet2")
VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="L_Jet3")
VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="R_Jet1")
VehicleEffects(7)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="R_Jet2")
VehicleEffects(8)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="R_Jet3")
VehicleEffects(9)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant_Blue',EffectSocket="GunSocketL")
VehicleEffects(10)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant_Blue',EffectSocket="GunSocketR")
VehicleEffects(11)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Nemisis',EffectSocket="DamageSmoke")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=4.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=4.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=6.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Front",LinkedMorphNodeName="MorphNodeW_Rear",InfluenceBone="TurretArm",Health=180,DamagePropNames=("Damage3"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_Rear",InfluenceBone="TurretBody",Health=180,DamagePropNames=("Damage1"))
DamageMorphTargets(2)=(InfluenceBone="LtTail2Damage",Health=180,DamagePropNames=("Damage2"))
DamageMorphTargets(3)=(InfluenceBone="RtTail2Damage",Health=180,DamagePropNames=("Damage2"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
BigExplosionSocket="VH_Death"
DestroyedTurretTemplate=StaticMesh'VH_Nemesis.Mesh.S_VH_Nemisis_Tank_Top'
TurretExplosiveForce=3500.000000
ExplosionSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_ExplodeCue'
SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
FlagOffset=(X=-50.000000,Y=40.000000,Z=80.000000)
FlagBone="TurretYaw"
IconCoords=(U=965.000000,V=36.000000,UL=24.000000,VL=41.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Nemesis.Materials.MITV_VH_Nemesis_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Nemesis.Materials.MITV_VH_Nemesis_Blue_BO'
CollisionDamageMult=0.001300
LookForwardDist=140.000000
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Goliath_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow")
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyNemesis'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyNemesis'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyNemesis'
HudCoords=(U=265.000000,V=143.000000,UL=-89.000000,VL=-143.000000)
Begin Object Class=UTVehicleSimHoverTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHoverTank'UTGame.Default__UTVehicleSimHoverTank'
MaxThrustForce=900.000000
MaxReverseForce=600.000000
LongDamping=0.850000
LatDamping=0.700000
TurnTorqueMax=9000.000000
TurnDamping=4.000000
bStabilizeStops=True
StopThreshold=100.000000
DrivingGroundDist=50.000000
ParkedGroundDist=30.000000
CurrentGroundDist=31.000000
GroundDistAdjustSpeed=30.000000
WheelAdjustFactor=55.000000
StabilizationForceMultiplier=2.300000
WheelSuspensionStiffness=75.000000
WheelSuspensionDamping=4.000000
Name="SimObject"
ObjectArchetype=UTVehicleSimHoverTank'UTGame.Default__UTVehicleSimHoverTank'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=LFWheel ObjName=LFWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
SteerFactor=1.000000
BoneName="LtTail2"
BoneOffset=(X=70.000000,Y=0.000000,Z=-55.000000)
WheelRadius=40.000000
SuspensionTravel=55.000000
LongSlipFactor=250.000000
LatSlipFactor=500.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=500.000000
Name="LFWheel"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(0)=LFWheel
Begin Object Class=UTHoverWheel Name=LMWheel ObjName=LMWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
BoneName="LtTail3"
BoneOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
WheelRadius=30.000000
SuspensionTravel=55.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="LMWheel"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(1)=LMWheel
Begin Object Class=UTHoverWheel Name=LRWheel ObjName=LRWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bUseMaterialSpecificEffects=True
SteerFactor=1.000000
BoneName="LtTail4"
BoneOffset=(X=-35.000000,Y=0.000000,Z=-55.000000)
WheelRadius=30.000000
SuspensionTravel=55.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=250.000000
Name="LRWheel"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(2)=LRWheel
Begin Object Class=UTHoverWheel Name=RFWheel ObjName=RFWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
SteerFactor=1.000000
BoneName="RtTail2"
BoneOffset=(X=70.000000,Y=0.000000,Z=-55.000000)
WheelRadius=40.000000
SuspensionTravel=55.000000
LongSlipFactor=250.000000
LatSlipFactor=500.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=500.000000
Name="RFWheel"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(3)=RFWheel
Begin Object Class=UTHoverWheel Name=RMWheel ObjName=RMWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
BoneName="RtTail3"
BoneOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
WheelRadius=30.000000
SuspensionTravel=55.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="RMWheel"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(4)=RMWheel
Begin Object Class=UTHoverWheel Name=RRWheel ObjName=RRWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bUseMaterialSpecificEffects=True
SteerFactor=1.000000
BoneName="RtTail4"
BoneOffset=(X=-35.000000,Y=0.000000,Z=-55.000000)
WheelRadius=30.000000
SuspensionTravel=55.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=250.000000
HandbrakeLatSlipFactor=250.000000
Name="RRWheel"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(5)=RRWheel
COMOffset=(X=-110.000000,Y=0.000000,Z=-50.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Nemesis:MyStayUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Nemesis:MyStayUprightConstraintInstance'
MaxSpeed=1500.000000
Begin Object Class=AudioComponent Name=NemesisEngineSound ObjName=NemesisEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_EngineCue'
Name="NemesisEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=NemesisEngineSound
CollisionSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_CollideCue'
EnterVehicleSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_EngineStartCue'
ExitVehicleSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_EngineStopCue'
bTurnInPlace=True
bSeparateTurretFocus=True
bAvoidReversing=True
bCanStrafe=True
NonPreferredVehiclePathMultiplier=2.000000
AirSpeed=500.000000
Health=600
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Nemesis.Mesh.SK_VH_Nemesis'
AnimTreeTemplate=AnimTree'VH_Nemesis.Anims.AT_VH_Nemesis'
PhysicsAsset=PhysicsAsset'VH_Nemesis.Mesh.SK_VH_Nemesis_Physics'
AnimSets(0)=AnimSet'VH_Nemesis.Anims.K_VH_Nemesis'
MorphSets(0)=MorphTargetSet'VH_Nemesis.Mesh.VH_Nemesis_MorphTargets'
Materials(0)=Material'VH_Nemesis.Materials.M_VH_Nemesis'
Materials(1)=Material'VH_Nemesis.Materials.M_VH_Nemesis_EnergyCore_Glow'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
CollisionHeight=100.000000
CollisionRadius=260.000000
Translation=(X=-50.000000,Y=0.000000,Z=80.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=NemesisEngineSound
Components(4)=TurretSound
Components(5)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Nemesis"
ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}
|