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UTGameContent.UTVehicle_Nemesis

Extends
UTVehicle

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGameContent.UTVehicle_Nemesis

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
ParticleSystemBeamTemplate
boolbRiseReset
boolbTransitionCameraScale
AnimNodeBlendCrouchBlend
array<SkelControlBase>DrivingControllers
AnimNodeSequenceEnterExitSequence
ETurretHeightSettingLastTurretHeightSetting
floatLastTurretHeightTransitionTime
CameraAnimLoweredCamShake
floatLoweredFOV
ParticleSystemOrbPoweredUpParticle
ParticleSystemOrbPoweredUpParticle_Blue
LinearColorPowerOrbColorOff_Blue
LinearColorPowerOrbColorOff_Red
LinearColorPowerOrbColorOn_Blue
LinearColorPowerOrbColorOn_Red
ParticleSystemRegularOrb
ParticleSystemRegularOrb_Blue
AudioComponentTurretAudioComponent
array<SkelControlBase>TurretHeightControllers
ETurretHeightSettingTurretHeightSetting
SoundCueTurretLowerSound
SoundCueTurretRaiseSound
Movement
floatFastCamTransitionTime
floatLoweredCameraLag
vectorLoweredCameraOffset
floatLoweredCameraScale
floatLoweredEngineForce
floatLoweredMaxSpeed
floatNormalEngineForce
floatNormalMaxSpeed
floatRaisedEngineForce
floatRaisedFiringRate
floatRaisedMaxSpeed
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects
Inherited Variables from UTGame.UTVehicleBase
bHasBarGraph, bShouldEject, HudCoords, HudIcons

Enumerations Summary
ETurretHeightSetting
THS_Lowered, THS_Normal, THS_Raised,
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
function ApplyTurretHeight ()))
function CheckAIStance ()))
function DetachDriver (Pawn P ))
function DrivingStatusChanged ()))
functionRotator GetViewRotation ()))
function OrbPower (bool bIsActive))
functionint PartialTurn (int original, int desired, float PctTurn))
event PostBeginPlay ()))
functionbool RecommendLongRangedAttack ()))
event ReplicatedEvent (name VarName))
function SetDrivingControllersActive (bool bNowActive))
function SetInputs (float InForward, float InStrafe, float InUp))
function SetTurretHeight (ETurretHeightSetting NewHeightSetting))
function TeamChanged ()))
function Tick (float DeltaTime))
function VehicleCalcCamera (float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly))
function VehicleWeaponFireEffects (vector HitLocation, int SeatIndex))
function VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring
Inherited Functions from UTGame.UTVehicleBase
AdjacentSeat, ApplyWeaponEffects, BotFire, ChooseFireMode, DetachDriver, DisplayHud, DriverEnter, DriverLeft, DrivingStatusChanged, EjectDriver, GetDamageScaling, GetPowerLevel, GetQuickPickCells, GetVehicleDrivingStatName, HandleDeadVehicleDriver, HoldGameObject, NeedToTurn, QuickPick, ServerAdjacentSeat, ServerChangeSeat, StopFiringWeapon, SwitchWeapon, TakeHeadShot


Variables Detail

BeamTemplate Source code

var ParticleSystem BeamTemplate;
The Template of the Beam to use

bRiseReset Source code

var bool bRiseReset;
bRiseReset becomes true when rise becomes zero again after a posture transition, allowing toggling of postures with same key

bTransitionCameraScale Source code

var bool bTransitionCameraScale;
true when want to transition camera back out of lowered camera mode

CrouchBlend Source code

var AnimNodeBlend CrouchBlend;

DrivingControllers Source code

var array<SkelControlBase> DrivingControllers;
skeletal controllers that should only be enabled when someone is driving the vehicle

EnterExitSequence Source code

var AnimNodeSequence EnterExitSequence;
animation for entering/exiting the vehicle

LastTurretHeightSetting Source code

var ETurretHeightSetting LastTurretHeightSetting;

LastTurretHeightTransitionTime Source code

var float LastTurretHeightTransitionTime;
Last Turret Height setting transition start time

LoweredCamShake Source code

var CameraAnim LoweredCamShake;
Camera shake to play when going lowered

LoweredFOV Source code

var float LoweredFOV;
FOV when lowered

OrbPoweredUpParticle Source code

var ParticleSystem OrbPoweredUpParticle;
The particle system to use when in the raised position

OrbPoweredUpParticle_Blue Source code

var ParticleSystem OrbPoweredUpParticle_Blue;

PowerOrbColorOff_Blue Source code

var LinearColor PowerOrbColorOff_Blue;

PowerOrbColorOff_Red Source code

var LinearColor PowerOrbColorOff_Red;

PowerOrbColorOn_Blue Source code

var LinearColor PowerOrbColorOn_Blue;

PowerOrbColorOn_Red Source code

var LinearColor PowerOrbColorOn_Red;
Nemesis has a material which has colors for on and off and then a switch to flip between them

RegularOrb Source code

var ParticleSystem RegularOrb;
The particle system to use otherwise

RegularOrb_Blue Source code

var ParticleSystem RegularOrb_Blue;

TurretAudioComponent Source code

var AudioComponent TurretAudioComponent;
audio component to play raise/lower sounds on

TurretHeightControllers Source code

var array<SkelControlBase> TurretHeightControllers;
skeletal controllers that control the height of the turret

TurretHeightSetting Source code

var repnotify ETurretHeightSetting TurretHeightSetting;

TurretLowerSound Source code

var SoundCue TurretLowerSound;
sounds for raising and lowering the turret

TurretRaiseSound Source code

var SoundCue TurretRaiseSound;
sounds for raising and lowering the turret

Movement

FastCamTransitionTime Source code

var(Movement) float FastCamTransitionTime;
time to transition to lowered camera mode

LoweredCameraLag Source code

var(Movement) float LoweredCameraLag;
camera lag when in crouched mode

LoweredCameraOffset Source code

var(Movement) vector LoweredCameraOffset;
BaseCameraOffset to use when lowered

LoweredCameraScale Source code

var(Movement) float LoweredCameraScale;
CameraScale to use when lowered

LoweredEngineForce Source code

var(Movement) float LoweredEngineForce;
Engine force when lowered

LoweredMaxSpeed Source code

var(Movement) float LoweredMaxSpeed;
max speed when lowered

NormalEngineForce Source code

var(Movement) float NormalEngineForce;
Normal engine force

NormalMaxSpeed Source code

var(Movement) float NormalMaxSpeed;
Normal max speed

RaisedEngineForce Source code

var(Movement) float RaisedEngineForce;
Engine force when raised

RaisedFiringRate Source code

var(Movement) float RaisedFiringRate;
Firing rate increase when raised

RaisedMaxSpeed Source code

var(Movement) float RaisedMaxSpeed;
max speed when raised


Enumerations Detail

ETurretHeightSetting Source code

enum ETurretHeightSetting
{
THS_Lowered, THS_Normal, THS_Raised,
};
indicates whether the turret is raised or lowered


Functions Detail

ApplyTurretHeight Source code

simulated function ApplyTurretHeight ( ) )

CheckAIStance Source code

function CheckAIStance ( ) )
used by AI to decide what stance to be in

DetachDriver Source code

simulated function DetachDriver ( Pawn P ) )
Used to make sure we stop the camera anim when you get out of nemesis.

DrivingStatusChanged Source code

simulated function DrivingStatusChanged ( ) )

GetViewRotation Source code

simulated function Rotator GetViewRotation ( ) )
Force fixed view if in lowered posture

OrbPower Source code

simulated function OrbPower ( bool bIsActive) )

PartialTurn Source code

simulated function int PartialTurn ( int original, int desired, float PctTurn) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

SetDrivingControllersActive Source code

simulated function SetDrivingControllersActive ( bool bNowActive) )

SetInputs Source code

simulated function SetInputs ( float InForward, float InStrafe, float InUp) )

SetTurretHeight Source code

function SetTurretHeight ( ETurretHeightSetting NewHeightSetting) )

TeamChanged Source code

simulated function TeamChanged ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )

VehicleCalcCamera Source code

simulated function VehicleCalcCamera ( float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly) )

VehicleWeaponFireEffects Source code

simulated function VehicleWeaponFireEffects ( vector HitLocation, int SeatIndex) )

VehicleWeaponImpactEffects Source code

simulated function VehicleWeaponImpactEffects ( vector HitLocation, int SeatIndex) )


Defaultproperties

defaultproperties
{
   BeamTemplate=ParticleSystem'VH_Nemesis.Effects.P_VH_Nemesis_NewBeam'
   OrbPoweredUpParticle=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised'
   OrbPoweredUpParticle_Blue=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised_Blue'
   PowerOrbColorOn_Red=(R=0.750000,G=0.070000,B=0.000000,A=1.000000)
   PowerOrbColorOn_Blue=(R=0.000000,G=0.070000,B=0.750000,A=1.000000)
   PowerOrbColorOff_Red=(R=14.000000,G=3.750000,B=0.900000,A=1.000000)
   PowerOrbColorOff_Blue=(R=0.900000,G=3.750000,B=14.000000,A=1.000000)
   RegularOrb=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball'
   RegularOrb_Blue=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Blue'
   TurretRaiseSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretExtendCue'
   TurretLowerSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretCrouchCue'
   Begin Object Class=AudioComponent Name=TurretSound ObjName=TurretSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      bStopWhenOwnerDestroyed=True
      Name="TurretSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TurretAudioComponent=TurretSound
   NormalEngineForce=2000.000000
   RaisedEngineForce=2000.000000
   LoweredEngineForce=2000.000000
   NormalMaxSpeed=500.000000
   RaisedMaxSpeed=200.000000
   LoweredMaxSpeed=1100.000000
   RaisedFiringRate=0.750000
   LoweredCameraScale=0.350000
   LoweredCameraOffset=(X=-50.000000,Y=0.000000,Z=80.000000)
   FastCamTransitionTime=0.500000
   LoweredCameraLag=0.015000
   LoweredFOV=90.000000
   LoweredCamShake=CameraAnim'Camera_FX.VH_Nemesis.C_VH_Nemesis_Ground_Rumble'
   bLookSteerOnSimpleControls=True
   bHasTurretExplosion=True
   bCameraNeverHidesVehicle=True
   bHasEnemyVehicleSound=True
   bIsNecrisVehicle=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   MaxDesireability=0.550000
   HornIndex=3
   LeftStickDirDeadZone=0.100000
   ConsoleSteerScale=1.000000
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_NemesisTurret',GunSocket=("GunSocketL","GunSocketR"),GunPivotPoints=("BarrelOffset"),WeaponEffects=((SocketName="GunSocketL",Offset=(X=-10.000000,Y=0.000000,Z=0.000000),Scale3D=(X=11.000000,Y=8.000000,Z=8.000000)),(SocketName="GunSocketR",Offset=(X=-10.000000,Y=0.000000,Z=0.000000),Scale3D=(X=11.000000,Y=8.000000,Z=8.000000))),TurretControls=("GunPitch","GunYaw"),CameraTag="ViewSocket",CameraOffset=-310.000000,MuzzleFlashLightClass=Class'UTGameContent.UTNemesisMuzzleFlashLight',ImpactFlashLightClass=Class'UTGameContent.UTNemesisBeamLight',SeatIconPOS=(X=0.460000,Y=0.400000))
   VehicleEffects(0)=(EffectStartTag="TankWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis',EffectSocket="GunSocketL")
   VehicleEffects(1)=(EffectStartTag="TankWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis',EffectSocket="GunSocketR")
   VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Blue',EffectSocket="CoreSocket")
   VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="L_Jet1")
   VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="L_Jet2")
   VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="L_Jet3")
   VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="R_Jet1")
   VehicleEffects(7)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="R_Jet2")
   VehicleEffects(8)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_Nano_Jets_Blue',EffectSocket="R_Jet3")
   VehicleEffects(9)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant_Blue',EffectSocket="GunSocketL")
   VehicleEffects(10)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant',EffectTemplate_Blue=ParticleSystem'VH_Nemesis.Effects.P_MF_Nemesis_Constant_Blue',EffectSocket="GunSocketR")
   VehicleEffects(11)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Nemisis',EffectSocket="DamageSmoke")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=4.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=4.000000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=6.000000)
   DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Front",LinkedMorphNodeName="MorphNodeW_Rear",InfluenceBone="TurretArm",Health=180,DamagePropNames=("Damage3"))
   DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_Rear",InfluenceBone="TurretBody",Health=180,DamagePropNames=("Damage1"))
   DamageMorphTargets(2)=(InfluenceBone="LtTail2Damage",Health=180,DamagePropNames=("Damage2"))
   DamageMorphTargets(3)=(InfluenceBone="RtTail2Damage",Health=180,DamagePropNames=("Damage2"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
   BigExplosionSocket="VH_Death"
   DestroyedTurretTemplate=StaticMesh'VH_Nemesis.Mesh.S_VH_Nemisis_Tank_Top'
   TurretExplosiveForce=3500.000000
   ExplosionSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_ExplodeCue'
   SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
   SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
   FlagOffset=(X=-50.000000,Y=40.000000,Z=80.000000)
   FlagBone="TurretYaw"
   IconCoords=(U=965.000000,V=36.000000,UL=24.000000,VL=41.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Nemesis.Materials.MI_VH_Nemesis_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Nemesis.Materials.MITV_VH_Nemesis_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Nemesis.Materials.MITV_VH_Nemesis_Blue_BO'
   CollisionDamageMult=0.001300
   LookForwardDist=140.000000
   HoverBoardAttachSockets(0)="HoverAttach00"
   HoverBoardAttachSockets(1)="HoverAttach01"
   WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
   WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust')
   WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Goliath_Water_Splash')
   WheelParticleEffects(3)=(MaterialType="Snow")
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyNemesis'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyNemesis'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyNemesis'
   HudCoords=(U=265.000000,V=143.000000,UL=-89.000000,VL=-143.000000)
   Begin Object Class=UTVehicleSimHoverTank Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHoverTank'UTGame.Default__UTVehicleSimHoverTank'
      MaxThrustForce=900.000000
      MaxReverseForce=600.000000
      LongDamping=0.850000
      LatDamping=0.700000
      TurnTorqueMax=9000.000000
      TurnDamping=4.000000
      bStabilizeStops=True
      StopThreshold=100.000000
      DrivingGroundDist=50.000000
      ParkedGroundDist=30.000000
      CurrentGroundDist=31.000000
      GroundDistAdjustSpeed=30.000000
      WheelAdjustFactor=55.000000
      StabilizationForceMultiplier=2.300000
      WheelSuspensionStiffness=75.000000
      WheelSuspensionDamping=4.000000
      Name="SimObject"
      ObjectArchetype=UTVehicleSimHoverTank'UTGame.Default__UTVehicleSimHoverTank'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=LFWheel ObjName=LFWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      SteerFactor=1.000000
      BoneName="LtTail2"
      BoneOffset=(X=70.000000,Y=0.000000,Z=-55.000000)
      WheelRadius=40.000000
      SuspensionTravel=55.000000
      LongSlipFactor=250.000000
      LatSlipFactor=500.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=500.000000
      Name="LFWheel"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(0)=LFWheel
   Begin Object Class=UTHoverWheel Name=LMWheel ObjName=LMWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      BoneName="LtTail3"
      BoneOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
      WheelRadius=30.000000
      SuspensionTravel=55.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="LMWheel"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(1)=LMWheel
   Begin Object Class=UTHoverWheel Name=LRWheel ObjName=LRWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bUseMaterialSpecificEffects=True
      SteerFactor=1.000000
      BoneName="LtTail4"
      BoneOffset=(X=-35.000000,Y=0.000000,Z=-55.000000)
      WheelRadius=30.000000
      SuspensionTravel=55.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=250.000000
      Name="LRWheel"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(2)=LRWheel
   Begin Object Class=UTHoverWheel Name=RFWheel ObjName=RFWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      SteerFactor=1.000000
      BoneName="RtTail2"
      BoneOffset=(X=70.000000,Y=0.000000,Z=-55.000000)
      WheelRadius=40.000000
      SuspensionTravel=55.000000
      LongSlipFactor=250.000000
      LatSlipFactor=500.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=500.000000
      Name="RFWheel"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(3)=RFWheel
   Begin Object Class=UTHoverWheel Name=RMWheel ObjName=RMWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      BoneName="RtTail3"
      BoneOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
      WheelRadius=30.000000
      SuspensionTravel=55.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="RMWheel"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(4)=RMWheel
   Begin Object Class=UTHoverWheel Name=RRWheel ObjName=RRWheel Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bUseMaterialSpecificEffects=True
      SteerFactor=1.000000
      BoneName="RtTail4"
      BoneOffset=(X=-35.000000,Y=0.000000,Z=-55.000000)
      WheelRadius=30.000000
      SuspensionTravel=55.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=250.000000
      HandbrakeLatSlipFactor=250.000000
      Name="RRWheel"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(5)=RRWheel
   COMOffset=(X=-110.000000,Y=0.000000,Z=-50.000000)
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Nemesis:MyStayUprightSetup'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Nemesis:MyStayUprightConstraintInstance'
   MaxSpeed=1500.000000
   Begin Object Class=AudioComponent Name=NemesisEngineSound ObjName=NemesisEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_EngineCue'
      Name="NemesisEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=NemesisEngineSound
   CollisionSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_CollideCue'
   EnterVehicleSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_EngineStartCue'
   ExitVehicleSound=SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_EngineStopCue'
   bTurnInPlace=True
   bSeparateTurretFocus=True
   bAvoidReversing=True
   bCanStrafe=True
   NonPreferredVehiclePathMultiplier=2.000000
   AirSpeed=500.000000
   Health=600
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Nemesis.Mesh.SK_VH_Nemesis'
      AnimTreeTemplate=AnimTree'VH_Nemesis.Anims.AT_VH_Nemesis'
      PhysicsAsset=PhysicsAsset'VH_Nemesis.Mesh.SK_VH_Nemesis_Physics'
      AnimSets(0)=AnimSet'VH_Nemesis.Anims.K_VH_Nemesis'
      MorphSets(0)=MorphTargetSet'VH_Nemesis.Mesh.VH_Nemesis_MorphTargets'
      Materials(0)=Material'VH_Nemesis.Materials.M_VH_Nemesis'
      Materials(1)=Material'VH_Nemesis.Materials.M_VH_Nemesis_EnergyCore_Glow'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
      CollisionHeight=100.000000
      CollisionRadius=260.000000
      Translation=(X=-50.000000,Y=0.000000,Z=80.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=NemesisEngineSound
   Components(4)=TurretSound
   Components(5)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Nemesis"
   ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.879 - Created with UnCodeX