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Engine.AnimNodeBlend

Extends
AnimNodeBlendBase
Modifiers
native ( Anim ) hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlend

Direct Known Subclasses:

AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed

Variables Summary
floatBlendTimeToGo
floatChild2Weight
floatChild2WeightTarget
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children
Inherited Variables from Engine.AnimNode
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator

Enumerations Summary
Inherited Enumerations from Engine.AnimNode
ESliderType

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild
Inherited Structures from Engine.AnimNode
BoneAtom

Functions Summary
function SetBlendTarget (float BlendTarget, float BlendTime)
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim
Inherited Functions from Engine.AnimNode
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim


Variables Detail

BlendTimeToGo Source code

var float BlendTimeToGo;

Child2Weight Source code

var float Child2Weight;

Child2WeightTarget Source code

var float Child2WeightTarget;


Functions Detail

SetBlendTarget Source code

native final function SetBlendTarget ( float BlendTarget, float BlendTime )
Set desired balance of this blend.
@param BlendTarget Target amount of weight to put on Children(1) (second child). Between 0.0 and 1.0. 1.0 means take all animation from second child.
@param BlendTime How long to take to get to BlendTarget.


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Child1",Weight=1.000000)
   Children(1)=(Name="Child2")
   bFixNumChildren=True
   Name="Default__AnimNodeBlend"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Creation time: sk 18-3-2018 10:00:34.834 - Created with UnCodeX