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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlend
|
+-- UTGame.UTAnimBlendByDriving
| Variables Summary |
|---|
| Inherited Variables from Engine.AnimNodeBlend |
|---|
| BlendTimeToGo, Child2Weight, Child2WeightTarget |
| Inherited Variables from Engine.AnimNodeBlendBase |
|---|
| bFixNumChildren, Children |
| Structures Summary |
|---|
| Inherited Structures from Engine.AnimNodeBlendBase |
|---|
| AnimBlendChild |
| Functions Summary | ||
|---|---|---|
![]() | UpdateDrivingState () | |
| Inherited Functions from Engine.AnimNodeBlend |
|---|
| SetBlendTarget |
| Inherited Functions from Engine.AnimNodeBlendBase |
|---|
| PlayAnim, StopAnim |
| Functions Detail |
|---|
UpdateDrivingState Source codeForce an update of the driving state now.
| Defaultproperties |
|---|
defaultproperties
{
Children(0)=(Name="Not-Driving")
Children(1)=(Name="DRIVING")
Name="Default__UTAnimBlendByDriving"
ObjectArchetype=AnimNodeBlend'Engine.Default__AnimNodeBlend'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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