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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- UTGame.UTAnimBlendBase | +-- UTGame.UTAnimBlendByFall
UTAnimBlendByHoverJump
Variables Summary | |
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bool | bDidDoubleJump |
bool | bDodgeFall |
UTAnimNodeJumpLeanOffset | CachedLeanNode |
EBlendFallTypes | FallState |
float | LastFallingVelocity |
UTAnimBlendByFall | |
bool | bIgnoreDoubleJumps |
float | PreLandStartUprightTime |
float | PreLandTime |
float | ToDblJumpUprightTime |
Inherited Variables from UTGame.UTAnimBlendBase |
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BlendTime, ChildBlendTimes, SliderPosition |
Inherited Variables from Engine.AnimNodeBlendList |
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ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
Enumerations Summary | ||
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EBlendFallTypes FBT_Up, FBT_Down, FBT_PreLand, FBT_Land, FBT_DblJumpUp, FBT_DblJumpDown, FBT_DblJumpPreLand, FBT_DblJumpLand, FBT_None |
Functions Summary |
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Inherited Functions from UTGame.UTAnimBlendBase |
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GetAnimDuration, GetBlendTime |
Inherited Functions from Engine.AnimNodeBlendList |
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SetActiveChild |
Variables Detail |
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True if a double jump was performed and we should use the DblJump states.
This fall is used for dodging. When it's true, the Falling node progress through it's states in an alternate manner
Cached pointer to parent leaning node.
The current state this node believes the pawn to be in
Set internally, this variable holds the size of the velocity at the last tick
If TRUE, double jump versions of the inputs will be ignored.
Time before landing we should start becoming upright again.
Time before predicted landing to trigger pre-land animation.
Time to become upright when executing double jump.
Enumerations Detail |
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FBT_Up, FBT_Down, FBT_PreLand, FBT_Land, FBT_DblJumpUp, FBT_DblJumpDown, FBT_DblJumpPreLand, FBT_DblJumpLand, FBT_None};
Defaultproperties |
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defaultproperties { FallState=FBT_None Children(0)=(Name="Up",Weight=1.000000) Children(1)=(Name="Down") Children(2)=(Name="Pre-Land") Children(3)=(Name="Land") Children(4)=(Name="DoubleJump Up") Children(5)=(Name="DoubleJump Down") Children(6)=(Name="DoubleJump Pre-Land") Children(7)=(Name="DoubleJump Land") bFixNumChildren=True Name="Default__UTAnimBlendByFall" ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase' } |
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