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UTGame.UTAnimBlendBase

Extends
AnimNodeBlendList
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendList
         |   
         +-- UTGame.UTAnimBlendBase

Direct Known Subclasses:

UTAnimBlendByFall, UTAnimBlendByHoverboarding, UTAnimBlendByIdle, UTAnimBlendByPhysics, UTAnimBlendByPhysicsVolume, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace, UTAnimBlendByVehicle, UTAnimBlendByWalkerState

Variables Summary
floatSliderPosition
Animation
floatBlendTime
array<float>ChildBlendTimes
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild

Functions Summary
functionfloat GetAnimDuration (int ChildIndex)
functionfloat GetBlendTime (int ChildIndex, optional bool bGetDefault)
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim


Variables Detail

SliderPosition Source code

var const float SliderPosition;
slider position, for animtree editor

Animation

BlendTime Source code

var(Animation) float BlendTime;
How fast show a given child blend in.

ChildBlendTimes Source code

var(Animation) array<float> ChildBlendTimes;
Also allow for Blend Overrides


Functions Detail

GetAnimDuration Source code

native final function float GetAnimDuration ( int ChildIndex )
If child is an AnimNodeSequence, find its duration at current play rate.

GetBlendTime Source code

native final function float GetBlendTime ( int ChildIndex, optional bool bGetDefault )


Defaultproperties

defaultproperties
{
   BlendTime=0.250000
   Name="Default__UTAnimBlendBase"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Creation time: sk 18-3-2018 10:00:48.445 - Created with UnCodeX