| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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selects child based on parameters of the owner's current physics volume Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeBlendList
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+-- UTGame.UTAnimBlendBase
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+-- UTGame.UTAnimBlendByPhysicsVolume
| Variables Summary | |
|---|---|
| PhysicsVolume | LastPhysicsVolume |
| UTAnimBlendByPhysicsVolume | |
| array<PhysicsVolumeParams> | PhysicsParamList |
| Inherited Variables from UTGame.UTAnimBlendBase |
|---|
| BlendTime, ChildBlendTimes, SliderPosition |
| Inherited Variables from Engine.AnimNodeBlendList |
|---|
| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Structures Summary | ||
|---|---|---|
| PhysicsVolumeParams ChildIndex, bWaterVolume, bCheckGravity, MinGravity, MaxGravity | ||
| Functions Summary | ||
|---|---|---|
![]() | PhysicsVolumeChanged (PhysicsVolume NewVolume)) | |
| Inherited Functions from UTGame.UTAnimBlendBase |
|---|
| GetAnimDuration, GetBlendTime |
| Inherited Functions from Engine.AnimNodeBlendList |
|---|
| SetActiveChild |
| Variables Detail |
|---|
last volume owner was using, to detect changes
| Structures Detail |
|---|
var(UTAnimBlendByPhysicsVolume) bool bCheckGravity;};
var(UTAnimBlendByPhysicsVolume) bool bWaterVolume;
var(UTAnimBlendByPhysicsVolume) int ChildIndex;
var(UTAnimBlendByPhysicsVolume) float MaxGravity;
var(UTAnimBlendByPhysicsVolume) float MinGravity;
bCheckGravity:whether we care about the volume's gravitybWaterVolume:whether the volume is a water volumeChildIndex:index of child that should become active when the owner's physics volume matches these parametersMaxGravity:gravity thresholds for bCheckGravityMinGravity:gravity thresholds for bCheckGravity
| Functions Detail |
|---|
PhysicsVolumeChanged Source codecalled when this node detects that its Owner's PhysicsVolume has been changed choose the appropriate child here
| Defaultproperties |
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defaultproperties
{
Children(0)=(Name="Default",Weight=1.000000)
Name="Default__UTAnimBlendByPhysicsVolume"
ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||