Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.AnimNodeBlendList

Extends
AnimNodeBlendBase
Modifiers
native ( Anim ) hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendList

Direct Known Subclasses:

AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendBySpeed, AnimNodeRandom, UTAnimBlendBase

Variables Summary
INTActiveChildIndex
floatBlendTimeToGo
array<float>TargetWeight
AnimNodeBlendList
boolbPlayActiveChild
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children
Inherited Variables from Engine.AnimNode
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator

Enumerations Summary
Inherited Enumerations from Engine.AnimNode
ESliderType

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild
Inherited Structures from Engine.AnimNode
BoneAtom

Functions Summary
function SetActiveChild (INT ChildIndex, FLOAT BlendTime)
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim
Inherited Functions from Engine.AnimNode
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim


Variables Detail

ActiveChildIndex Source code

var INT ActiveChildIndex;
Child currently active - that is, at or ramping up to 100%.

BlendTimeToGo Source code

var float BlendTimeToGo;
How long before current blend is complete (ie. active child reaches 100%)

TargetWeight Source code

var array<float> TargetWeight;
Array of target weights for each child. Size must be the same as the Children array.

AnimNodeBlendList

bPlayActiveChild Source code

var(AnimNodeBlendList) bool bPlayActiveChild;
Call play anim when active child is changed


Functions Detail

SetActiveChild Source code

native function SetActiveChild ( INT ChildIndex, FLOAT BlendTime )


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Child1")
   Name="Default__AnimNodeBlendList"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:34.895 - Created with UnCodeX