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AnimNodeBlendByPosture.uc Looks at the posture of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeBlendList
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+-- Engine.AnimNodeBlendByPosture
| Variables Summary |
|---|
| Inherited Variables from Engine.AnimNodeBlendList |
|---|
| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Inherited Variables from Engine.AnimNodeBlendBase |
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| bFixNumChildren, Children |
| Structures Summary |
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| Inherited Structures from Engine.AnimNodeBlendBase |
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| AnimBlendChild |
| Functions Summary |
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| Inherited Functions from Engine.AnimNodeBlendList |
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| SetActiveChild |
| Inherited Functions from Engine.AnimNodeBlendBase |
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| PlayAnim, StopAnim |
| Defaultproperties |
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defaultproperties
{
Children(0)=(Name="Standing")
Children(1)=(Name="Crouched")
Name="Default__AnimNodeBlendByPosture"
ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||