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AnimNodeBlendByPosture.uc Looks at the posture of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- Engine.AnimNodeBlendByPosture
Variables Summary |
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Inherited Variables from Engine.AnimNodeBlendList |
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ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
Inherited Variables from Engine.AnimNodeBlendBase |
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bFixNumChildren, Children |
Structures Summary |
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Inherited Structures from Engine.AnimNodeBlendBase |
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AnimBlendChild |
Functions Summary |
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Inherited Functions from Engine.AnimNodeBlendList |
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SetActiveChild |
Inherited Functions from Engine.AnimNodeBlendBase |
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PlayAnim, StopAnim |
Defaultproperties |
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defaultproperties { Children(0)=(Name="Standing") Children(1)=(Name="Crouched") Name="Default__AnimNodeBlendByPosture" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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