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AnimNodeBlendBySpeed Blends between child nodes based on the owners speed and the defined constraints. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- Engine.AnimNodeBlendBySpeed
Variables Summary | |
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int | LastChannel |
float | Speed |
AnimNodeBlendBySpeed | |
float | BlendDownPerc |
float | BlendDownTime |
float | BlendUpTime |
bool | bUseAcceleration |
array<float> | Constraints |
Inherited Variables from Engine.AnimNodeBlendList |
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ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
Inherited Variables from Engine.AnimNodeBlendBase |
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bFixNumChildren, Children |
Structures Summary |
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Inherited Structures from Engine.AnimNodeBlendBase |
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AnimBlendChild |
Functions Summary |
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Inherited Functions from Engine.AnimNodeBlendList |
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SetActiveChild |
Inherited Functions from Engine.AnimNodeBlendBase |
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PlayAnim, StopAnim |
Variables Detail |
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Last Channel being used
How fast they are moving this frame.
When should we start blending back down
How fast to blend when going down
How fast to blend when going up
Use acceleration instead of Velocity to determine speed
Weights/ constraints used for transition between child nodes
Defaultproperties |
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defaultproperties { BlendUpTime=0.100000 BlendDownTime=0.100000 BlendDownPerc=0.200000 Constraints(0)=0.000000 Constraints(1)=180.000000 Constraints(2)=350.000000 Constraints(3)=900.000000 Name="Default__AnimNodeBlendBySpeed" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
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