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Engine.AnimNodeBlendBySpeed

Extends
AnimNodeBlendList
Modifiers
native ( Anim )

AnimNodeBlendBySpeed Blends between child nodes based on the owners speed and the defined constraints. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendList
         |   
         +-- Engine.AnimNodeBlendBySpeed

Variables Summary
intLastChannel
floatSpeed
AnimNodeBlendBySpeed
floatBlendDownPerc
floatBlendDownTime
floatBlendUpTime
boolbUseAcceleration
array<float>Constraints
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild

Functions Summary
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim


Variables Detail

LastChannel Source code

var int LastChannel;
Last Channel being used

Speed Source code

var float Speed;
How fast they are moving this frame.

AnimNodeBlendBySpeed

BlendDownPerc Source code

var(AnimNodeBlendBySpeed) float BlendDownPerc;
When should we start blending back down

BlendDownTime Source code

var(AnimNodeBlendBySpeed) float BlendDownTime;
How fast to blend when going down

BlendUpTime Source code

var(AnimNodeBlendBySpeed) float BlendUpTime;
How fast to blend when going up

bUseAcceleration Source code

var(AnimNodeBlendBySpeed) bool bUseAcceleration;
Use acceleration instead of Velocity to determine speed

Constraints Source code

var(AnimNodeBlendBySpeed) array<float> Constraints;
Weights/ constraints used for transition between child nodes


Defaultproperties

defaultproperties
{
   BlendUpTime=0.100000
   BlendDownTime=0.100000
   BlendDownPerc=0.200000
   Constraints(0)=0.000000
   Constraints(1)=180.000000
   Constraints(2)=350.000000
   Constraints(3)=900.000000
   Name="Default__AnimNodeBlendBySpeed"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Creation time: sk 18-3-2018 10:00:34.877 - Created with UnCodeX