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Engine.AnimNodeBlendDirectional

Extends
AnimNodeBlendBase
Modifiers
native ( Anim ) hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendDirectional

Variables Summary
floatDirAngle
AnimNodeBlendDirectional
floatDirDegreesPerSecond
intSingleAnimAtOrAboveLOD
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children
Inherited Variables from Engine.AnimNode
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator

Enumerations Summary
Inherited Enumerations from Engine.AnimNode
ESliderType

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild
Inherited Structures from Engine.AnimNode
BoneAtom

Functions Summary
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim
Inherited Functions from Engine.AnimNode
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim


Variables Detail

DirAngle Source code

var float DirAngle;
In radians. Between -PI and PI. 0.0 is running the way we are looking.

AnimNodeBlendDirectional

DirDegreesPerSecond Source code

var(AnimNodeBlendDirectional) float DirDegreesPerSecond;
Allows control over how quickly the directional blend should be allowed to change.

SingleAnimAtOrAboveLOD Source code

var(AnimNodeBlendDirectional) int SingleAnimAtOrAboveLOD;
If the LOD for the mesh is at or above this LOD level, only use a single directional animation instead of blending.


Defaultproperties

defaultproperties
{
   DirDegreesPerSecond=360.000000
   SingleAnimAtOrAboveLOD=1000
   Children(0)=(Name="Forward",Weight=1.000000)
   Children(1)=(Name="Backward")
   Children(2)=(Name="Left")
   Children(3)=(Name="Right")
   bFixNumChildren=True
   Name="Default__AnimNodeBlendDirectional"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Creation time: sk 18-3-2018 10:00:34.886 - Created with UnCodeX