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Engine.AnimNodeBlendDirectional


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
// This special blend node will use the LookDir and Acceleration from the Actor that
// owns the SkeletalMeshComponent to blend the four directional animations together.

// TODO: This node could also 'lock' animation rate/phase together for its children (for cadence matching)? Should this be a general blender property?

class AnimNodeBlendDirectional extends AnimNodeBlendBase
	native(Anim)
	hidecategories(Object);

/** Allows control over how quickly the directional blend should be allowed to change. */
var()	float			DirDegreesPerSecond;

/** In radians. Between -PI and PI. 0.0 is running the way we are looking. */
var		float			DirAngle; 

/** If the LOD for the mesh is at or above this LOD level, only use a single directional animation instead of blending. */
var()	int				SingleAnimAtOrAboveLOD;

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defaultproperties
{
   DirDegreesPerSecond=360.000000
   SingleAnimAtOrAboveLOD=1000
   Children(0)=(Name="Forward",Weight=1.000000)
   Children(1)=(Name="Backward")
   Children(2)=(Name="Left")
   Children(3)=(Name="Right")
   bFixNumChildren=True
   Name="Default__AnimNodeBlendDirectional"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:04.878 - Created with UnCodeX