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Engine.AnimNodeBlendBySpeed


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/**
 * AnimNodeBlendBySpeed
 *
 * Blends between child nodes based on the owners speed and the defined constraints.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class AnimNodeBlendBySpeed extends AnimNodeBlendList
		native(Anim);

/** How fast they are moving this frame.							*/
var float			Speed;
/** Last Channel being used											*/
var int				LastChannel;		
/** How fast to blend when going up									*/
var() float			BlendUpTime;		
/** How fast to blend when going down								*/
var() float			BlendDownTime;
/** When should we start blending back down							*/
var() float			BlendDownPerc;
/** Weights/ constraints used for transition between child nodes	*/
var() array<float>	Constraints;
/** Use acceleration instead of Velocity to determine speed */
var() bool	bUseAcceleration;

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defaultproperties
{
   BlendUpTime=0.100000
   BlendDownTime=0.100000
   BlendDownPerc=0.200000
   Constraints(0)=0.000000
   Constraints(1)=180.000000
   Constraints(2)=350.000000
   Constraints(3)=900.000000
   Name="Default__AnimNodeBlendBySpeed"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:04.872 - Created with UnCodeX